Miyamoto wants to put more energy into Star Fox, Pikmin - Nintendo Everything

Submit a news tip



Miyamoto wants to put more energy into Star Fox, Pikmin

Posted on December 11, 2016 by (@NE_Brian) in General Nintendo, News

Fans were able to submit a bunch of questions to Shigeru Miyamoto when he showed up for the Super Mario Run event at the Apple Store in SoHo a few days ago. At one point, he was asked if there was any character he wanted to develop or felt very passionate about that didn’t make it. He pointed to two franchises: Fox McCloud (Star Fox) and Pikmin.

Miyamoto said:

“Yeah, I always wanted Fox McCloud to be a bit more popular than he is. But I think one more would be Pikmin. So I think these two, I’ll need to put some more energy into.”

With Pikmin, we know that a new side-scroller is coming to 3DS in 2017. Miyamoto has also previously mentioned Pikmin 4 which one would assume is a different game.

Source

Leave a Reply

  • Burning Gravity

    You mean Pikmin 4?

  • raith

    The more StarFox, the better. Though the games have to be like SF64 and Zero, but for all that is good, do NOT implement gimmick controls and force it on people.

    • Personally, they can keep the gimmick, as long as it’s calibrated, and the control scheme is fixed. They can stop copying the original story, too.

      • Vigilante_blade

        No, don’t force it, EVER. It can be an option, not a forced option.

        • Never said they had to force it.

        • JasonBall

          So, I’m long past arguing about controls with you, I’ve accepted your viewpoint as your own that can’t be budged. But I can’t recall your opinion on games that have innovative, different/new design with traditional controls. Like Epic Yarn, Splatoon, Link Between Worlds, or Pikmin. I’m legit curious what your view is of radical new game design without a gimmick controller.

          • hi v3.0

            tbh I like Splatoon using the right analog stick instead of motion controls, games like Zelda I love motion controls like shooting an arrow

          • Vigilante_blade

            To me, it depends.

            For example, i find that Valkyria Chronicles was a fantastic game in the tactical RPG genre, actually reinventing it completely. No game had played like that before. It used traditional controls, yet it was more innovative than anything I’ve ever played on the Wii. It was mechanically sound as well.

            Dark Souls took a brand new approach at challenge, and mitigated the frustration aspect by giving players a chance to get back their lost progress. It also rewarded continuous returns and balanced the game in a way that if you kept losing, over time, through repetition, you’d slowly grown in power and skill, so you’d never truly be stuck. The game is designed in a way to slowly make th eplayer stronger without him realizing it, and giving hope to the player by slowly seeing him improve over time.

            Then again, when it comes to established games though, I think there are many things to consider, including its legacy. When I look at say… Paper Mario, I recall its RPG roots. Whent hey made the move from Paper Mario 64 to TTYD, they made many great innovations like the stage show mechanics, and improved combat commands. The puzzles were also much improved by giving the paper “curses” like the airplane. However, the core of Paper Mario, the RPG turn-based combat with partners had been retained.

            On the other hand, when I look at later Paper Mario games without EXP, tangible progression and partners, I see a shell of its former self. Yes, it took a new direction, but not necessarily a better direction.

            Alternatively, if you look at Mario Party, most people prefer the early entries. Many people complained about the car mechanics, yet NDCube refuses to resolve the issue. That was an unnecessary change that people who enjoyed the core series are disgruntled with.

            I would much rather see interesting concept added in solid experience than established franchises being tore down and remade. For example, I liked A Link Between Worlds. Honestly, I didn’t care much for the painting mechanic, but it also didn’t take anything away form the experience. I was much more impressed by the verticality of the game instead. Otherwise, I was I really was into the DexNav feature in Pokémon ORAS as it made shiny hunting and IV breeding that much easier, but also more fun. Even just getting a Pokémon with a random egg move was really fun.

            F-Zero GX for instances controlled VERY differently from the original and X, and yet, this is my favourite in the series. The game was heavily altered, but in a way that rewarded skill and used analogue triggers with great originality. The core was preserved however.

            Fire Emblem path of Radiance changed the formula a lot by adding verticality to maps, but also adding new objectives never fouind before in Fire Emblem games. That was enough to keep me interested.

            When it comes to established franchises, I’d rather they polish than completely change things for the sake of changing things. Innovate when necessary. When trying completely new things, you might as well make a new franchise out of it. Hyrule Warriors is its own thing, and that’s fine. I love it. I wouldn’t want it to be the next main line Zelda, but I love it for what it is.

          • JasonBall

            Fair enough.

    • Mohammad Yasin

      hey you wanted hard games and cried about zeros learning curve not their fault you are a hypocrite who cant get good

      • raith

        Yeah that’s why I bought and enjoyed the game, then beat it twice. The game wasn’t as revered as it’s predecessors due to Nintendo forcing a disjointed,lackluster control method , but it’s a good game nonetheless. So your statement is BS.

  • ShadowDragoon

    I loved Star Fox Zero, hope to see more Star Fox in the future.

  • NintendoPSXTheSecond

    Here’s a way to put more energy into Star Fox. Make an ACTUAL new game not ANOTHER remake of the same story a 4th time.

    • Travis Touchdown

      This is another thing that bothers me: people trying to write off Zero as a remake of the original game, when it all does is share the same general plot.

      The missions themselves are completely different.

      • For better or worse. Every boss was made into an all-range boss, for some reason, even the Attack Carrier!

  • Exposer

    I love BOTH series was really good.

    • hi v3.0

      lol

  • Vigilante_blade

    Please don’t give more of your attention to Star Fox if you’re going to implement more gimmicks. I want more Star Fox, but I want more good Star Fox.

    • What kind of gimmick COULD they force on us, on the Switch, though?

      • Vigilante_blade

        Depends, if the controllers have motion inputs, that could be problematic. I hope there is none of these, but even so, after what happened with Star Fox Zero, I sincerely hope that Miyamoto reflected on it instead of coming up with his usual “They just don’t understand my art”.

        It is very sad that the easter egg in Bayonetta 2 is far better than an main Star Fox game.

        • There is no art with a flawed paint tool. Only waste. Improve the brush, get more paint, and draw a better picture, then reel in the crowd.

          Besides, the only reason motion controls would be a problem is if they’re not handled right! What they could’ve done, even for a Wii Star Fox, was just give the reticle the FPS treatment! Or even the Wii Play shooting gallery treatment! OR IN STAR FOX ZERO’S CASE, NINTENDO LAND! THE BLUEPRINT WAS RIGHT THERE!!! WHY DIDN’T THEY USE IT!?!?!?

          • Vigilante_blade

            The reason why motion controls did not work was because motion controls are not good for action games. This is a case where there is no way to actually handle it right. It is simply not adaptable to this sort of gaming experience, as are many other situations. Furthermore, many do not enjoy motion gaming, and thus, no matter how “well” it wa used, it would still be a major issue.

            Actually, what they could have done is use the aiming style of Star Fox 64, which worked quite well. No need to go full FPS.

            The Gamepad was a terrible concept that they tried to push onto consumers instead of realizing that this was not working out. Instead of doubling down on the concept, they should have let it fall on the wayside, and given options to use modern controls. Innovation is cool… but not always. Innovate when necessary, don’t change winning recipes indiscriminately.

          • Ever played COD Wii U? It is those games, where I can never find myself going back to traditional controls to play COD again, if I could help it. It can’t be an issue with the general audience if you can actually make motion controls work. Just ask anyone who’s played Splatoon when it came out. Motion (or Gyro) aiming becomes natural aiming within minutes, if not seconds of playing that game’s tutorial.

            Also, motion controls are YOUNGER than traditional controls. They’re not modern?

          • Vigilante_blade

            I don’t play CoD, and if I did, it would be on PC. Mouse and keyboard is the best way to play shooters. However, I have played Metroid prime and found it more fun and responsive with a Gamecube controller.

            Splatoon suffers from massive deadzones on control sticks and lack of sensitivity options. Even then, I’d rather use a stick.

            Modern does not mean new, but what is current. Currently, successful systems do not have motion controllers by default and seldom ever use them.

          • And I hate that so f*cking much.

          • Also, you’re saying motion controls aren’t modern because APPARENTLY, nobody’s working with them, anymore? X( That’s just calling them irrelevant, then, and that pisses me off. NOBODY’S gonna tell me that the sh*t I GREW UP WITH DOESN’T F*CKING MATTER ANYMORE. They matter to me.

          • Vigilante_blade

            Unfortunately, they do not matter anymore. And yes, they are irrelevant. Older games form the NES, SNES, N64 and Gamecube era are kinda of timeless for the most part because those are controls that aged very well. Wiimotes were quickly made antiquated. They can matter to you, and that is perfectly fine, but let’s be honest here… we have to move forward.

            You have nostalgia towards the Wii. I grew up with traditional, now modern controls. In a sense, if all games controlled through motion controls, then I would be the one whose favourite controls would be made irrelevant, so I cannot side with you on this.

            If you enjoy video games, then you really should consider spending time with modern controllers and playing through old classics. There is much you have missed. Many beautiful games to play. Motion gaming is a niche thing, and that’s where gaming is going. I’ve yet to meet even a single person who calls themselves a gamer and can’t enjoy games because of modern controllers. I think these controllers reached a point of polish that is extremely high quality, and can be enjoyed by most. Motion controls are more divisive however.

          • I have almost every Nintendo console, minus the NES and Virtual Boy, and I have an Xbox 360, currently trying to GG at driving in the Forza franchise. Before that, I played through Rage by Id software. My favourite classic game, believe it or not, is F-Zero X for the N64. I want to play Titanfall 2, and I wanna play Overwatch. I’m also metaphorically smashing my head against a steel bar and crying like a lost and broken soul over the fact that I can’t play Miitomo because I can’t/won’t consider buying a phone just to play it.

            Honestly, never mind my gaming history, even if I’m not going to delete it. My point is, I don’t give a flying f*ck what the position of motion controls are in this godforsaken day and age. It exists. I like it. I want to keep using it. Is that too much to ask???

          • Vigilante_blade

            Kind of. I mean, it is very niche. It is like asking Apple to keep making flip phone sin this day and age. I understand, you like them, I just can’t be on your side on this one.

            I hat emotion controls, and I love modern controls. I am more than willing to see them die off for what I consider to be the greater good.

          • I don’t give a sh*t that you’re not on my side. I just can’t let you tell me that they need to die.

          • Vigilante_blade

            We’ll just have to agree to disagree then. I want motion controls to die off. Those are my honest feelings.

          • hi v3.0

            I love motion controls in Zelda tho

          • Vigilante_blade

            I don’t like them, but I won’t tell you what to like or not.

          • NintendoPSXTheSecond

            Sadly that last sentence has proven itself not true with the introduction to VR. Call it what you want, but it basically uses Wiimotes with a screen taped to your eyes. Yet, those became successful. (Probably due to it’s price being so high to sell at a positive)

          • Vigilante_blade

            I don’t consider VR to be successful so far. It’s stlil extremely niche.

          • hi v3.0

            Agreed

          • NintendoPSXTheSecond

            I agree it is niche, but to say it didn’t sell is unfortunately not true.

          • Vigilante_blade

            So far, people are still talking about “how to make VR successful”, so I’m pretty much assuming it hasn’t been so far.

          • NintendoPSXTheSecond

            Technology is sh** but it made a net positive in sales. That’s all I said.

          • Velen (Not WoW)

            Then I have to ask: what kinds of games are motion controls good for?

          • Get on the Wii and try out a Nintendo game. That’s all I can tell you, without writing an entire article.

          • Velen (Not WoW)

            Dude. I own a Wii.

          • 🙂 … Well… you should already know, then. ^-^ Do you have MP3: Corruption? Or the MP Trilogy, even?

          • Velen (Not WoW)

            I have trilogy and have played all 3 on the Wii Mote and Nunchuck.

            However, there are more kinds of games that can benefit from motion controls.

          • Oh tons. Mario Kart is a good example, and Wii Sports was the sole reason motion controls became such a fad.

  • Stuart

    Yes, make an Star Fox Switch. And even after all,I would really like if they called Platinum back.

  • Supporter

    This is positive to hear. I thought the Star Fox series would disappear again after Zero wasn’t a huge success. At least, Star Fox is back on people’s minds and Guard received pretty solid reviews, even though it was a spin-off.

    As for Pikmin, I can definitely see that the series is getting more attention than it has before. If Nintendo releases a spin-off mobile game with the Pikmin, that could seriously boost the brand. I definitely hope Pikmin 3DS and Pikmin 4 are a success.

    • Vigilante_blade

      Yeah, I just hope they start treating Star Fox right finally. I think many people were initially excited to hear of Star Fox making a comeback. If the controls were more modern, it might have been received a lot better.

      • Supporter

        Agreed. I want the Star Fox 64 3D to be added as a Nintendo Selects title and the next home console Star Fox game to focus on expanding on the series. If they need to treat it as a sequel to Star Fox 64 just to move forward, then do that. Add some new game elements, make sure the controls are solid and maybe include some successful elements from Zero. Just don’t repeat 64 any more.

        • Vigilante_blade

          Honestly, the only element I’d like to see return from Zero might be the two player co-op idea. With better controls but a second player assisting you, it might be a good game to play with a spouse or more casual friend.

      • Travis Touchdown
        • Vigilante_blade

          But not up to date… e.g., not modern. Furthermore, innovative =/= good.

          • Travis Touchdown

            The controls are ahead of their time. They will eventually replace dual stick aiming for this kind of game.

          • Vigilante_blade

            Really, then? So why were they instantly abandoned?

          • Because the Wii f*cking U happened. That’s why. That, and Sony and Microsoft did a sh*tty job of bringing those controls to their consoles.

          • Vigilante_blade

            Sony’s motion controller is better than the Wii Motion Plus (but still bad) and it didn’t pick up. The Kinect was a fad for a while and quickly died off. Nintendo has also failed to make them relevant over time. Motion controls were nothing but a passing fad.

          • It was not solely because the fad died. People wanted more with their motion controls, and it was too late by the time the current gen came around. Sony shat on their own product with sh*tty tech demos, and only relied on others to HOPEFULLY make something good with them. Microsoft’s thing died for two factors: it was made into a f*cking joke because of its game again, and they put the wrong sh*t into that thing by making it [probably] spy on people.

            Lastly, people stopped settling for worse graphics and hardware on the Wii, and wanted more for their little controllers, and only sorta got it when the Wii U came out.

          • Chazprime

            Nah. Motion controls are dead, Star Fox Zero proved that.

    • Annie

      They’ve definitely been trying to make Pikmin more popular

  • Carlos

    I’d rather they put more energy into Metroid…

  • Hermione Granger

    no more effing motion controller and star fox will get the attention it needs.

    • i agree

    • hi v3.0

      True

    • Vigilante_blade

      Yeah, I even gave a chance to Command. This is how much I like Star Fox. I hope the next entry will do justice to 64.

    • There was hardly any motion controls.

      • Vigilante_blade

        The game’s entire aiming scheme is motion controls. Are you trolling?

        • No because I hardly even use it. Still beat the game and unlocked all path.
          I am probably more skilled than all of you at the game.

          • Vigilante_blade

            Bold assertion, and somewhat unlikely. But it doesn’t answer my question.

          • One does not have to use the motion controls to play Star Fox Zero

          • Vigilante_blade

            You can’t turn them off, and parts of the game demand that you turn them on and re built around the gimmick with no consideration for those that want nothing to do with them. When I watched Video Games Awesome play this, I counted 17 accounts in one boss battle of your wingmen harassing the player to use motion controls. They also forced the cockpit view for many parts of the game.

            Not being able to play without them is the same as forcing them. People have reported being unable to simply turn motions off. They reactivate constantly.

          • You don’t have to use them.

          • Vigilante_blade

            You cannot turn them off. They set themselves back on. E.g. it pushes it on you, as well as the gamepad screen. Plus, levels are made to force its use.

          • Yes some but you don’t have to use them.

          • Vigilante_blade

            You “do”. The game forces you to have them on.

            https://mynintendonews.com/2016/03/04/nintendo-confirms-motion-controls-cant-be-entirely-disabled-in-star-fox-zero/

            “Star Fox Zero lets you turn gyro controls to “ZR only” mode, which means they will kick back on any time you are trying to lock on to target something, which of course, is frequently. There’s simply no way to get rid of them altogether.”

            Source: http://www.forbes.com/sites/insertcoin/2016/04/20/star-fox-zero-is-what-happens-when-wii-u-gamepad-integration-goes-wrong/#ab2774e4bb71

            Please do not play with words.

          • I never once did.

          • Vigilante_blade

            Impossible. The game forces it on if you’re not using ZR aiming, which you cannot always use.

          • I look at my TV and move the analog stick.

  • Addy

    Star Fox franchise is dead, Zero killed it. Very unlikely we’ll get something that isn’t a remake of a remake of a remake, the same story over and over and over again.

    • Velen (Not WoW)

      No.

      • Addy

        Your right, no to making a new Star Fox as the same thing over and over and over again.

        https://uploads.disquscdn.com/images/6d0e29101f848cc1ef181aa6277ce9ff8167082ea4caafd21c259aca4a8ce92b.png

        • Velen (Not WoW)

          I mean “No” to the franchise being dead.

          This is basically you:

          “I didn’t like Starfox Zero, and it’s wasn’t a masterpiece either! The franchise is DEEEEEEEEEEEEEAAAAAAAAAAAD!”

          Good grief.

          • Addy

            Before Zero there wasn’t a new Star Fox game since Command for the DS, not counting 64 3D, after about 10 years later we were greeted with a game that was hindered with awkward motion controls, being a retelling of a retelling, sales plummeting even for Wii U standards, and worse yet, having Platinum Games co-develop in a attempt to make it look good. So when an entry of a franchise that was dormant for year makes an appearance only to be not that good to many, you know it’s not going to be around anymore.

            This is basically you:

            “I didn’t like Starfox Zero, and it’s wasn’t a masterpiece either! The franchise is DEEEEEEEEEEEEEAAAAAAAAAAAD!”

            Good grief.

            Yeah, label me as an immature idiot, good job.

          • KnickKnackMyWack

            I think more like you overly exaggerating how badly Zero affects the franchise. Miyamoto just expressed more interest in the franchise despite Zero not performing well and yet people like you are claiming high and low that the franchise is dead. Some of the anti-motion control sentiment on the internet is borderline delusional.

          • Velen (Not WoW)

            Not labeling you an immature idiot. I was mocking your reasoning.

          • NintendoPSXTheSecond

            It’s as dead as F-Zero honestly. It’s an outdated genre unfortunately that hasn’t seen a revival.

          • Velen (Not WoW)

            SF:Zero was the revival, but obviously, it wasn’t up to snuff for some.

            I bought and enjoyed it, but it could’ve been far better than it was.

    • hi v3.0

      🙁

      • Addy

        Oh don’t be sad, you still have your PS4.

        • hi v3.0

          Lol I don’t tho

          • Addy

            Well ask Santa for one.

          • hi v3.0

            I might but Santa only likes Nintendo games

    • KnickKnackMyWack

      This assertion of yours is based, quite simply, on nothing. Star Fox will cease as a franchise before another remake gets made. If anything, it’s more likely we’ll see another sequel, probably one akin to Zero but with improved controls.

      • Addy

        I’d prefer if they made a Star Fox game that isn’t a retelling of the original game or have mandatory motion controls or having the game crash when entering the final boss battle.

        • KnickKnackMyWack

          Well two of those things are certainly doable. It sounds like Zero just wasn’t for you. I mean, fans kept yelling at Nintendo to just remake 64 and they did so… twice… and everyone either didn’t care or hated it. It’s funny how stupidly fickle Nintendo fans can be. We’re rapidly descending into Sonic territory.

          I never once had the final boss battle sequence crash the game and I’ve never heard of it happening before. Might just be an anomaly on your part.

  • hi v3.0

    Starfox Zero was an okay game but there is a limit for gimmicks

  • Ektoras Kalderis

    Release Starfox 2 for VC, damn it. How hard can this be

    • hi v3.0

      Is it even finished ?

      • Vigilante_blade

        It was about 97% finished. It wouldn’t be too hard to patch in the ending, but since the game was made by Q-Games, they might have some licensing issues to deal with. So easy to do on a technical scale, harder to do on a business scale.

        Nevertheless, it would be nice, if only from a games preservation standpoint.

    • Or both as a physical copy!

    • Exy

      Very, because the original developers and license holders need to be contacted, which is harder than it sounds.

  • Jay Bern

    I do hope Star Fox gets another shot, hopefully in a way more people will enjoy (and I say that as someone who loves Star Fox Zero). The issue is that Star Fox isn’t the most consistent series in terms of quality. It’s tried to reinvent itself with every game after 64, and the reception has been mixed every single time.

  • hi v3.0

    You know while gamers are hating Starfox Zero, ordinary adults loved it
    I remember watching this video when it came out look how positive they are about the game

    • I guess that means at 19 years old, I’m an adult, then! 😀

      • hi v3.0

        You are, and in the video everyone is liking the game !

        • Travis Touchdown

          It’s kind of interesting to see just how people who have never seen or heard of the game before treat the control scheme.

          Everyone who just picks the game up gets the general idea relatively quickly and have a lot of fun with them. The only people pushing this idea that the controls are ‘broken’ are game journalists who have been saying that since E3 2015, before the game was even out.

    • Vigilante_blade

      I don’t watch Fine Bros videos after what they tried to pull.

      • hi v3.0

        Ok that trademark thing was over months ago

        • Vigilante_blade

          Understandable. But I hold true to my beliefs.

    • Travis Touchdown

      These guys playd the game. ‘Gamers’ didn’t.

      • Vigilante_blade

        Yeah, I wouldn’t consider random people on react channels like this to be the gaming demographic.

  • theFooFighter

    More effort, less motion controls.

    • Travis Touchdown

      The motion controls are stellar and make the game have a lot of technical depth.

      • theFooFighter

        F*** that I hate motion controls. At least make them optional not everyone wants to deal with that s***

        • Travis Touchdown

          Casual.

          • theFooFighter

            Stfu dude I don’t like waiving my arms around to do stuff that can easily be done with buttons. If you like looking like a jack a$$ that’s your thing but there’s a reason motion controls died with the casual crowd

          • KnickKnackMyWack

            1. You never have to move your arms with motion controls. Wrist movement does just fine.
            2. If you care what you look like when you play a game, namely when you’re alone, you have some self-esteem issues to work out.
            3. Motion controls are in the PS4 controller. Get out.

          • theFooFighter

            Yeah the ps4 supports motion controls but they’re optional because not everyone likes to deal with them. That’s why star fox zero flopped because t the game requires a control scheme that only a few people still enjoy. If they make a good start fox with traditional controls I’ll be all over it but if it plays like zero nope f*** that

          • KnickKnackMyWack

            Okay, so we acknowledge that motion controls didn’t die with the casuals or whatever inane nonsense you just tried to assert.

            Frankly I think Star Fox Zero is a victim of ignorance. If it had come out during the Wii era it would have been well received, without a doubt. Nowadays there is a stigma against motion control games from people either unable or unwilling to try new things and that word of mouth causes people to avoid the game altogether. Star Fox Zero is not a bad game in spite of it asking for a large learning curve on the part of the player. Case in point; I mastered the game no problem and I’m generally not great at games. Get good.

          • theFooFighter

            Yeah there’s a stigma because in 2016 most gamers don’t like motion controls. Call me close minded but I refuse to play anything that requires them, they’re simply not fun to me

          • KnickKnackMyWack

            You are indeed close minded and very arrogant for speaking for anyone other than yourself.

          • theFooFighter

            It doesn’t take a rocket scientist to see that motion controls don’t have nearly the same draw they did 10 years ago. Just looking how people view star fox zero and the Kinect is proof of that. Even then I don’t care if they’re there I just want them to be optional. If devs don’t want to give people the option to use traditional controls then f*** their game I want nothing to do with it

          • NintendoPSXTheSecond

            Luckily the Switch seems to fix this problem. Dropping Wii and SEEMINGLY dropping motion controls is a Godsend for Nintendo.
            The fact they consistently show the Pro Controller is amazing.

          • Vigilante_blade

            I will agree with you there. Motion controls are an antiquated form of controls, and I’m very happy to see Nintendo show the pro controller. I am also happy to see the Switch seemingly needing a regular controller scheme to even take into account all play situations.

          • No it because no one knows how to deal with them because PS4 only gamers are only beginner level

          • Vigilante_blade

            That is demonstrably false.

          • Vigilante_blade

            You realize that motion controls were made “for” casuals?

  • Don’t care what you do with Star Fox. If it’s like 64, Zero, Assualt or the original I’ll bite.

    Please nothing like Adventure ever again.

    Pikmin 4 for Jan 12th showcase better happen

    • Addy

      Reword it as this: “If it plays like 64 and not a retelling of the SNES / 64 / Wii U game, I’ll bite.”

      And don’t worry about Adventures, it’s very unlikely a remake or port will happen.

  • Travis Touchdown

    Star Fox Zero is proving itself to be personal GOTY. I’ll be happy for more motion controlled goodness.

  • CrazyKoopaKid

    I for one fully. Support more Pikimin & Stars Fox games! Pikimin 4 & Stars Fox Switch please!!

  • PowerSmashUltra

    Star Fox should always have a control scheme that is very easy to learn so the focus of the game is on the action not fighting with the controller. Also I think adding RPG elements (upgrade/skill tree) would go a long way to making Star Fox an awesome game again, of coarse good level design and an engaging story are essential as well.

  • JasonBall

    GAH WHY THE **** ARE WE STILL ARGUING ABOUT MOTION CONTROLS?!?!?! NO ONES POSITION IS GOING TO CHANGE!!!!!

    • KnickKnackMyWack

      Simple; people love to hate motion controls and there is a few people out there who don’t hate them who would like to see them in future games. And it’s the internet so it’s not even like we can get along about it.

    • NintendoPSXTheSecond

      Because it’s becoming a control scheme that is holding back some games. Keep in mind, not ALL games, the miniscule gyro-controls for Zelda Bow is amazing and I can’t imagine not using it anymore and Mario Maker wouldn’t be as great without them but when they go too deep with motion controls it can ruin the experience. Pikmin when you need to be quick and the motion doesn’t detect, SFZ is explanatory in it’s own right and DKC returns motion control was SUPER unnecessary.

      There’s a fine line between needless forced controls and optional QoL options like with modern 3DS titles like moving and clicking things on Pokemon.

      • nothing is holding anything back but those who refuse to adapt.

      • JasonBall

        Okay… I wasn’t asking for more argument, I was denouncing the arguing. You’re part of the problem. I understand both sides’ justifications. Everyone understands the other side. They just don’t agree.

        • NintendoPSXTheSecond

          I literally even specifically mentioned some can work. It’s like you didn’t even read my full comment, but that’s cool because apparently I’m part of this nonexistential “problem”.

        • Vigilante_blade

          I think it stems from people taking extreme positions. I hat emotion controls and want them to die, but I’m willing to meet people half way and be okay with motion controls be optional things you must buy separately. Some want to forc emotion inputs, which I find egregious, personally.

          • ForeVision

            I 100% agree with player choice. That said, I foresee problems with how Nintendo likes to innovate, by basing a game on how it controls. I’d rather see them give people the choice and innovate on Gameplay, but that’s just me.

          • Vigilante_blade

            Yeah, I think that the ideal solution is to make modern controllers default and the rest optional. You want a motion cotnroller? Buy a separate one. I think it is the only way they can continue to exist without being a detriment.

  • awng781

    I wouldn’t be surprised if StarFox Switch was designed such that you could only steer the Arwing when in home console/docked and you could only aim and fire the blasters in handheld mode.

    It sounds ridiculous, but it’s a plausible scenario under Miyamoto’s direction lol

  • bugman83

    Yes please

  • Annie

    Well, Fox has always been popular in Smash