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Overlord dev doesn’t think 360 to Wii ports don’t work

Posted on June 24, 2009 by (@NE_Brian) in News, Wii

“That was our publisher’s decision to do that [creating seperate Wii version]. And I think that it’s a good decision because I don’t think direct ports to the Wii work…The key selling point for the Wii is the Wii controls. You should build your game round that. The weakness for the Wii is the graphical and processing technology, which is last-gen. So you have to custom tailor your game to best use of the Wii’s strengths, which is the Wii-mote. I don’t think you can do that with a direct port.” – Lennart Sas, Creative Director at Triumph Studios

In most instances, I’d prefer developers to create unique experiences for the Wii. It just makes more sense when you think about it…Building a Wii game from the ground up can allow developers to get the most out of the hardware.

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