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Nintendo comments on changes made to Bravely Second’s side quests

Posted on March 18, 2016 by (@NE_Brian) in 3DS, News

Bravely Second made its way to Europe last month. The RPG came with some changes in its western release, such as how completing optional side quests always provides players with a “good” ending.

Nintendo Life has now managed to obtain a statement from the Big N regarding this change. In its response, Nintendo noted that Bravely Second’s developers believed that this modification would be appropriate based on “overwhelming feedback” from Japanese players. Users “felt an unsatisfying disconnect between their intentions and the characters’ reactions” as “each side quest would end with the team lamenting the decision they made, regardless of the player’s decision.”

You can read up on Nintendo’s full statement below.

Regarding changes made to Bravely Second: End Layer for worldwide release

Based on feedback received after Bravely Second: End Layer’s release in Japan, the development team at Square Enix, in conjunction with Silicon Studio, decided to implement a number of revisions to the game for the purpose of improving its quality and creating a more enjoyable product.

One such change affects the game’s optional side quests, where players encounter a conflict between two opposing parties and choose which party to side with.

When the game was released in Japan, each side quest would end with the team lamenting the decision they made, regardless of the player’s decision. This was intended to help players empathise with the characters’ situation, but overwhelming feedback from players indicated that they felt an unsatisfying disconnect between their intentions and the characters’ reactions. In response, these side quest endings were amended to show the party readily coming to terms with their actions in a manner that does not cause the player undue regret for their decisions.

These changes do not affect the gameplay or the course of events in the game, and were made with the intention of improving the game experience for players.

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