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No visual improvements for Darksiders II Wii U, director says console hardware on par with current gen

Posted on March 24, 2012 by (@NE_Brian) in News, Wii U

We’ve been hearing some conflicting reports about the Wii U’s power and visual capabilities over the past few months. However, based on recent comments from Darksiders II game director Marvin Donald, Nintendo’s upcoming console will be very comparable to the PlayStation 3 and Xbox 360.

Regarding the Wii U version of Darksiders II, Donald said that the team will be taking advantage of the tablet controller. But they won’t be “uprezzing” the game, and the resolution, textures, polycounts and similar things of that nature will remain the same.

Speaking about the hardware behind Wii U, Donald noted that it has “been on par with what we have with the current generation’s”.

Donald said:

“Uh, so far, so good. We have limitations based on Nintendo’s progress, but, you know, that really has, the only problem that’s been for us is, you know, not having an actual release date. But once we know when the Wii U has, when Nintendo has commited to a firm date, you know, we will be able to commit to a date for Darksiders II, but we’re planning on it being a launch title, and so far everything’s been smooth sailing.

“We got the game running on their hardware pretty quickly, and the controller’s been great to work with, now it’s just down to deciding what we really want to do to make it a unique experience on the Wii U. You know, taking advantage of you know the extra screen and the touch capability and all that. So, you know, so we’ll have a few new feature for sure, but I think visually, for the most part, it’ll be pretty much the same.

“You know, so far the hardware’s been on par with what we have with the current generation’s. Based on what I understand, the, you know, the resolution and textures and polycounts and all that stuff, we’re not going to being doing anything to uprez the game, but we’ll take advantage of the controller for sure.”

Source, Via

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