Fire Emblem Echoes amiibo apparently unlock a special dungeon - Nintendo Everything

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Fire Emblem Echoes amiibo apparently unlock a special dungeon

Posted on February 15, 2017 by (@NE_Brian) in 3DS, News

When Nintendo announced Fire Emblem Echoes: Shadows of Valentia last month, two new amiibo were also revealed. Alm and Celica will both have their own figures. But what functionality do they offer?

According to an Amazon Japan listing, the amiibo unlock a special dungeon. It’s a bit tricky though since the description doesn’t elaborate further. We can’t currently said if the two amiibo unlock the same dungeon or different dungeons. Fire Emblem Echoes is coming to Japan in about two months, so we shouldn’t have to wait terribly long for an official answer.

Thanks to Brian for the tip.

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  • Vigilante_blade

    It would be nice if it was a multi-tiered challenge dungeon. Like something you can keep going back to at different points and take on.

    • キロ

      Something like the Cave of Ordeals in Zelda: Twilight Princess?

      • Vigilante_blade

        Kinda, but I was thinking more like the Tower of Valni in Sacred Stones. Except make it get progressively harder to the point where the final floor requires top notch units and strategy.

        • キロ

          I do miss that tower (and the ruins), but agreed that the difficulty would not increase too much in them, so, I like the idea. : )

          • Vigilante_blade

            Would be cool if the Roy amiibo actually works with it for once :P.

          • Supporter

            I’m hoping every Fire Emblem amiibo is compatible with at least one of the many upcoming games (most likely Fire Emblem Warriors).

          • ForeVision

            That seems the most likely candidate. One can also think of the FE Switch game, but we know far to little of that one to make any educated guesses.

          • Vigilante_blade

            It is part of why I think that Marth, Roy, Ike, Lucina, Robin, Corrin, Alm and Celica will all be in FE Warriors.

          • ForeVision

            Here’s hoping they all have interesting move sets. I dare say we’ve had enough “Marth 2.0” in Super Smash, no need for it to appear in FE: Warriors as well.

          • Vigilante_blade

            To be honest though, it is kind of sad people saw Roy as a Marth clone in Melee just because of the similar animation. They played extremely differently. When working on Project M, we had a build of Roy with altered animations but that essentially played the same, and people were like “He’s completely different now! Oh my god! This is amazing”.

            The only thing that changed was pretty much aesthetic. It seems the average smasher is very ill-informed about what gameplay differences between characters. In Melee, if you played Roy like Marth, you couldn’t really combo at all. The same was true the other way around. Same with Fox and Falco. If anything, in 4, they made Roy more of a clone of Marth than he was in Melee from a gameplay perspective. The same is true with Falco and Fox since Brawl. They may look different, but they play a whole lot more similar than beforehand.

            Now in before someone says I called them identical. No, I did not.

          • ForeVision

            Can’t help but go all-in on the Smash explanations I see. Well, let’s hope they’re a little more creative when it comes to FE: Warriors, since such titles have a tendency to have clones as well.

          • Vigilante_blade

            Lol, sorry about that. Since I got that experience, I tend to talk about it a lot when it comes up, XD. I’m very passionate about design.

          • ForeVision

            Hahaha, no worries. But say, have you played games like Dynasty Warriors, and if so, what’s your take on their character designs, specifically gameplay?

            And, if you’ve played that one, compared to Sengoku Basara as well, since I find that one to play it more like Hyrule Warriors, as in not huge character roster like most Dynasty Warriors titles, but instead, those characters that are available, have unique and very differing play-styles (A dude with a sword, and a shotgun, compared to a dude with one sword, capable of wielding 6 at the same time.)

          • Vigilante_blade

            I’ve played a Samurai Warriors (which I prefer to Dynasty Warriors, more skill-based), and Warriors Orochi. I think many people underestimate the depth of those games. Many discount them as “turn your brain off games”, but those are often people who play on the normal or lower difficulty settings.

            Samurai Warriors characters often play very differently, but I think that Hyrule Warriors does it better. It may be because they get to use various weapons that don’t actually exist, and so they have a lot more freedom to create interesting movesets.

          • ForeVision

            I hate the way those games do difficulty though. It feels very artificial, in comparison to something like Monster Hunter. If you get 2-shot in Monster Hunter, it’s either because you weren’t fast enough during enrage, or because you took a hit that was not aimed at you when not.

            In the Warriors type games, cranking up difficulty just has everything hit very hard, and that’s it. It kind of destroys the enjoyable hacking and slashing imho.

          • Vigilante_blade

            Personally, I always prefer when difficulty makes you require more tactics. For a Fire emblem game for example, changing the weapons and skills enemy units have can do a lot to affect how a map must be played. Personally, Warriors games would benefit from more objectives to achieve in a map.

          • ForeVision

            I’m hoping they might think of a way to have the weapon triangle that is a key part of FE in the title.

  • Lilla My

    I seriously hope it won’t be like that with Zelda BotW.

    • lol i wonder if nintendo did not have amiibo would them dugeons show up in the game for free?

      • Lilla My

        Well, it’s an interesting question, and this leads to the question about how Nintendo consider the budget for a first party game and its independence towards the temptation of making more money with amiibo.

        To allocate a small part of the main budget to do a special amiibo dungeon – or anything that demands more time than a free chest loot – from the beginning to promote the idea of buying an amiibo would be problematic from a classical gamer and customer point of view.

        On the other hand, removing a feature from the main game, to make it an amiibo privilege, would be a disgrace.

        The best solution would be the amiibo division giving directly the money to do something special, independently from any amiibo sales prospects.

        Of course, Nintendo won’t say anything.

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  • Roto Prime

    Zelda BOTW should be doing this!! I love this!

  • JasonBall

    And then you save your remaining HP to the amiibo and then you can summon Alm and Celica into Fire Emblem Switch with the HP they had after finishing the dungeon in Echoes…

    Please?

    • Vigilante_blade

      Obviously, Fire Emblem Warriors amiibos unlocks:

      Marth: Chrom with Lodestar outfit.
      Roy: Chrom with Roy outfit.
      Ike: Chrom with Ike outfit.
      Corrin: Chrom with a Corrin outfit.
      Alm: Chrom with an Alm outfit.
      Celica: Chrom in a Celica outfit.
      Robin: Robin in Chrom’s outfit.
      Lucina: Lucina… as a skin of Chrom.

      I’m joking of course, but man, I hope they one day stop focusing only on this and Shadow Dragon.

      • Wait, Lucina isn’t already a skin of Chrom?

        • Vigilante_blade

          She is basically Marth 3.

          • ForeVision

            I can see somewhere, somebody churning out Marth ideas all day. And to be honest, it would’ve been nice if Lucina developed her own style of combat, as much as I get that hers is based on Marth’s.

      • JasonBall

        Well, Nintendo kind of does that with every series. They focus on a retro game everyone loves for nostalgia, and the newest entry for PR. But I agree. At least we got GBA games in Heroes.

        • Vigilante_blade

          Funny enough, most people who like retro FE games find Shadow Dragon to be a very weak entry. Binding Blade is the most popular in Japan (pre-3DS era).

          • JasonBall

            Yeah but its got Marth and everyone knows Marth from Smash. Easy marketing.

          • Vigilante_blade

            Yeah, Intelligent Systems really wants us to like Marth. I wouldn’t say he’s a bad character, but he’s not exactly very deep.

  • Supporter

    Time to pre-order!

  • overactive-bladder

    i don’t dislike amiibo. i am just wary to lose these bonus contents on the long term when nintendo stops producing them or stocking them. someone who purchases the game two years from now will not be able to benefit from parts of the game because the figurines will not be around or at a super high price. nintendo should at least offer the bonus content in-game for a fee or enable the content after a while for the late birds.

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Platform: 3DS
Genre: RPGSTRATEGY
Publisher: Nintendo
Developer: Intelligent Systems
Release date: May 19, 2017
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