Submit a news tip



Some Smash Bros. players on Wii U are experiencing issues playing the game online after obtaining today’s Mewtwo DLC.

The issue comes about for those who have cleared 10-Man Smash with all characters and then beating it again with Mewtwo. After doing so, they encounter a corruption of save data, which resets the overall GPS for the mini-game to zero. When these players attempt to play online, they receive the message: “You have been disconnected because of irregular save data.”

Players will just need to be patient while Nintendo comes up with a fix. Fortunately, this problem only appears to be affecting the Wii U version of Smash Bros., so the 3DS edition should be safe.

Source

Over on Facebook, Nintendo added a few pieces of concept art for Xenoblade Chronicles’ Shulk. You can find the full set below, along with descriptions from Monolith Soft of the first four images.

Shulk is a composed, intellectual character, not the sort of person to let his emotions get the best of him. I chose an appearance and outfit that, by RPG hero standards, isn’t too aggressive.

The way that the design expresses details with textures and color shades within limited polygon resources.

It expresses Shulk as a character who isn’t a soldier, but a research and designer who works on weapons for Colony 9’s military and tools for its people.

There weren’t any major changes, just things like whether we should make the clothing red or blue.

Source

Hatsune Miku: Project Mirai DX isn’t all about music. SEGA has revealed that two mini-games are included in the game as well.

Here’s what we know:

Puyo Puyo

– Play by yourself against CPU opponents
– Special moves will vary depending on the character
– Can play against friends locally
– Both players need copies of the game

Board games

– Find these in the “My Room” menu
– “Mikkuriversi” is basically the Reversi game with a little Miku twist
– The Reversi mini-game goes by the traditional rules
– May have some sort of gimmicks added
– The game scales according to your skills

hatsune-reversi

Source

Unseen64 recently updated its comprehensive article about the development of Metroid Prime. The site has plenty of details about what was cut and changed in the game, ranging from bosses to power-ups. There’s also information about various redesigns for Samus, the change from third-person to first-person perspective, and more.

Here’s one notable excerpt concerning a Kraid boss battle that was removed from Metroid Prime:

As mentioned above, Kraid was a part of the original plan for Metroid Prime. We understand that he was slated to be added to the last act, as he was cut towards the end of development. At the time, he had come a long way from the more traditional route that was first being considered.

In this 3D model by Gene Kohler, he was redone with a metal helmet, masking the majority of his face. Due to this feature, fans have taken to calling this infamous render ‘Meta Kraid’, although, in truth, no such title had been assigned.

Contrary to certain speculation, Kraid was, in fact, very early along when work on him ceased, as one ex Retro employee recounted:

“Kraid was really just some ideas and a first pass model. We were about to start work on him when he was cut. The overall idea was to have Kraid at one end of a large cavern, and some rickety platforms at the other end that Kraid could reach out to and tip over. He would also fire missiles at you from his belly ports. As I recall you would have to climb to the top and trigger something to collapse on him several times. There were probably other stages but I don’t remember them.”

Despite appearing in the Phazon Mines in Kohler’s image, it was never defined whereabouts in the game he would actually be encountered either. Speaking to MythicaHQ in 2004, he explained that Kraid’s absence was a casualty of time restrictions:

“I had completely finished modelling and texturing Kraid. The level that he was to be included in was well underway to being designed. There just was not enough development time remaining to fully implement all aspects of the scenario that were needed to pull off a highly polished\fun gaming experience… animations\effects\programming\etc. It was decided that Kraid was not imperative enough to the Metroid Prime project to run the risk of pushing up the release date in order to fit him in.”

Unseen64 also posted several clips of things such as cut creatures:

For plenty more on Metroid Prime’s development, head on over to Unseen64.

In a new press release, Atlus provides plenty of information about the downloadable content in Devil Survivor 2: Record Breaker.

All DLC in the game come in the form of a Free Battle, and if you’re successful, your party will reap the benefits. However, each battle except the Beginner’s Brawl scale incrementally with your protagonist’s level. This means that obtaining the rewards won’t be so easy.

Here’s what you should know about the “FreeLC”, which will be permanently free:

Beginner’s Brawl — This is the one Free Battle that won’t scale with level, so make sure to tackle it early on. The enemies are a little on the weak side, but can still pack a punch if you’re not careful. Defeating them will earn you some quick Macca (demonic currency) to blow at the Demon Auction and get your team started off right.

Lost Demon Rescue — A persuadable demon is caught in the middle of two hordes. If you can protect the demon and survive the onslaught, the demon will join your party! Use it to bolster your ranks or keep it for fusion fodder. (Not to mention that some of the demons you’re up against have useful skills to crack!)

Next up is paid content. All of the content below is priced at 99 cents (CA$1.49):

Macca Makes an Escape — This battle poses a chase scenario. Demons are fleeing with their pockets stuffed with Macca, and it will be up to the player to run them down and beat the payout out of them. The demons are carrying three times the usual amount of Macca, and even though they’re fleeing, they’ll put up a good fight if you catch them.

All Skills Must Go! — Scattered around the battlefield are memory sticks loaded with powerful skills for your party. But the demons around have their eyes on them too, and will try and abscond with the memory sticks. This is one situation when you’re going to want to make sure to use non-combat skills that slow down enemies and/or speed up your party, because nothing is as infuriating as watching a Moh Shuvuu fly off with a powerful healing skill.

Let the Demons Grow — This is an old-fashioned free-for-all battle. These demons are loaded with extra experience, so systematically pick them off to reap EXP rewards and level your entire party.

Addonetarium — This battle is for higher-level characters, but is hugely beneficial towards the middle of the game when you can start implementing add-ons to your fusion. Basically, the add-ons give the fused demon a specific bonus, and can mean the difference between an average demon and all-powerful killing machine.

Finally, here’s the DLC launch schedule:

May 5 – Game launch, Beginner’s Brawl, Macca Makes an Escape!
May 12 – All Skills Must Go!, Lost Demon Rescue, Let the Demons Grow
May 19 – Addonetarium

Fans can also look forward to SpotPass content that will be sent out over the same period. Players will be able to obtain new demons to fuse as well as party skills to use in battle.

Source: Atlus PR

IGN has a few more videos of next week’s Mario Kart 8 DLC. As usual, we’ve posted them below. We’ve shared a ton of DLC videos at this point, so this will probably be the last post with footage for awhile!


Nintendo didn’t provide a whole lot of details about today’s Smash Bros. Wii U/3DS update. In terms of balancing, it was only said that adjustments were made “for a more pleasant gaming experience.”

Even though Nintendo is keeping quiet, fans are certainly not. There’s already quite a few details out there about balance changes in particular. If you’re interested in learning about all of the modifications uncovered thus far, read on below.

Confirmed Changes

Engine

A + B together produces smash attacks
Tilting the analog stick + smash stick together no longer produces tilts, but rather smash attacks.
Lylat Cruise edges (including Omega) changed to “slope” recoveries

Diddy Kong
Up Air Damage 8% -> 6% [KB reductions?]
Forward Air Damage 12/10% -> 10/8%
Up Throw 10% -> 8%
Down Throw 7% -> 6%

Sheik
Bair 10% -> 7%

Capcom has four more Mega Man titles planned for the Wii U Virtual Console as part of “Mega May 2015”. They are as follows:

Mega Man & Bass
Mega Man Battle Network 3 Blue/White
Mega Man Zero 2
Mega Man Battle Network 4 Red Sun / Blue Moon

Each one of these titles is slated for May, but fans can vote on which game they want to see first. Participate in the poll here. According to Capcom, “the winner will appear on the first Thursday of the month, with the rest of the lineup releasing chronologically each week.”

Source


Manage Cookie Settings