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Nintendo on the Humble Nindie Bundle – origins, how games were chosen, future, more

Posted on May 28, 2015 by (@NE_Brian) in 3DS eShop, News, Wii U eShop

Nintendo Life has a new interview up with Nintendo of America’s Senior Manager in Marketing and Licensing, Damon Baker. Baker talked all about the Humble Nindie Bundle, including when the company started looking into it, how games were chosen for the digital package, interest in future collaborations, and more.

Head past the break for the Q&A breakdown. You can also check out Nintendo Life’s original article here.

On when the idea of the Humble Nindie Bundle was first explored by Nintendo…

We’ve actually been in conversations with Humble for years but the stars seemed to align with the teams over the past 6 months.

On whether it was a challenging decision for Nintendo of America to consider the pay-what-you-want structure of Humble Bundle and its nature of bundling multiple games together…

Ultimately, our goal is to give as much visibility to the Nindie developers as possible, and working with Humble opened the door to increasing that awareness for the great content available on Nintendo eShop.

The concept decision wasn’t challenging at all as we’re big fans of the Humble organization and what they stand for. We saw it as a great opportunity to combine our audiences in a way that everyone would benefit. Ultimately, our goal is to give as much visibility to the Nindie developers as possible, and working with Humble opened the door to increasing that awareness for the great content available on Nintendo eShop. The challenge was more on the execution, since this was unmarked territory for consoles – we had to sort out a lot of logistics to handle code delivery and financials in order to stay true to those Humble Bundle core messages of pay-what-you-want and bundling.

On working with Humble Bundle…

It’s been an incredibly smooth process, and Humble have been really helpful in providing insight and recommendations based on their expertise in working with developers and charity organizations over the years.

On how the games were decided…

We wanted to make sure that we had a nice representation of Nindies across the board and an even spread of content and genres for both Wii U and Nintendo 3DS. We feel that these are some of the best games available on Nintendo eShop and should be in every person’s library. Initial reactions from our partners were generally of surprise that we were actually doing this! But after that, most were very enthusiastic to participate and they all had their fair share of questions on how it would roll out.

On the criteria to choose Code.org as the charity linked with this bundle…

Code.org is a fantastic nonprofit and one close to our hearts. Making sure that computer science and programming education are available in all schools is a great initiative. Who knows where our next Nindie might come from?

On using Humble Bundle to further evolve the eShop…

What we love about Humble Bundle is that it increases the exposure for all these great developers and games to a brand new audience. Our digital-only games are found in the Nintendo eShop and are showcased and presented to consumers in a different way than physical games would be in retail stores. So it’s important that we continue to drive awareness and discoverability outside of the shop as well as within.

It’s important that we continue to drive awareness and discoverability outside of the shop as well as within.

On the bundle’s impact in terms of sales and money raised thus far…

We’ve been blown away by the response from the community! As I’ve mentioned, the main goal of the program was to increase awareness for these Nindies by reaching a new audience, all while supporting a great cause. We’re really “humbled” by the outpouring of support and excited to take learnings from this to see what else we can do in the future.

On any particular issues that prevented this from rolling out in other regions…

Without going into the boring details there were challenges and issues, but that’s because this is uncharted territory. Wii U and Nintendo 3DS are the first consoles/handhelds to collaborate with Humble and we’re extremely proud to have been able to create a bundle that appeals to a wide audience across both platforms. There was a lot to sort out having never done this in the past, but we intend to apply those learnings to future opportunities. In the end, we hope that fans can look at the offering for what it is – an amazing deal for amazing content, all for an amazing cause.

On any plans for future bundles…

We’re absolutely interested in future collaboration opportunities with Humble…but we have nothing to announce right now.

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