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MercurySteam looked at 2D fighters for Castlevania – Mirror of Fate’s combat

Posted on February 11, 2013 by (@NE_Brian) in 3DS, News

Getting the combat right in Castlevania: Lords of Shadow – Mirror of Fate wasn’t so easy. Developer MercurySteam struggled a bit to replicate the console’s combat on the 3DS.

According to producer David Cox, the team looked at 2D fighters such as Street Fighter and Samurai Shodown for inspiration. MercurySteam also “tried extensive play testing in order to just get the feel right.”

Cox told Siliconera:

“The combat was something we really struggled to get right, the feeling of power and the fluidity was particularly difficult to replicate. We looked at 2D fighting games like Street Fighter and Samurai Shodown, and we tried extensive play testing in order to just get the feel right. The combat has a 2D fighting game quality to it and we have kept the strategic element that people really liked, where you mix up your magic abilities and combine them with the sub weapons. This is a game you have to think about enemies and a game where you need to learn the moves and use the tools we give you. Otherwise you are going to die a lot! Its definitely not a button masher and studying the bestiary and your travel book will pay dividends later on.”

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