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More Star Fox Zero details

Posted on June 16, 2015 by (@NE_Brian) in News, Wii U

– Yusuke Hashimoto of Platinum Games wants big action scenes in the game
– Corneria starts with Fox McCloud in his Arwing in formation with the Great Fox of Star Fox Command
– he’s joined by Falco Lombardi, Slippy Toad, and Peppy Hare and the crew receives orders from General Pepper
– Fox checks the other Arwings before starting the mission, which you do through the gamepad
– when the team is ready, they rocket down to the planet’s surface, the atmosphere turning to flames as they descend
– the new water enemies at the start will form into barriers you have to avoid
– game is directly inspired by StarFox 64 and StarFox 2
– walker mode is slower and more vulnerable to attack
– Walker can hop, dash, and roll away
– demo has gold and silver rings and laser power-ups
– Slippy ends up getting in trouble early on
– demo ends with an open flying sequence in which a tower must be protected from new enemies called striders
– striders are slow moving mechs, with four long spider legs
– if they climb to the top of the tower, the game is over
– striders’ only weakspot is on their top
– after this, a mothership swoops in and is outfitted with turret gun defenses and radar dishes
– Arwing can land on the mothership in its walker form
– battle ends with a rocket-like structure that blasts off before you can fire on it
– Area 3 has Fox and his team in deep space where a huge ring-like space station resides
– huge battle takes place around this structure with multiple enemies
– this battle takes place in “All-Range” mode
– battle concludes with a fight against Pigma
– after the battle, Pigma jets to safety
– motion-based targeting system
– left analog stick handles vertical and horizontal movement, right analog stick is dedicated to boost, brake, and barrel rolls
– A button is exclusively used for transformations
– right trigger fires the laser and can be held down to initiate the Arwing’s signature lock-on blast
– left trigger is used for locking on to targets
– X button is used in conjunction with the analog stick for somersaults and U-turns
– on the Landmaster desert planet, fight off gusting winds that send huge chunks of debris everywhere
– Lanmaster’s hover ability is show via a meter on the bottom of the screen
– the worm battle at the end of this level has you blasting hit spots while avoiding thrashing from the worm
– hit all the weak points to get the worm to open up its mouth
– gyrowing level makes you move low or cautious due to search lights

Source 1, Source 2

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