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Miyamoto on Splatoon’s visuals – needed to be “different from what other folks are doing”

Posted on September 6, 2014 by (@NE_Brian) in General Nintendo, News, Wii U

With Splatoon’s visual style, Nintendo wanted to do something “different” from the competition.

“Shooters have tended to become more realistic, but it’s not Nintendo’s way to do that,” legendary video game designer Shigeru Miyamoto told EDGE this month. “It’s [got] to be different from what other folks are doing.”

Elsewhere in the interview, Miyamoto touched on shooters in general. While Nintendo may not visit these types of games on a regular basis, Miyamoto said he likes their controls and he wouldn’t say that he’s not interested in the genre.

Miyamoto’s comments in full:

I’ve always liked the control mechanism of the shooter, personally. And, you know, I’ve always been rather good at making action games. I was also a producer on Metroid Prime, so I would never say that I don’t like shooters.

I’ve always been interested in their controls. Instead of thinking of [entering] the already-fierce rivalry in the shooter arena, I thought we’d be able to come up with an unprecedented, but still appropriate, control system [using the GamePad].

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