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Iwata on story and modern games, the Internet

Posted on December 27, 2014 by (@NE_Brian) in General Nintendo, News

A couple of more excerpts from 4Gamer’s interview with Nintendo president Satoru Iwata are now available.

First, Iwata shared the following when it comes to story and modern games:

Iwata: So [modern games] are backed by this huge amount of effort and technology, but it feels like very few people remember them [story moments] or players skip over things within the game.

Kawakami:
It certainly feels like there’s too many cut-scenes these days.

Iwata: Of course, you can use them effectively; I’m not trying to dismiss them completely, but I can’t help but wonder what could have been instead done with the energy [time, money, resources] that went into them. Miyamoto has never used many cut-scenes, in his games, but recently I think he has begun to think the same way, too.

Iwata additionally had the following to say regarding the Internet:

Iwata: The internet makes a variety of things transparent and allows information to be shared quickly. Therefore, in a way, you can no longer hand-wave stuff as you once could, but on the other hand it’s created a platform for a variety of interesting things.
I don’t think it’s more difficult now [to do business] with the internet around. In fact, for certain genres and demographics, the internet is better at spreading information for us than, say, TV is.
For example, we posted a Tweet [on the NCL account] saying that we were remaking The Legend of Zelda: Majora’s Mask and we had over 16,000 retweets within one day. Looking at those numbers, it’s hard to feel that the market is becoming more segmented.

Iwata: Indeed, we see the trend of, as the middle of the market disappears, the big hits only become bigger. For example, there’s been four 2 million sellers released on the 3DS [in Japan] in the last five months.
We checked and that’s never happened before in the Japanese game market. So, in the middle of people saying ‘packaged software doesn’t sell anymore’ and ‘dedicated game consoles are dead’, we have this happening.

Kawakami: Just this year, we had Frozen released in Japan and be a huge hit. People are saying no one goes to movie theaters any more and then we have one of the highest grossing movies ever recorded in Japan.

Iwata: It’s segmentation and over-concentration. This bipolarity is just a feature of the market in recent years.
The mega hits get bigger, so to speak.

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