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Guildford, UK — May 29, 2008 — The Sims™, an Electronic Arts Inc. (NASDAQ: ERTS) Label, today announced the first details for SimCityTM Creator, exclusively for the WiiTM and Nintendo DSTM. SimCity Creator is an open-ended, highly creative game with a sense of humor that allows players to utilize the distinctive gameplay aspects of the Wii and Nintendo DS to create, enjoy and destroy epic cities. The most accessible and light-hearted game from the SimCity franchise, SimCity Creator will ship on September 22, 2008 in North America and on September 19, 2008 in Europe and Asia-Pacific regions. SimCity Creator is designed to be a city-game experience for families and players of all ages!

SimCity Creator for the Wii™
Be a powerful mayor — create, enjoy and destroy your ultimate city. Start by zoning your city, constructing homes, businesses, factories, skyscrapers, freeways, railroads, and much more. SimCity Creator is a visually exciting experience with a completely new user interface, designed specifically for the Wii and the Wii remote. You’ll discover many ways to customize your city, including 13 city styles to explore, such as American, European and Asian themes. More city styles will be revealed, so stay tuned for more information!

You can also place a selection of more than 30 “Hero” buildings into your city to make it distinctive and momentous. Some of these iconic buildings are based on the current day, some on history and some on fantasy. The more city styles you explore, the more Hero building options you have.

For the first time, take the liberty to build transportation systems with free placement of rounded and curved roads and rail lines, taking your city to new creative and curvy heights. And get a new perspective on your cityscape from a helicopter, a jet or a propeller plane which you can use to fly over your creation. Check out what you’ve built in your aircraft of choice!

Update: The first images of the game have been released (see below)

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– 20 stages

– hand-drawn animation

– 1 player

– locations such as jungle ruins, desert, and ocean

– shake the Wiimote for special actions (shake enemies to grab coins, unearth hidden locations, and more)

– some sort of throwing mechanic via Wiimote manipulation

– vehicles such as rockets and submarines, seems that the Wiimote speaker plays a part in vehicles as well

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01./00. [NDS] Let’s Make a Pro Baseball Team! (Sega) – 59,000 / NEW
02./01. [PSP] Monster Hunter Portable 2nd G (Capcom) – 51,000 / 2,096,000
03./02. [WII] Mario Kart Wii (Nintendo) – 48,000 / 1,317,000
04./05. [WII] Wii Fit (Nintendo) – 36,000 / 2,110,000
05./00. [NDS] Glory of Hercules: Proof of Spirit (Nintendo) – 23,000 / NEW
06./07. [NDS] DS Beautiful Letter Training (Nintendo) – 15,000 / 233,000
07./00. [NDS] Scarlet Fragment DS (Idea Factory) – 15,000 / NEW
08./06. [WII] Battalion Wars 2 (Nintendo) – 15,000 / 39,000
09./09. [NDS] Taiko Drum Master DS: Seven Island Adventure (Bandai-Namco) – 14,000 / 161,000
10./08. [WII] Link’s Crossbow Training (Nintendo) – 12,000 / 168,000

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Sim City Wii details

Posted 9 years ago by in News, Wii | 2 Comments

– Building designs: Greece, Egypt, Futuristic, Crystal, Sweet (cake buildings ), Las Vegas, Jungle, Hindu, Mediterranean, Japanese Traditional,…etc
– Events: fire breathing dinosaurs, asteroids, people-abducting UFOs, giant mechas, etc
– Wii IR used (trace roads with Wiimote, and more)
– the advisers return, and have been given a MySims-style design
– fly around the city in a helicopter, brighten the skies with neon lights
– Producer – Masahiro “Mitch” Ueno
– September release, for 6090 yen

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Wii Sports has been recognized across the globe as one of the most approachable Wii titles. Furthermore, the game was one of the first titles from Nintendo in what appears to be a continuous supply of the “Wii ____” entitled brand. Even though Wii Sports was released more than a year and a half ago, one possible “effect” from the gameplay may be surprising. In a recent article from Kasidie, a claim is made that Wii Sports produces sexual tension. “Unlike many other games, Wii Sports strongly encourages physical activity among players. The games generally require movements modeled after the actual sports you are playing. This provides numerous opportunities for physical intimacy and heightened sexual tension (“Here, let me help you perfect your bowling stance. Let’s start with those hips…”).”

From a personal standpoint, I feel that this assertion is a bit outlandish. I haven’t heard of anyone stating that Wii Sports has invoked feelings that were described in the article.

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The following data accounts for sales up to May 11th (Famitsu numbers):

1. Wii Sports – 2,924,690
2. Wii Play – 2,337,766
3. Wii Fit – 2,003,295
4. Super Smash Bros. Brawl – 1,634,642
5. Mario Kart Wii – 1,249,372
6. Mario Party 8 – 1,224,921
7. Super Mario Galaxy – 904,689
8. Wario Ware Smooth Moves – 585,456
9. The Legend of Zelda: Twilight Princess – 554,109
10. Mario & Sonic at the Olympic Games – 549,026

Super Mario Galaxy has passed the 900,000 units sold mark and is well on its way to one million – A well deserved accomplishment considering the near perfection the game achieved. At the same time, most people will probably cringe when they see Mario Party 8 on this list.

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Close to a week ago, a listing for Tornado popped up on GameFly. The title was initially scheduled to be releasing in Japan last year, but was put on hold for an indefinite amount of time. While the situation in Japan is currently unknown, Nintendo Power has confirmed that Tornado will be releasing in America at some point. No release date was provided by the magazine, but gamers can expect microphone blowing and touch screen circle drawing gameplay elements in Tornado when it releases.

VC

1 (1) – Super Mario Bros. 3 (NES)
2 (2) – Super Mario Bros. (NES)
3 (3) – Super Mario World (SNES)
4 (5) – Punch-Out!!! (NES)
5 (4) – Double Dragon (NES)
6 (7) – Super Mario Bros. 2 (NES)
7 (6) – The Legend of Zelda (NES)
8 (8) – Mario Kart 64 (N64)
9 (10) – The Legend of Zelda: Ocarina of Time (N64)
10 (11) – Super Mario 64 (N64)
11 (13) – Donkey Kong Country (SNES)
12 (14) – Pac-Man (NES)
13 (13) – Donkey Kong (NES)
14 (16) – Paper Mario (N64)
15 (10) – River City Ransom (NES)
16 (19) – The Legend of Zelda: A Link to the Past (SNES)
17 (17) – Star Fox 64 (N64)
18 (18) – Kirby 64: The Crystal Shards (N64)
19 (20) – Kirby’s Adventure (NES)
20 (-) – Bubble Bobble (NES)

WiiWare

1 (1) – Defend Your Castle
2 (2) – Final Fantasy Crystal Chronicles: My Life as a King
3 (3) – LostWinds
4 (4) – TV Show King
5 (N) – Dr. Mario Online Rx
6 (5) – Pop
7 (6) – V.I.P. Casino: Blackjack
8 (7) – Star Soldier R
9 (8) – Critter Round-Up
10 (N) – Family Table Tennis

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We already knew Rayman Raving Rabbids TV Party would be coming via Nintendo Power, but here’s the official press release.

SAN FRANCISCO – May 28, 2008 – Today Ubisoft announced that Rayman Raving Rabbids(TM) TV Party will launch for the Wii(TM) system and Nintendo DS(TM) system this holiday season.

Following the tradition of Rayman Raving Rabbids titles showcasing fun and innovative use of the Wii controllers, Rayman Raving Rabbids TV Party will feature the Wii Balance Board(TM) accessory. The Rabbids plan to invade televisions worldwide, providing players with a variety of games and comedic exploits spoofing TV shows, pop culture and even advertisements.