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NBA Playgrounds was built with Unreal Engine 4

Posted on May 14, 2017 by (@NE_Brian) in News, Switch eShop

Snake Pass was the first Unreal Engine 4-developed game for Switch. Now the system appears to have another.

NBA Playgrounds is one of the newest eShop titles, following its release a few days ago. Interestingly enough, it was developed with Unreal Engine 4. Saber Interactive stated this explicitly in a post made on the Xbox blog.

NBA Playgrounds debuted on Switch this past Tuesday. Saber Interactive will be keeping the game fresh with consistent updates that will add new modes and players.

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Leave a Reply

  • TDude73

    Heating up!!!!

  • Fernando Silva

    weird…

  • Rafael Bueno

    and it runs at 60fps… This is TOO WEIRD

    • GoldenTriforce

      How is this weird? Unreal is a good engine.

      • Rafael Bueno

        I know but i didn’t expected a Switch game with Unreal Engine‚Äč run THIS smooth like a PS4

        • GoldenTriforce

          Switch isn’t THAT under powered, especially when docked. Its less powerful, but not enough that porting PS4 games to run on the system is impossible, it just requires extra effort and optimization, mainly for the handheld mode. (From what I can tell, I obviously have never developed on one)

  • kurodo

    “Saber Interactive will be keeping the game fresh with consistent updates that will add new modes and players.”

    I hope they think about a phisycal version soon!

  • Rosario Ross Cracchiolo

    how many portables does nintendo need? we want power and nintendo is always short changing so they don’t have to work hard. look at nba playgrounds on ps4. look way better than switch