This isn't Iwata Asks - it's more like Monolith Soft asks!
Monolith Soft Kyoto, the studio behind titles such as Baten Kaitos, conducted an internal interview. Topics such as working together as a team were covered in the discussion. Nintendo's influence came up in the talk as well.
A quick summary of the interview is posted below.
- Since working alongside Nintendo, Monolith Soft has realized just how important it is for a team to work closely together
- There has been a great increase in meetings between Nintendo and Monolith over the past year
- Nintendo has been actively consulting on the studio's work and providing feedback with tweaks and ideas on how to make things better
- Monolith Soft is amazed by Nintendo's ability to work and think together as a team
- Monolith thinks this is a major asset in producing quality products
- From a developer’s standpoint, seeing how Nintendo communicate and their companionship as the foundation of their hard work, has inspired Monolith Soft to do the same with their studio
- Monolith designer Shoko Fukuchi mentions making people feel included by—for example—asking programmers, who aren’t often in talks with designers, for ideas
- Some of the staff had been worried about moving to Kyoto, but these concerns have since dissipated
- Having taken a page from Nintendo’s book, Monolith Soft have been livelier than ever
- Monolith Soft has been working closer together as co-workers and as a family with the common goal of developing great games
Source 1, Source 2
