I was responding to Thomas point about the story/setting being an excuse for the violence. I was saying that I thought the setting was the excuse for the violence, in a kinda egg/hen way.
Windstar wrote:"Does it really sound logical that God of War was made specifically to make violence look awesome and teach kids to decapitate people with knives and chains?"
I wasnt implying that, I should be more specific. What I meant was that the people behind GoW wanted to make a violent and bloody game for older gamers, and that setting and story provided the perfect way to make a game they enjoy making and people playing. Not promoting violence, but having it. Im saying it glorifies violence because it is a very prominent part of the game and it is very explicit, just look at Hercules face.
Basically, I think GoW was made specifically to have a bloody action game, with stuff for older gamers, making an "adult" game (I hate the word mature to describe this kind of thing).
And make moneyAlso, like Thomas said, I never said they should stop making violent games.
thomas wrote:but when people who enjoy violent games start to go "this makes me uncomfortable"
Well, thats just awkward
And I cant remember playing any specific M game as a kid. Probably GTA San Andreas, but I wasnt that young.
@Windstar
Cant remember which one it was, but one (or maybe both) of the Oracle games has "animals" that you can ride. That was pretty awesome, I love the Dodongo. Which one was the best?