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The Wii U isn't Watch Dogs' lead SKU, but that doesn't mean it'll be a lesser experience on Nintendo's console. According to senior producer Dominic Guay, all versions will feature the same kinds of social features.
"So the connectivity between players with mobile devices, the way you can control the city, the immersion, all those are core and on any platforms we're going to ship on we're going to make sure we nail those pillars down."
Watch Dogs is "already running" on Wii U, thanks to the porting work of Ubisoft Bucharest (Romania). The team previously developed the PC version of Assassin's Creed III and helped out on Ghost Recon: Future Soldier.
As of now, the team is thinking about how the GamePad can best be implemented into the experience.
"We're still investigating how we'll use the tablet on the Wii U, but with the things I mentioned before, for us it's not going to be a weird stretch. It's natural. What's really cool with Watch Dogs, when we start thinking of those devices, it's not a weird abstraction, it's not like I'm a space alien and now I'm using a tablet. Why am I doing that? Aiden Pearce is using a device to control the city, so it's quite easy to imagine what we could do with that."