Submit a news tip



Following today’s announcement of SteamWorld Dig 2, Image & Form issued a blog post with a brief Q&A. On top of that, a new episode of The Engine Room went live discussing how SteamWorld Quest is actually this game. We’ve posted it all below.

For which platforms will it be released?
SteamWorld Dig 2 will debut on Nintendo Switch. Stay tuned for more platform announcements in the near future. We’re exploring the possibilities of a multiplatform release on day one. Stay tuned!

What was “SteamWorld Quest” and “SteamWorld Project 2017?”?
There’s a really fun connection between SteamWorld Quest/SteamWorld Project 2017 and SteamWorld Dig 2. Get the full story behind it in the latest Engine Room episode on YouTube.

Will the sequel be longer than the original SteamWorld Dig?
Sure thing! It’s a meaty exploration platformer with a wide variety of upgrades and worlds to discover. Expect a vivid underworld in which you’ll encounter all kinds of enemies, treasures and traps. We’ll reveal more details in the coming months!

Where’s Rusty?!
We have not forgotten about Rusty. He’s very important to the events unfolding in SteamWorld Dig 2. We don’t want to spoil anything this early, but rest assured knowing he’s present in the game.

Source

Update (2/28): Here’s the embed from YouTube:


Original (2/27): The next piece of content stemming from Game Informer’s month-long coverage of Zelda: Breath of the Wild is now online. In today’s feature, the magazine spoke with Shigeru Miyamoto and series producer Eiji Aonuma about the younger generations of game developers within Nintendo.

For now, you can watch the interview on Game Informer here. We should have an embed option from YouTube within a couple of days.

We received Super Bomberman R from Konami today. We’ve sort of seen the game case previously, but now we have a final look – including an image inside the North American case with the cartridge.

Our Super Bomberman R review is coming soon. Dennis is working hard on Zelda: Breath of the Wild so hitting launch is unlikely, though we’ll deliver our verdict as soon as we can.

GameXplain wrapped up a live stream for Shovel Knight: Specter of Torment a short while ago. Gameplay in the Plains of Passage and a challenge against one of the knights of the Order of No Quarter was shown. Watch the full recording below.

Earlier today, Chucklefish announced Wargroove for the Switch eShop. We now have a fact sheet and the debut trailer for the game below.

WarGroove is a modern take on the simple yet deep turn-based tactical gameplay popularized in the 2000s by handheld games such as Advance Wars. As big fans of those games we were disappointed to find that nothing in this genre was available on current generation platforms and set out to fill the gap ourselves. WarGroove aims to recreate the charm and accessibility of the titles that inspired it whilst bringing modern technology into the formula. This modern focus allows for higher resolution pixel art, robust online play and deep modding capability, ultimately creating the most complete experience for Advance Wars and TBS fans.

Choose from one of 12+ groovy commanders from the 4 warring factions, unlocked as you progress through Story Mode
Each commander has a lengthy campaign of their own, exploring their motivations and personality
Local and online multiplayer skirmish mode with complete rule customization
Local and online competitive and co-op play
Easy to use in-game map and campaign editors
Beautiful high resolution pixel art battle scenes and charming aesthetic
Starbound’s Floran race reappears as a playable faction!
A number of new to the genre gameplay features TBA at a later date

Overfence is developing Project MEKURU, the company revealed during a Nintendo Indie Showcase event at GDC. This was first teased during the Nintendo Switch Presentation 2017 sizzle reel last month.

Project MEKURU is a multiplayer game in which players ground-pound on tiles to capture territory on the stage. A video depicted four-player battle mode gameplay on stages composed of tiled flooring and obstacles. Mii support is confirmed, and a ground-pound move to smash into the floor and flip over closeby tiles to their color instead of that of their opponents was shown. Power-ups, different stage layouts, and how getting caught in the flipped-tile area of an opponent’s ground pound would send you flying off the stage were in the video as well.

Development on Project MEKURU is said to be going well, though there’s no release date currently.

Source

The latest Minecraft: Wii U Edition patch is nearly here. It should be out today in North America, and other regions no later that tomorrow.

Today’s update is highlighted by the addition of the new Fallout Battle Map Pack. Several fixes have been implemented as well.

For the full patch notes, continue on below.

Game Informer now has its own interview up with Nintendo’s Yoshiaki Koizumi. The two sides chatted about Switch with a few questions and answers. Koizumi talked about the initial vision for the system and how long it’s been since the plan was put in place, the technical side of things, and Joy-Con colors.

We’ve picked out these excerpts below. You can read the full interview on Game Informer.

Engine Software handled the Wii U version of Terraria while CodeGlue was responsible for the 3DS release. The game was also just announced for Switch today, and that edition is being handled by the main console team.

Pipework Studio is behind Terraria on Switch. In case you’re curious, that’s the same group in charge of the title on the PlayStation 4 and Xbox One.

Source

Zoink already has a couple of games lined up for Switch. We can look forward to the just-announced Flipping Death as well as Zombie Vikings.

Aside from those two projects, Zoink is also working on Fe in partnership with EA. When asked about a Switch version, Zoink CEO and creative director Klaus Lyngeled said, “We are talking about a Switch version and looking into it, but it’s a little too early to say.”

Source


Manage Cookie Settings