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Shin Megami Tensei IV Final producer – origins, improvements, trying to make the top 3DS RPG

Posted on October 6, 2015 by (@NE_Brian) in 3DS, News

This week’s issue of Famitsu shares the first details about Shin Megami Tensei IV Final. Additionally, the magazine contains an interview with producer Kazuyuki Yamai.

Yamai first talked about how the project came to be:

“We were wondering if there was anything we could do that’s characteristic of Maniax [makers of the enhanced version of Nocturne with Dante, and also Shin Megami Tensei IV] and as we investigated on what could be done, we realized that we just wanted to make a completely new title, and the development started there. ‘Let’s use this occasion to make everything clear’ – those are the thoughts that went into this title, and that’s why we put ‘Final’ in it.”

There are two major points for Shin Megami Tensei IV Final. The first is the necessary “reality” that shows mankind at their limited state while the other is having players step into its ambiguously told story. The latter is because it’ll be a simple RPG in terms of gameplay. The theme is about “should I bond with, or kill them all?”

Next, here’s what Yamai said about Navarre appearing and improvements:

“We wanted to see him in again, and we expect that he’ll be able to expand on the drama, so we decided to have him make a reappearance.”

“We’ve looked through plenty of fan feedback from Shin Megami Tensei IV, and implemented all the improvements possible. Everything from key input to conversing with demons has been either revamped or improved.”

And some final words from Yamai:

“we’ve been focusing on every nook and cranny to work on our goal of making it the number one RPG for the 3DS. And the game will also have content that will make it enjoyable without any problems for even those that have yet to play Shin Megami Tensei IV.”

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