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Inafune apologizes for Mighty No. 9 delays, anime and film still happening, thinking about a sequel

Posted on June 10, 2016 by (@NE_Brian) in 3DS eShop, News, Wii U

It’s taken awhile, but Mighty No. 9 will finally be launching this month. Things unfortunately did not go smooth for the game, as it was pushed back quite a few times.

Creator Keiji Inafune once again apologized for the delays while speaking with 4Gamer. He told the site:

“We deeply apologize to the fans and backers for having taken much longer than expected. I learned again how difficult it can be to make a game. (The reason of delay) was not because we were shorthanded, but due to how we were going to sell it, and then biting more than we can chew after declaring that it will be released for all the hardware. But it was a good [learning] experience.”

Inafune also touched on the goal he had in mind when setting out to create Mighty No. 9:

“What I thought about most while making this game was ‘I want to show the greatness of Japanese games. When listening to fans of Japanese games abroad, you often hear them say ‘Japanese games used to be great. I worked on this game in hopes of getting those people to say ‘this is good’ again.”

Finally, Inafune confirmed that there’s still more on tap for Mighty No. 9. We’ll still be seeing the anime and live-action film at one point. Inafune also mentioned interest in seeing a sequel.

“One more thing I’d like to say is that Mighty No. 9 is a [set of] ‘contents,’ meaning it’s not just a game. We’re also moving forward in an anime and live action film for it. Development for a sequel is already in our minds, and we all share the mindset of ‘we’ll do it even if it doesn’t sell’.”

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