Mega Man 11 details - Nintendo Everything

Submit a news tip



Mega Man 11 details

Posted on December 5, 2017 by (@NE_Brian) in News, Switch

Yesterday’s Mega Man 30th anniversary celebration was jam-packed with news about the series. It was topped off by the reveal of Mega Man 11, a new entry that fans have long been waiting for.

Game Informer managed to go hands-on with the title and shared a bunch of information in its latest issue. We’ve rounded up some of the more important points below.

– New gameplay mechanic will impact Mega Man’s moment-to-moment action
– Little gear icons under Mega Man’s health plays into this
– Game Informer can’t talk about the feature just yet
– Slide move returns
– Oda understands the importance of controls, and that’s a focus for the game
– Changing the difficulty does more than change the health and damage output
– Extra platforms for platforming, less space between checkpoints, other support systems on easier difficulties
– Normal difficulty is intended to be a traditional Mega Man experience
– Pick the order in which you tackle the Robot Masters similar to past entries
– First Robot Master Game Informer found looks like he’s made of brick or stone
– Original Japanese name was Renga Man (Brick Man), but his character’s name has been changed
– Team wanted to go back to the original plot in which Mega Man fights against former allies
– This Robot Master’s stage has an Ancient Egypt theme
– Giant pyramids in the background
– Robot Master’s image can somtimes be seen on the side of the rock face
– Old excavation equipment shown on the giant mining site
– Area was modeled off destruction
– This means things being destroyed in front of you and destroying things yourself
– Capcom designed the pyramid level first
– Capcom believes this level will be the easiest to finish
– The sun will set in this stage, which may hint that levels evolve as you work through them
– Defeat the boss and you’ll get the ability to create blocks that fall out of the sky
– The ability is very useful against a specific Robot Master and some of his minions
– Capcom put a lot of thought into the relationship between the weapons and the Robot Masters that are weak against them
– Another level with a construction theme
– Boss here is hibernating underground
– Go through the huge construction site to reach him
– Level was inspired by real-life construction at Capcom during Mega Man 11’s conception phase
– Stage has creaking girders and conveyor belts
– Picket Man and Mets can be found here
– New and old enemies in the game
– 30% are fan favorites
– Midboss is a massive excavator driven by a Met
– The boss moves forward with spin attacks and fires construction cones like heat-seeking missiles
– Mega Man has to jump into the air and attack the driver’s cabin
– Can use the falling blocks ability by charging up to create a larger cascade of blocks
– Get a powerful physical attack that transforms Mega Man’s fist into a jackhammer spike by defeating the boss
– The attack can be devestating, and Capcom thinks players will find the mid-air dash attack useful in platforming
– Capcom is trying to design multiple uses into all Robot Master weapons
– Can use the right analog stick to hot-swap between weapons
– Producer Kazuhiro Tsuchiya has been saying since the beginning that Mega Man has to be a true resurrection of the franchise

Leave a Reply

  • Billy Bob Throrton

    hot swap weapons with the right stick,thats cool

    • Janice

      Google is paying 97$ per hour,with weekly payouts.You can also avail this.
      On tuesday I got a brand new Land Rover Range Rover from having earned $11752 this last four weeks..with-out any doubt it’s the most-comfortable job I have ever done .. It Sounds unbelievable but you wont forgive yourself if you don’t check it
      fj306:
      ➽➽
      ➽➽;➽➽ http://GoogleDailyConsumerWallJornalsJobsReport1/easy/jobs ★✫★★✫★✫★★✫★✫★★✫★✫★★✫★✫★★✫★✫★★✫★✫★★✫★✫★★✫★✫★★✫★✫★★✫★✫:::::fj306lh

  • Nad

    “Producer Kazuhiro Tsuchiya has been saying since the beginning that Mega Man has to be a true resurrection of the franchise”

    I really hope so! I’ve been one of the many passively waiting for the franchise to see a non re-release game, so I can only imagine how much pressure is on their team to make this come up as good as we all want it to be.

    I’m sure the expectations are even higher than they would be otherwise after MN9 too, haha. Personally I don’t regret playing it, though I can’t say it was anything close to a masterpiece, either. Either way, after getting by with competent spiritual successors like 20XX, I’m pumped we’re getting a legit new Mega Man–even if it’s due in a year from now!

  • Nad

    “Producer Kazuhiro Tsuchiya has been saying since the beginning that Mega Man has to be a true resurrection of the franchise”

    I really hope so! I’ve been one of the many passively waiting for the franchise to see a non re-release game, so I can only imagine how much pressure is on their team to make this come up as good as we all want it to be.

    I’m sure the expectations are even higher than they would be otherwise after MN9 too, haha. Personally I don’t regret playing it, though I can’t say it was anything close to a masterpiece, either. Either way, after getting by with competent spiritual successors like 20XX, I’m pumped we’re getting a legit new Mega Man–even if it’s due in a year from now!

  • Nad

    “Producer Kazuhiro Tsuchiya has been saying since the beginning that Mega Man has to be a true resurrection of the franchise”

    I really hope so! I’ve been one of the many passively waiting for the franchise to see a non re-release game, so I can only imagine how much pressure is on their team to make this come up as good as we all want it to be.

    I’m sure the expectations are even higher than they would be otherwise after MN9 too, haha. Personally I don’t regret playing it, though I can’t say it was anything close to a masterpiece, either. Either way, after getting by with competent spiritual successors like 20XX, I’m pumped we’re getting a legit new Mega Man–even if it’s due in a year from now!

  • those cranes look like theyre out of a ps2 game

    • IBO

      what do you expect video game companies gotta cut back on the budget since they can not use microtransactions…

      • they probably made this for switch first then ported to other systems

        • Aline Piroutek

          I wish my Vita could emulate PS2

        • IBO

          nah… i know the Switch is not a powerful system but come one this looks like @$$….

          • Nhat Anh Hoang

            A very powerful handheld though

          • IBO

            did i hurt your feelings?

          • Nhat Anh Hoang

            Nope, not even close. I just say the truth though or you think there are other handheld stronger than Switch?

            Vào Th 5, 07 thg 12 2017 lúc 21:13 Disqus đã viết:

        • Derberker

          ha… it’s a scrolling 2.5d platformer, if anything that gives them a much higher overhead. Most of that screenshot is probably placeholder (I hope)

        • Naoshi Baikyu

          :L Pretty sure the Switch can handle a more polished up visuals for this game fine.

    • LordDisco

      It’s a 2D side-scroller action/platformer. It’s not the next Call of Duty. Mario Maker is fantastic, but it’s visuals are nostalgic. I think CAPCOM took the right approach by evolving Mega Man a little bit instead of a full upgrade from 8-bit to 4KHD. This new style is still comfortable to those who have loves the franchise from the beginning, but also just evolved enough to look like a modern-day indie game for those who never tried Mega Man before.

      I personally think it’s a happy-medium.

    • Naoshi Baikyu

      The crane looks rather unfinished, but considering we have a full year before it hits, chances are it will look a lot better in the finished product. This seems pretty earlyish compared to the rest of the assets of the screenshot. In fact, notice how the level in the trailer looks more detailed than this area.

      • FutureFox

        Another reason why they should have just waited to reveal it. Sure you miss a “30th anniversary” “celebration” no one even was thinking about. Now you have people taking what they see at face value thinking that’s how the final product will look. And what if the final product does wind up being as it is now? Just creates a lot of needless uncertainty.

  • IBO

    that screenshot is not real…. is it… ?

    • James Fox

  • Devlind

    I’ve never been a Mega Man Fan, but I hope this does well. That said, I really hope they upgrade the graphics or go with a different art style. This doesn’t look good.

    • hiru

      they have 1 year until release so theres a lot of things they can improve. Especially the extremely zoomed out camera or maybe its Mega Man thats just really tiny.

  • Jaxon Holden

    Game I’ve been waiting for… for what seems most of my life.

  • Derberker

    geez, I hope those art assets are very temporary

  • Melatelo

    I can’t get over how bad, bland and generic the art style is

    • R.Z.

      I think it looks a lot better in motion.
      The screenshots had me very worried but I thought the trailers looked fine.

  • Stuart O’Quin

    Sounds like they’re trying to actually innovate the series a bit, which is nice. It would be easy enough for them to retread with a more modern skin and still appease fans. Glad there’s effort being put into this.

  • Leonard Norwood Jr.

    Well some thought was put into this with how they are going to do the Mega Man levels. I also did notice the fact that the new Robot Master Weapon, actually changes Mega Man’s form a bit, including his hand being increased to a Xtra Large Size. I wonder if they will now consider any more physical changes to whatever RM Weapon he uses. Because that would interesting to see more than just Mega Man’s body change colors as he uses different weapons, his body actually changes in correspondence to the weapons he wields. I also noticed the fact that Mega Man has a new powerful function that powers up his Mega Buster and possibly other weapons. It was should at the very end of the trailer. Hopefully they’ll reveal more of that as well.

    Mega Man has always been challenging, so I do see they are going to make sure that how the levels play out, and how much damage Mega Man can take depends on the difficulty if I got that correct. This is going to be some work to pull off within a year. But I can’t wait for the results and their progress leading up to release.