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New art, details of The Last Story

Posted on March 18, 2010 by (@NE_Brian) in News, Wii

This is what the text on the map says…

“Ruli Island is located in the entrance of the only open bay of the continent surrounded by the mountains.

The place is gathered by wealth and power because of the linchpin of traffic and defense of the empire behind it.

A huge battery is enshrined, skilled knights and reckless mercenary soldiers prepare for the enemy’s invasion.

At the wealthy town of Ruli’s, the coquettish(?) voice is like intoxicated from the transient(?) party wraps around everything, despite the ground of entire empire being covered by corruption, while the neighboring castle is filled by a weird ghostly air with an eerie magical power.

Tonight as well, an evil spirit is lurking nearby, like it may be attracted to Ruli’s strange power.”

And here’s a few other details from the latest blog update…

– Sakaguchi wants people to feel like they’re really in Ruli City
– Residents of the city will have changing reactions, objects fly in the wind, there will be “desperate escapes”
– Team visited small towns in France/Italy for research, influenced the game
– Ruli City is the base of your adventures
– City is expansive
– Producer said if you walk a lot you’ll probably get lost
– Not many dead ends, many narrow roadways
– “There’s a reason for this type of setting. Please, walk around Ruli City aimlessly to experience that reason.”

Thanks to Robert for the news tip!

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