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Inazuma Eleven GO Chrono Stones Thunderflash and Wildfire will receive a preorder bonus from select retailers in Italy.

The preorder bonus is currently being offered at seven different retailers in Italy. If you preorder the game with any of those retailers you will receive a “limited edition” Mark Evans headband.

The game launches on March 27 all across Europe.

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The official website for the next installment in Syn Sophia and Nintendo’s actually-really-good-I-swear series was today updated with some new information. Girls Mode 3: Kira Kira Code will feature 19,000 different items of clothing and accessories, including special items that are unlocked by using amiibo. The game will support all amiibo, however it seems that only the figures for Mario, Peach, Yoshi and Kirby will give out special “character items” like the stylish Mario hat pictured above. I for one am disappointed at the lack of Donkey Kong’s tie and King Dedede’s regal robes.


Podcast Crew: Austin (Twitter), Jack (Twitter), Laura (Twitter)

Hello everyone! This is Satoru Iwata from Nintendo here to present to you Here’s a Podcast – Episode 112. As usual, this is an enhanced podcast, which means that– if your player supports it– you can skip chapters and look at images we reference right on your listening device, such as a smartphone or a tablet. Speaking of smartphones and tablets, I’d like to speak a little bit about a new partnership we’re forming with DeNa. Here are today’s podcast chapters:

Shenanigans

1. Intros, what to expect, and other things
2. GAME OF THE WEEK – Kirby’s Adventure

What we played

3. Jack and Austin’s bad fur day. (Conker’s Bad Fur Day)
4. Vacation slides with Laura.
5. Austin learns to love. (Sin & Punishment: Star Successor)
6. Jack finally digs into a new game. (Shovel Knight)
7. Title screen songs, and some other things. (Ace Combat: Assault Horizon Legacy+)

Shenanigans Redux

8. Earthbound farms endorsement.
9. Site Features.
10. Ace Combat Music Break
11. Book club begging.

Listener Mail

12. Does Mario Maker spell the end of NSMB? What’s the future of 2D Mario?
13. What do you think about Donkey Kong Country?
14. Games that surprised us with how good they were.
15. Game endings, and other ramblings.
16. Our Kirby recommendations.
17. Do we want a stylus-controlled Zelda on Wii U?

Final Shenanigans

18. Kirby’s Adventure Quiz!


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Wii U eShop

This week’s Wii U eShop charts are as follows:

Software

1. Mario vs. Donkey Kong: Tipping Stars
2. Donkey Kong Country
3. Donkey Kong Country 2
4. Super Mario World
5. EarthBound
6. Mario Party 10
7. Donkey Kong Country 3
8. Super Mario Bros. 3
9. Mighty Switch Force! Hyper Drive Edition
10. Super Metroid
11. Mighty Switch Force! 2
12. NES Remix
13. Yoshi’s Island: Super Mario Advance 3
14. Super Mario Bros.
15. Kirby and the Rainbow Curse
16. Zelda: A Link to the Past
17. Golden Sun
18. OlliOlli
19. Super Smash Bros. for Wii U
20. Zelda: The Wind Waker HD

Videos

1. Mario Party 10 amiibo Party Commercial
2. Mario Party 10 E3 2014 Trailer
3. Mario Party 10 Bowser Party TV Commercial
4. Mario vs. Donkey Kong: Tipping Stars E3 2014 Video
5. Mario vs. Donkey Kong: Tipping Stars Launch Trailer
6. Trine Enchanted Edition Trailer
7. Donkey Kong Swings onto the Virtual Console Trailer
8. Yoshi’s Woolly World E3 2014 Trailer
9. Mario vs. Donkey Kong: Tipping Stars Gameplay Trailer
10. Kirby and the Rainbow Curse Commercial
11. New 3DS XL Trailer
12. Splatoon Single Player Campaign Trailer
13. Nintendo Treehouse Live @ E3 2014 – Day 2: Mario Party 10
14. Nintendo Treehouse Live @ E3 2014 – Mario vs. Donkey Kong
15. Nintendo Minute – Kirby and the Rainbow Curse Let’s Clay
16. Mario vs. Donkey Kong: Tipping Stars Level Creation
17. Great Games to Buy with eShop Cards
18. Kirby and the Rainbow Curse Accolades Trailer
19. Hyrule Warriors amiibo Trailer
20. Dr. Luigi Trailer

Source: Wii U eShop

More:

This week’s video additions to the Wii U/3DS eShops are as follows:

Wii U

Nintendo Minute – Indie Developer Battle Royale
Pentapuzzle Trailer
Etrian Mystery Dungeon – Sovereign
amiibo TV Commercial
Fossil Fighters: Frontier Commercial
Hyrule Warriors – Boss Pack Trailer

3DS

Nintendo Minute – Indie Developer Battle Royale
Navy Commander Trailer
Etrian Mystery Dungeon – Sovereign
amiibo TV Commercial
Fossil Fighters: Frontier Commercial
Hyrule Warriors – Boss Pack Trailer

Source: Wii U/3DS eShops

A new podcast from SegaNerds contains an interview with Sonic Boom: Rise of Lyric producer Stephen Frost. You can listen to it in full here, though Sonic Stadium has rounded up some of the more interesting bits.

Frost touched on Sonic Boom’s development, and a few other topics as well. Here’s the full summary:

  • Suggestion that Sonic had to re-invent itself because the fanbase was getting smaller. Cites Call of Duty as an example/comparison.
  • Boom was made to appeal to non Sonic fans. — This is stated multiple times.
  • Suggestion that people/retailers are bored of Classic – Dreamcast era Sonic. States you can only do so much with these eras/characters. He does go on to suggest this is from a retailer standpoint.
  • Claims multiple times that Boom (franchise) is a big success.
  • Admits Boom (franchise) could have been better.
  • “Could the games have been better… yes, any game can be made better.”
  • Suggestion that part of the reason why Boom (game) isn’t that good is because the team didn’t know what Sonic was about/lack of experience.
  • “In focus tests, we heard all the time, people were sick of speed, Sonic was too fast, they wanted to slow down.”
  • “People really liked the Co-Op” — Hopes Sonic Team will do that in the future.
  • “The biggest mistake in Boom (game) was adding too many features to it.
  • “It was too much to ask of the/any development team” — In terms of different characters, combat, features etc.
  • “I was tasked (by Sega) with creating an experience that appeals to an audience which doesn’t play Sonic.”
  • “If I could do it again, I would remove features and speed would be the main focus from the start.”
  • “Speed was shelved because we were under the impression people didn’t want it.”
  • “Speed is always a Sonic thing, we didn’t focus on that.”
  • “The goal of Boom was to reach new people.”
  • “As a branch of Sonic, Boom is a success in many ways.”
  • Suggests that due to how much content you need to make for a Sonic alone game, it’s too much work. You need additional characters to spread the burden of content.
  • “Multiple characters resonate well with people”
  • “Solo Sonic games, I don’t know how long that can last there isn’t enough variety to sustain it.”
  • “The future of Sonic games needs to be Co-Op, it worked really well in Sonic Boom, community and online play, that sustains it.”
  • Say’s he’d love to see a Sonic level design game.
  • “In general, you need to do multiplayer and add online multiplayer aspects, that will sustain and keep the franchise alive.”
  • Says that the reason for the change in release date was likely a number of reasons, cartoon air date, Nintendo release dates, Sega release dates.
  • When the decision was made to change Boom’s release date, Sega did not know when Smash was coming out.

Source

Monolith Soft updated the Japanese Xenoblade Chronicles X website with new screenshots and art. You can find the full set above.

Thanks to Kobe C for the tip.

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