Kimishima: Over 300 software publishers developing for Switch, third-party lineup, growing appeal from children / women - Nintendo Everything

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Kimishima: Over 300 software publishers developing for Switch, third-party lineup, growing appeal from children / women

Posted on October 30, 2017 by (@NE_Brian) in News, Switch

This information comes from Nintendo president Tatsumi Kimishima…

Nintendo Switch has not been on the market for long, but we already have a lot of software publishers who see Nintendo Switch as an opportunity to expand their business moving forward. More than 300 software publishers at present, including indie developers, have begun developing game titles.

This is just some of the lineup that has been announced. As you can see, the wide variety of genres among the titles will further increase interest for Nintendo Switch. Having a broader consumer base will make it even easier for software publishers to do business. We are also continuing our work to establish a collaborative framework that facilitates the creation of more successful titles for our software publisher partners.

Based on the data at hand, we can see that the growth of our appeal among children and female consumers is beginning, more so for the Japanese market than for the US and European markets. Looking at intent to purchase among consumers who have not yet bought Nintendo Switch, there are indications that purchase intent is trending upward not only among children and families in their 30s but also among junior and senior high school students, and consumers in their 20s, of both genders. Nintendo is going to continue to work hard to expand our consumer base, among families and game fans as well, to increase purchases.

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  • Exy

    I’ll believe it once they accept my developer application.

    • pedro barros

      Can u show us ur game?

      • Exy

        I would but I can’t start on it because I don’t have an SDK.

        • SpectralDynamite

          I can’t tell if you’re being serious or not.

          • Stavro

            Right? Sounds like the extent of his application is “hey Nintendo I’m working on something”

          • Exy

            I’m a real-life programmer. I demand satisfaction and I’m not getting it.

  • WTFISTHISSHIT?

    Holy moly!

  • Justin McQuillen

    PSO2 in the states on Switch please.

    • Ardisan

      PSO2 out of states has been asked for for a while now, I just dont think that they are even going to do it…

      • Justin McQuillen

        Yeah I’m aware. Just pointing out that this time there is a valid market and hype for it. The reason they didn’t bring it to west on PS4 is because of how egregious the western gaming trends are. It’s the same reason PS4 doesn’t get the Monster Hunter games that 3DS got. Sega would have lost money on that. Here, they would make money.

        • Aline Piroutek

          SEGA is crazy high when MONEY is the word but they can’t even see the chance of MONEY in front of them.

          • Justin McQuillen

            I’m willing to give them a chance, Sonic Mania was awesome and definitely a step in the right direction. PSO2 is definitely in the direction SEGA needs to stay in also.

          • Justin McQuillen

            I’m willing to give them a chance, Sonic Mania was awesome and definitely a step in the right direction. PSO2 is definitely in the direction SEGA needs to stay in also.

  • Strawman

    Question is, are those third-parties seeing good sales? And on account of what are these games sold, besides portability?

    • Stavro

      Indies definitely have. Some have been selling more on switch compared to Sony and Microsoft despite much lower install base

    • masterjedi

      Ultimate Streetfighter 2: The Final Challengers sold over 100k.
      Super Bomberman R sold over 500k.
      Mario+Rabbids Kingdom Battle sold more than Super Bomberman R.
      Kamiko sold over 100k.
      I think Dragonball Xenoverse 2 sold very well also.
      FIFA 18 was sold out upon its release in the UK.

      3rd parties both Nindie and major are seeing very good sales on the Switch. I think what’s happening is developers are seeing that old adage that only Nintendo games sell on Nintendo platforms is not true. Nintendo’s core audience loves Nintendo 1st party games to be sure, but we also love a wide variety of other games as long as they play well. That’s the key.

      • Locky Mavo

        Actually Ultra Street Fighter II has sold more than that. At the time of Capcom calling it a “Smash Hit” it had sold over 100k in Japan alone, saying it’s sold over 500k worldwide back in August.

      • Morian

        All thanks to BotW, who happens to be a phenomenon like it’s NES and SNES brothers. The game it’s doing the job it is supposed to do. In contrast when Nintendo makes Gamecube-esque games their hardware flops, and the third-party games dies in such a tiny market.

        • Justin McQuillen

          Gamecube-esque? Gamecube software was a high point for the entire industry. Animal Crossing, Metroid Prime, Wind Waker, F-Zero GX, Mario Sunshine, Super Smash Bros Melee, etc.. it literally was the best time ever to be a Nintendo fan.

          • dang69

            It launched with the wrong stuff tho. Everybody wanted and was used to a Mario game as a launch title. The Famico had Donkey Kong and Mario Bros., the NES had Super Mario Bros.), the Gameboy had Super Mario Land, the SNES had Super Mario Worldthe N64 had Mario 64, the GBA had MSuper Mario Advance..and the Gamecube had…Luigi’s Mansion? Which is a greaaaat gam but not a Mario game at all. At the time it felt like this weird compromise. At launch there was a Star Wars game (Rogue Squadron) and and Tony Hawk, some licensed games and some sports games. SUper Monkey Ball. Not a wretched lineup but the games didn’t feel important compared to titles on other systems. WHY THIS SYSTEM? A great Mario game usually sold you on the system, not only from enjoyment but from “look how pretty! look how advanced!”

          • Justin McQuillen

            Gamecube had Melee at launch, one of the most successful games of all time.

          • dang69

            It came out the next month, (Nov for the console, Dec for the game). Admittedly I thought it was the following spring/summer (looked this up). Still while not as strong an argument, I feel like if the Switch had delayed Zelda by a month and had Pokken Tournament in its spot (Pokemon mainline vs Pokken, Mario mainline vs Mansion), I think the heat around the Switch woulda been lessened and not as successful. Gaming industry is like 9 times out of 10, momentum out of the gate and how you sustain it. Huge amazing games can come out on the same friday and if one of them gets drowned in the noise that friday, it’ll never usually gain it’s buzz back, even if the next month is dead.

            Gamecube is the last system I had before the Switch that released games while it was new (though I’ve had girlfriends with WiiUs and PS4s and 360s) and it just sort of tempered off my interest in modern consoles. Bunch of good games but, just lacking overall.

      • Gregory Weagle

        FIFA Soccer 2018 in Japan had it’s best Nintendo platform performance ever.

      • Strawman

        So portability is THIS important to people, that they buy inferior versions (objectively, I mean the Switch just can’t come close to the other offerings in terms of hardware, tis sad but true) of games on the Switch?

        • masterjedi

          I think portability is a much bigger factor than non-Switch owners realize. A couple of things with that; people tend to think of portability as taking the game out of the house. Most people say “I don’t have time to play games on my lunch break or during school or during my commute” and that is all valid. But what those people don’t realize is portability includes the ability to take the game with you INSIDE your house. Just yesterday I was making dinner and I was playing Odyssey while I tended my food. I didn’t have to constantly get up and come into the kitchen to make sure my dish wasn’t burning. That is a HUGE benefit. The other thing people tend not to think about is the fact that I can play my Switch without monopolizing my TV. My wife doesn’t particularly care for video games so if I was using an Xbox or Playstation, she’d be forced to watch me play or go to a different room. With the Switch, she can watch her show and I can still play. We can still talk to each other and interact with each other while we both also partake in an activity that we like. That is a huge benefit as well.

          As for the inferior version argument, I think a lot of people miss the biggest factor. Again I will use myself as an example; I am a single console owner. There’s an idea that most console gamers own multiple consoles but that’s not the case.

          https://www.engadget.com/2012/03/09/nielsen-report-finds-56-percent-of-us-households-have-a-modern-g/

          Here is some data according to Nielson (these are the people who track viewership numbers for TV shows in the U.S.) that shows that not even 30% of households own more than one console. For perspective, that’s 2 out of 10 people who own multiple consoles while the other 8 own only one. So the point of getting these 3rd party games is not to make multiple console owners buy the “inferior version” of the game, its to entice people who are only going to buy one console (the vast majority) to buy a Switch by offering them compelling exclusive content like Splatoon 2, Zelda Breath of the Wild, Arms and Super Mario Odyssey, while guaranteeing them that they won’t miss out on other content that they might want to play like Doom, Wolfenstein II and Rocket League. Right now, new consumers out there who are going to plunk down their hard earned cash for a gaming machine are looking at the Switch, PS4 and Xbox One and they’re saying “I can spend upwards of $100 less on the Switch, I get access to a bunch of games that I would NOT have access to on the other two systems, and I’ll still be able to play some of the games on those other systems. Sounds like a good deal.”

          • Strawman

            Wait, you think I don’t own a Switch? That’s funny, because I do. I just never remove it from it’s dock, because it’s supposed to be the success to the Wii-U’s failure, even if it isn’t.

            As for the third-party argument, it all depends on the sales they get. Also don’t forget, as it stands, the Switch is only a tiny cheaper than the other 2 on offer. Nintendo’s IP is the primary draw here, at least for me.

          • masterjedi

            I never said I thought you didn’t own a Switch.

          • Strawman

            I had a feeling you may have thought so due to my comments, so it’s just for clarification.

          • masterjedi

            Gotcha.

          • Strawman

            So then, what is your answer to my part of sacrifices made?

          • masterjedi

            Basically, the majority of people are not sacrificing anything. They are experiencing only the Switch version of the game because they only own a Switch. When I play Doom, it will be the first time I’ve ever played Doom because I don’t own any other console besides the Switch. Its not a sacrifice for me because I have no idea how good Doom runs on the other platforms. Same with Wolfenstein II, Rocket League, L.A. Noir, etc. I guess technically I’m sacrificing superior performance of 3rd party games for the ability to play 1st party Nintendo games. I will sacrifice the ability to play the better version of Doom for the ability to play the only version of Super Mario Odyssey. And there are a ton of other gamers out there who are in the same position that I am. That is the gamer Nintendo is targeting by getting these “inferior” versions of popular 3rd party games.

          • Strawman

            My point, is that Nintendo shouldn’t have themselves, nor their customers, settle for this. FIFA is a perfect example, lacking features besides being as it is.

            They can, and should, do better honestly. Their exclusives are great, aye, but even those have things in them that cause me to facepalm, like horribly textured ground compared to the character that picks up a rock from it.

          • masterjedi

            Low quality ports are in issue for sure, but the difference is you have to push the hardware as much as you can. Anyone who thinks FIFA 18 is going to run on Switch equal to the way it runs on PS4 or Xbox One is crazy. The Switch hardware cannot physically do what those other machines can. So as a Switch owner, I am NEVER going to get the exact same experience from some 3rd party games that I can get on the other consoles. But like I said, Xbox One and PS4 owners are NEVER going to be able to play FIFA portably. So yes, your original point is valid that portability is VERY important. But it’s not the portability (in my opinion) that is pushing people to buy Switches, its the ability to play Nintendo 1st party content without missing those 3rd party games completely. But once people have the console and realize just how much flexibility portability affords them, they are even MORE willing to accept the “inferior versions” of 3rd party games because the combination of portability and 1st party Nintendo content is worth the performance sacrifice of those 3rd party games. Now a game like Watchdogs that wouldn’t even play on the WiiU is not acceptable, but that wouldn’t be acceptable on ANY platform. And with the WiiU the main problem was that machine was more than capable to producing the exact same gameplay experience that the PS360 was capable of producing so there was no excuse. The Switch cannot duplicate the performance of the PS4/XBox1 so the performance sacrifices are acceptable…to a POINT.

          • Strawman

            Flexibility… Call me old fashioned, but when I walk my dog, I walk my dog. When I prepare dinner, I prepare dinner. There are times for games and times for other things, the two don’t need to be mixed.

            The part of third-parties + Nintendo’s line-up is indeed what I was thinking of, but the point remains that the Switch only has portability to show for it. Honestly, it shouldn’t even have a dock.

            The dock should’ve been so much more than overpriced plastic with a bit of connection, but Nintendo was probably extremely worried that it would give people the idea that you need the dock, which again, reinforces that it’s far more handheld then it’ll ever be home-console.

          • masterjedi

            So the portability aspect is not for you. That’s perfectly fine. For me, I do not play my Switch very often not docked. But to have the option to play while I cook or play in bed for a few minutes before I go to sleep is very appealing. Its something that I didn’t realize I wanted until I had it. Some would say “that’s what handhelds are for” but I was never going to get the experience of playing a game the caliber of Breath of the Wild, Odyssey or Wolfenstein on a handheld system. That’s the thing the Switch does for me that makes it so great. And like I said, the performance difference between Switch and Xbox1/PS4 is minimal in my eyes because the game plays just fine on Switch and I don’t ever see the other versions to compare. If Doom is 720p undocked and 1080p docked I can’t tell the difference so it doesn’t matter to me that Doom is 1080p all the time on the other platforms.

            Here’s a small comparison of FIFA 18 on Switch compared to PS4. I can clearly see that the PS4 version seems to be the superior version, but the Switch version is not inferior enough for me to sacrifice Nintendo’s 1st party content and the portability factor to choose the PS4 over the Switch. Keep in mind though, I am a single console owner. I am not going to pay to own multiple consoles so one console needs to convince me to purchase it.

            Here’s a comparison of Horizon vs Breath of the Wild. Again same thing, the caliber of Zelda is high enough that I don’t feel like I’m missing a significantly higher gameplay experience on the PS4 even though I can freely admit that Horizon looks like a great game that I would very likely play IF it was on a Nintendo console.

      • Kamiko is over 150k

  • MoYeung

    “More than 300 software publishers at present, including indie developers, have begun developing game titles.”

    Pfft, indie developers

    • Morian

      Every major game company now was an indie developer first.

      You don’t know where the next great game is going to come from.

      • This, so much. And not like great games don’t come from indies.

        • Gregory Weagle

          This is the big reason why the “indie” thing is totally pointless. If Nintendo doesn’t publish your game, you are a third party developer by proxy. The reason Indie is even being used is because idiots have perverted the third party phrase to just mean “bloated AAA-developers”. Nindies is simply a marketing tool by Nintendo to give smaller third parties their chance in the sun.

          • Can’t say I disagree. I get why indie as a term was initially needed, but it is sad that third party basically equals “bloated AAA-developers” (which is exactly the accurate term, even more sadly).

          • masterjedi

            Yup. I hate how “AAA” also is synonymous with quality when in actuality, it is synonymous with “big budget.” Casual gamers tend to think that if a game costs hundreds of millions of dollars to make, it must be good. Unfortunately, a lot of those games just don’t stack up i.e. No Man’s Sky. Gamers also tend to accept lower quality efforts in things like taking the time to compress audio files so the game doesn’t take up so much space with the excuse “It’s a AAA game. AAA games are just big.”

          • Exactly. That is so frustrating, and it’s amazing how well of a common myth it is now. Perfect example with No Man’s Sky too. There’s also how AAA equals “realistic” or “mature,” and failing to meet those standards mean people think anything else is lesser. BOTW and HZD are an interesting example; both are pretty games, but some people assume HZD is bigger and “better” because it ‘looks’ AAA. Which, is funny, because BOTW has much deeper physics and interaction in its world, and plenty of the same freedom.

            That’s also very unfortunate and true. People act like smaller games are a problem are always the lowest effort of a gaming company; plenty of people still brush off Bomberman, even though it’s perfectly solid in a number of ways. (Very clean art and animation, the graphics are good, etc.) But a AAA game can be allowed to get away with anything, and people don’t realize how often they’re being scammed out of quality.

            It’s funny too, because gamers as a whole still always want to diss mobile games as wholly low budget (and not just less budget, but the equivalent of cheap and crap), but frankly, some mobile games have more content and overall quality to them than some AAA games anymore.

          • masterjedi

            Man oh man you could not have hit the nail on the head more perfectly here. Honestly, I have to give credit to companies like Sony and Microsoft for marketing money in gaming the way they did. They really helped change the gamer’s perception when it comes to what AAA means. Assassin’s Creed I think is a perfect example. That franchise was actually originally planned as a sequel to the Prince of Persia franchise after the Sands of Time story arc concluded. In mid development, they decided to turn it into a new IP with more violence and a greater emphasis on realistic combat melded with the acrobatic nature of PoP. Now people look at PoP and do not consider it AAA simply because that franchise has historically feature less voice acting, less realistic bloody combat and cost less to produce. But in reality, Assassin’s Creed is just PoP with blood and human v human combat instead of human v environment combat.

          • Huh. I never knew that! It really is fascinating what money and a message will do. It’s amazing how this information is so neglected too, because it really would change the way gamers think of their industry.

            Of course, mine and your examples aren’t isolated, either. It’s also amusing to me how people regard HD, even when it comes to non-realistic games. I think it tends to come from fanboys especially more so, but it’s funny that it’s still a thing.

            Recently on another site’s Octopath article, someone tried to dismiss the teams’ efforts to give the game HD features while still being pixel/old school. But when the recent Metal Max was announced, they took offense to people equating the graphics with PS graphics. Which, Metal Max apparently isn’t a series about graphics (I never played them yet), but it was interesting to me that a game with a 3D style/models (and coming to PS4) was already more HD to them than a game where there’s amazing depth in the graphics in clarity and great effects (lighting, shading, environmental effects). That person is pro-Sony and pretty anti-Nintendo, but I think that just makes a case more that gamers will still rewrite a narrative in their own end to justify bias while buying into what the industry has set up.

          • masterjedi

            Exactly. I have recently had similar conversations with Sony and Microsoft supporters about the whole storage issue on the Switch and their idea behind what is acceptable when it comes to physical games vs digital games. Since they are used to having to download their games onto their system’s hard drive no matter what, they do not see it as an issue. They feel that the additional storage requirement is just as much a part of gaming as the game itself. They accept larger game file sizes as “normal” and feel like the platform should provide an adequate amount of storage space.

            But when I pointed out that the additional storage space is not free, but rather is factored into the cost of the console, they dismissed me. When I stated that with the Switch, I can buy physical games and not have to worry about storage space nearly as much as they do because all (in Nintendo’s case) or most (in the case of 3rd parties) of the game is contained on the cart which in turn reduces load times and saves storage space, they dismissed me because for them, all they see is the fact that they don’t have to do an extra transaction to get storage space with PS4/Xbox1 so it’s more “convenient.”

            They would rather pay a one time fee (meaning the cost of the console which for PS4/XBox 1 at launch was between $400-$600) to get that additional storage space than pay for the Switch ($300) and pay for an SD card ($30-$100 depending on what kind of card you get.) They also see no problem with the fact that their built in 500gb hard drive is full after 5-6 games forcing them to make the choice to either buy an external hard drive or delete something from their hard drive so they can download their new game. Or better yet, a lot of them said they would just buy the PS4 Pro or the terabyte Xbox One; both landing at $400.

          • Oh man, that’s a big one! I see people here still think like that. They don’t realize that not only does good compression actually exist, but that discs have their own drawbacks (the installation, and thus, the need for all that extra console storage).

            It’s funny too that they don’t realize what they’re paying for. They just accept everything as is. And the funny thing is, there’s the point you mention about deleting games or buying extra storage anyway. My friend complains about that all the time. But they just think that “their games are big” (in quality and offering, more than size) so it’s natural.

            It’s wild how much people have eaten up the myths surrounding a AAA industry and gaming; it’s capitalism at its finest, surrounded by other things that create a toxic gaming industry and environment. It’s sad that Nintendo exists as an anomaly; and that peoples experience with gaming even leads them to think Nintendo is anti-consumer when they’re doing pro-consumer things.

          • Gregory Weagle

            That’s because in today’s gaming; the developers are customers and the gamers are sheep basically. If Nintendo cares about the developer, they are “pro-consumer”. If Nintendo cares about the audience, it’s “anti-consumer”. It’s Bizarro World to say the least. Again; it’s the perversion of words done by people who have no business making the terms.

          • Hm, I hadn’t thought of that, but I do think I see quite a bit of that. It really is bizarro, but I guess the industry is in that kind of state now.

      • MoYeung

        This is oversimplified, wishful thinking. If it were 30 to 40 years where a team of 5 ~ 10 people could make a great game, what you said would be true.

    • What the difference?
      They are still developers.
      Indie only stands for Independent. Meaning these Developers relies on either backers money or their money. Seek a publisher or publisher it themselves.

      In fact most veteran Japanese developers are Indie Developers. Mega Man creator, Castlevania Creator, Final Fantasy creator and list goes on.
      Basically Indie Developers are the future because they focus on GAMEPLAY.

      And they don’t do the stupid business practices these Western Publishers do aside from Bethesda.

    • Aline Piroutek

      Remember No More Heroes is a franchise from a indie studio.

      • Fredy Rodriguez Ortega

        grasshopper manufacure is not an indie studio

        • Justin McQuillen

          Platinum Games is

          • Fredy Rodriguez Ortega

            no it is not, PLatinum Games is a team of 200 people it is not indie at all

          • Justin McQuillen

            They release independent games.

          • Fredy Rodriguez Ortega

            independent games /= indie games
            big bucket independent games are not indie.
            Respawn Entertaiment is an independent studio who makes Titanfall, they are not indie neither but are not owned by any company

          • Justin McQuillen

            Ok as long as it’s clear that you’re coming up with arbitrary rules to justify your view on indie games while I didn’t have to do that to reach my conclusion I can agree to disagree. I think we can agree that the line you draw between the two is very murky. How do you determine where the line is? The amount of money spent on a project?

          • Fredy Rodriguez Ortega

            Number of people in the project and money invested.

            https://en.m.wikipedia.org/wiki/List_of_indie_game_developers

        • Justin McQuillen

          Platinum Games is

    • Nothing wrong with indies but…..

  • FutureFox

    It’s the Kimishima Show! Starring: Nintendo president Tatsumi Kimishima!

  • Carlos

    I wish they would release PSO I+II. I’ll take PSO II. Is it the same game though? What’s Cloud?

    • Aline Piroutek

      I never played PSO/PS before but it must be a solid game, with so many sequels.

      • Justin McQuillen

        I subscribed on Gamecube, it cost like $7 a month to play and you needed the broadband adapter.

      • Justin McQuillen

        I subscribed on Gamecube, it cost like $7 a month to play and you needed the broadband adapter.

    • Justin McQuillen

      From what I understand PSO2 Cloud is the same game as PSO2

    • Justin McQuillen

      From what I understand PSO2 Cloud is the same game as PSO2

  • Mark

    “More than 300 software publishers at present, including indie developers, have begun developing game titles.”

    i like how they say “including indie developers”, as if that isn’t the vast majority of the developers.

    • Tlink7

      Nothing wrong with indies, one of my favourite games is made by such devs

      • Mark

        Same here; some of my favorites – Stardew Valley, Shovel Knight, Steam World Dig – are indies.

        Nintendo can stand toe-to-toe with Sony and Microsoft on the Indies, because it’s easier to develop and port for and can handle the level of graphics that generally are in independent titles. I’m just hoping for news of larger developers getting on the Switch train as well.

        • Tlink7

          I share your sentiment; I do miss games like Kingdom Hearts 3 on the Switch. The soon-to-be-massive install base of Nintendo’s new machine will make it foolish for big devs to ignore the Switch for long, so I have hope 😀

      • Fredy Rodriguez Ortega

        what is this game ser T? mine is Hyper Light Drifter

        • Tlink7

          Nice 😀 mine is Oxenfree

          • Fredy Rodriguez Ortega

            is that good? should I have to buy in Switch? or download from torre… I mean steam

          • Tlink7

            Do you like story games? It is basically a point-and-click adventure and you can really shape the narrative by the many options the game gives you. The story is spooky, but not like a horror film. More of a mystery I’d say.
            Do you play portable or like to play in the living room? If not, just get it on ”Steam” 😀
            https://www.youtube.com/watch?v=NAhrOoNR4ng here’s a trailer

    • Gregory Weagle

      Actually; it’s closer to over 600 developers and publishers for Nintendo Switch. I also included middleware developers; but that works out to 15, so it’s almost 600 developers & publishers.

  • Locky Mavo

    Still need to sort out and keep improving on 3rd party support, especially from the likes of Sega, Capcom and Bamco, their “support” on the Switch so far has been pretty pathetic, especially from Capcom.

    • Jon Turner

      On the other hand you can’t blame all three for being cautious considering Nintendo was coming off their worst-selling console, WiiU, and none of their titles did particularly well on WiiU either. Next year all three will be most likely to step it up because of how well the Switch has been selling. Remember, Nintendo had to climb out of a very, very low point in order to get these guys back.

      • Locky Mavo

        Well yes and no, while Nintendo was indeed coming off one of their worst selling consoles and the Wii U did cause some image damage for them, they were also coming off (and technically still going) one of the best selling platforms last gen too, the 3DS. Which I believe the three of them and other 3rd parties had relatively good success on, especially Capcom, so not that much of a low point if ask me. While I understand some initial concerns, you’ve got the Switch, a console that really plays to Nintendo’s strengths and has more or less proved itself already.

        With Capcom, while I’m happy for the RE: Rev games and MH:W is another thing, you also had the Disney and Mega Man collections and Okami. I just feel all of could and should be supporting the Switch already. I do hope we see better support from these guys in particular and others in the future, I just wish it’d happen sooner rather than later.

      • Sega isn’t being cautious.
        They have
        Sonic Mania and Forces out Year One. Please keep in mind it took the PS4 and Xbox One 4 years to get a Sonic game.

        Then we have Phantasy Online 2 Cloud.
        Then Atlus is apart of Sega. With Shin Megami Tensei V. Sega is bringing more new stuff than old. Capcom is all old. Namco is all old. Except Xenoverse 2 since that was only a year old.

  • That’s all so excellent to hear, especially the growing interest.

    As far as female audiences, they did well when it came to 3DS. A majority of the people that picked up Animal Crossing in Japan were gals, and having Style Savvy, improved customization in Pokemon and MonHun where the devs knew their female audience well helps a lot I bet. Plenty of other things helped bolster; not just for Japan, but I would bet in other regions too.

    Nintendo tends to do a good job in drawing in larger audiences, and being dedicated to growing the number of gamers; which is a wise and profitable investment. (Never get the opposition to it. . .)

    I’m excited for what else third parties have in store, and what Nintendo has up their sleeves~!

  • mistnik

    Anyone know what title is the one below Attack on Titan 2/above Lego Marvel Superheroes 2?

  • Imparcial

    “…including indie developers.”
    NNNNOOOOOOOOOOOOOOOO !!!!

    • TDude73

      YYYYEEEEEEEEESSSSSSSSS!!!!!

    • I know the feeling not into indies games…

  • Petri

    All you need to do now, is pay PG to make Bayonetta 3.

  • SetzerGabbiani

    When you get excited to see this list only to realize it’s for Japan and some of those titles are not going to be localized.

  • Kurono Caesar (Blessed Paradox

    Atelier Lydie & Suelle?!
    OMG an atelier I NEED IT!!