Sonic Boom: Rise of Lyric producer reflects on the game

Posted under News, Wii U
March 18, 2015 by (@NE_Brian)
sonicboom

A new podcast from SegaNerds contains an interview with Sonic Boom: Rise of Lyric producer Stephen Frost. You can listen to it in full here, though Sonic Stadium has rounded up some of the more interesting bits.

Frost touched on Sonic Boom’s development, and a few other topics as well. Here’s the full summary:

  • Suggestion that Sonic had to re-invent itself because the fanbase was getting smaller. Cites Call of Duty as an example/comparison.
  • Boom was made to appeal to non Sonic fans. — This is stated multiple times.
  • Suggestion that people/retailers are bored of Classic – Dreamcast era Sonic. States you can only do so much with these eras/characters. He does go on to suggest this is from a retailer standpoint.
  • Claims multiple times that Boom (franchise) is a big success.
  • Admits Boom (franchise) could have been better.
  • “Could the games have been better… yes, any game can be made better.”
  • Suggestion that part of the reason why Boom (game) isn’t that good is because the team didn’t know what Sonic was about/lack of experience.
  • “In focus tests, we heard all the time, people were sick of speed, Sonic was too fast, they wanted to slow down.”
  • “People really liked the Co-Op” — Hopes Sonic Team will do that in the future.
  • “The biggest mistake in Boom (game) was adding too many features to it.
  • “It was too much to ask of the/any development team” — In terms of different characters, combat, features etc.
  • “I was tasked (by Sega) with creating an experience that appeals to an audience which doesn’t play Sonic.”
  • “If I could do it again, I would remove features and speed would be the main focus from the start.”
  • “Speed was shelved because we were under the impression people didn’t want it.”
  • “Speed is always a Sonic thing, we didn’t focus on that.”
  • “The goal of Boom was to reach new people.”
  • “As a branch of Sonic, Boom is a success in many ways.”
  • Suggests that due to how much content you need to make for a Sonic alone game, it’s too much work. You need additional characters to spread the burden of content.
  • “Multiple characters resonate well with people”
  • “Solo Sonic games, I don’t know how long that can last there isn’t enough variety to sustain it.”
  • “The future of Sonic games needs to be Co-Op, it worked really well in Sonic Boom, community and online play, that sustains it.”
  • Say’s he’d love to see a Sonic level design game.
  • “In general, you need to do multiplayer and add online multiplayer aspects, that will sustain and keep the franchise alive.”
  • Says that the reason for the change in release date was likely a number of reasons, cartoon air date, Nintendo release dates, Sega release dates.
  • When the decision was made to change Boom’s release date, Sega did not know when Smash was coming out.

Source



  • Egit-kun

    “Suggestion that people/retailers are bored of Classic – Dreamcast era Sonic. States you can only do so much with these eras/characters.”

    Sonic Adventure 3.

    • AquaBat

      That’s called Sonic ’06, and it was just as bad as Boom.

      • Egit-kun

        No, Sonic ’06 was meant to be a reboot. A failed one yes, but a reboot nonetheless.

    • Andy24

      If 3D Sonic games have proven anything is that their design choices belong to the days of early 3D gaming when cameras were extremely annoying and devs were figuring out control schemes. The adventure series was simply a symptom of an already flawed franchise.

  • Zugdar

    Who put this guy in charge? This seems like the most misguided attempt at a Sonic game in years.

    • Thomas_NE

      Really weird to imagine these guys got paid for it.

    • ronin4life

      He also contradicts himself several times…

  • LazerTurkey

    “Too many features” is exactly right. We want a simple, straight forward, classic style Sonic years. They’ve been getting it wrong for years… I really don’t understand why.

  • Kenshin0011

    The main problems were the glitches and unrealized gameplay. Other than that I thought the concept was cool.

    • Melatelo

      I agree. I was all for the concept. Problem was it wasn’t executed well at all and what came out instead was a rushed and buggy game.

  • Chidori Trap

    Claims multiple times that Boom (franchise) is a big success.”’

    I love Sonic Boom. I hope Sega already have a project for Boom 2

  • Spencer Manigat

    Saying that Sonic is about speed is like saying that Dark Souls is about difficulty. Speed/difficulty is the tool used to craft an experience. It’s not, and never was, the end goal.

    Saying that you’d go back and make a game where “speed would be the main focus” is completely missing the point. Not to mention the comments on co-op. This guy doesn’t belong anywhere near Sonic.

  • Vigilante_blade

    Speed itself isn’t quite necessary, but the game must “feel” fast for a classic Sonic experience.

    Mind you, I am not a big fan of this series, but from my understanding, they had unrealistic projections and the game was rushed and unfocused.

  • Justin McQuillen

    “In focus tests, we heard all the time, people were sick of speed, Sonic was too fast, they wanted to slow down.”

    WHO THE HECK ARE YOU GUYS TESTING.

    • Vigilante_blade

      To be fair, many did and still say this. I think people just want them to make a game that works, even if it slows the game down. People say they want a fast Sonic game. I think what they mean is that they want a Sonic game with good flow. Being able to run accross a level unimpeded if one has skill and never stop, I think that’s what people have in mind. Unfortunately, they have misinterpreted it to consummers wanting something completely different.

      • Justin McQuillen

        Every Sonic fan I have ever met and spoke with had one unanimous wish: for a Sonic game where you play only as Sonic and for him to run fast. Slowing Sonic down is probably the worst game design choice I have ever heard of. It makes Zombies mode seem like sound design.
        It’s just an excuse so they don’t have to actually put in the work to make a precise, fast-paced game. They are just throwing out excuses and telling us “we did it because it’s what you wanted”. Well creating artificial demand is one thing, but you’re never going to meet a conscious group of people who believes “Sonic would be funner if he didn’t run so fast”.

        • Vigilante_blade

          It depends, it’s all about “how fast”. There is a point where he would be too fast to control reliably. For example, if things come into view too late for you to humanly react, then it is too fast.

          I’m only playing devil’s advocate here, but I don’t think speed has much to do with why Sonic is essentially irrelevant.

          Design choices beyond speed like poor level design (especially later series games), glitches, lack of proper direction, unlikable characters, etc…

          I feel that the Sonic series needs to take a rest. I’m not saying they should stop making them altogether, but it needs to go back tot he drawing board. They need to realize what people liked and what they disliked.

          Speed has never been the “true” selling point of Sonic before, really. Sonic runs slower than Mario or Donkey Kong technically, but the game gives a better “feel” of speed.

          2D Sonic games don’t feel fast because Sonic actually runs fast. They feel fast because of level design. They are designed with speed-runs with a flow that doesn’t get interrupted when the gameplay is good in mind.

          • MagcargoMan

            “Speed has never been the “true” selling point of Sonic before, really.”

            Speed is entirely what Sonic’s main draw in comparison to other platformers is. There’s plenty of commercials for Sonic where being a faster-paced game was a selling point, going all the way back to the first game where Sonic being a faster game was part of one of their “Genesis Does What Nintendon’t” commercials.

          • Vigilante_blade

            This isn’t what I’m driving at at all. I’m saying that Sonic is technically slower than a lot of platforming heroes. Donkey Kong Country and Super Mario Bros have characters that run faster tecnically. However, Sonic feels faster because it can be played in a way that is not interrupted.

            The flow is what makes Sonic feels fast, not his actual runing speed. His “speed” is the result of level design. A skille dplayer doesn’t have to stop as much.

          • IndigoRift

            I’m confused on that one. Any videos or other data demonstrating that DK is faster than Sonic? I realize there’s latent camera tricks and level design elements in the classic Sonic titles that contribute to the ‘illusion’ of speed. But given the speed cap attributes in his games that pertain strictly to the character himself and not necessarily the illusion of speed, I find it hard to believe that Sonic doesn’t flat out dust Mario and especially DK. Refer to HDL’s speedrun video:

            starting at around 3:25 if the time stamp doesn’t work. I don’t know any stats when it comes to Mario and DKC games, but that video has got pretty substantial info that alludes to Sonic’s speed capability. I don’t know what criteria you’re using to say that DK and Mario are faster, but is this including unrealistic scenarios too (like a scenario were DK accelerates by rolling through infinite enemies)? If that’s the case, then at best, Mario and DK can only match Sonic instead of surpass him, given that Sonic has a scenario where he can infinitely gain speed, according to the video there.

          • Vigilante_blade

            I used this honestly. https://www.youtube.com/watch?v=ze_uxxFJTvE

            I think that Sonic could get infinite speed may be attributable to a glitch, potentially. Albeit I can see where you’re driving at and it’s not unreasonable to take this position.

          • IndigoRift

            Uhh. Watching that, I was so distracted by the delivery, the jabs, and the miscellaneous info thrown in between that I didn’t know what to retain and what to ignore. Gonna hard to respond to that, but I’ll say this:

            From the sound of it, he limited his premise as a means to uh…’literally’ measure the two and their speeds. Sonic games each have different physics and elements which contribute to momentum. In that comparison, there’s nothing taking into account how he accelerates in his other games, which is fine for his particular comparison. It kind of went astray for me because his premise was attached to real-world scales of measurement and examples. Had it pertained to strictly in-game numbers, I could follow more closely, but yeah, I got lost pretty quick. The demeanor was extremely distracting. Not trying to discredit your source, but his premise definitely gets in the way of me comprehending the nature of his comparison.

            The way I see it, I would rather take each game and view each character at their top speed. That top speed can be achieved by any in-game means necessary sans 3rd party intervention that would alter the original games. From there, I would measure how many pixels per second they travel at their respective top speeds and crown a winner like that. In the ideal scenario for Sonic, I would find it extremely difficult for Mario and DK to surpass Sonic’s speed while he’s rolling downhill at Chemical Plant Zone or something similar.

          • Justin McQuillen

            I have thought about this a bit, and I believe SEGA has all of the tools to design fast paced games. One superb example of this is the fact that SEGA handled development of F-ZERO GX, which is certainly the most fast-paced game I have ever played, with tight controls and excellent sense of speed. In fact, basically all of my favorite fast-paced games were made by SEGA. Crazy Taxi comes to mind.

            The whole idea where it’s too difficult to make a fast paced game and keep the level design balanced without the player losing control and running into things is pretty much how game designers thought before Sonic the Hedgehog hit the scene, and that’s exactly what I expect out of Sonic: a game where the character moves faster than I ever expected to be controllable.

  • https://www.youtube.com/channel/UC2DNJJD5IuoCKJ4z-wv1TOA Joey

    This guy is so full of garbage.

  • MagcargoMan

    “In focus tests, we heard all the time, people were sick of speed, Sonic was too fast, they wanted to slow down.”

    “Boom was made to appeal to non Sonic fans. — This is stated multiple times.”

    You really shouldn’t be aiming a Sonic game at people who find it “too fast”…

  • Michael Cortorreal

    I am fine with all he stated…but only one thing.
    “We didn’t know Sonic/lacked experience”
    How were you put in charge then!? If you don’t know the character and just pkay th games for the sake of playing them, you won’t deliver since you dont understand the character at all.

    Now…you say “if I have to do it again, speed would be the main focus from the start” this only shows your lack of knowledge over the concept of Sonic.
    It is fast paced indeed, but Sonic is more about dynamic movements and how you work the camera angles (Sonic Adventure 2 being the prime on that regard).

    I might sound harsh, but hopefully this person won’t get another chance with Sonic, he was clueless from the start as what to do, he was unexperienced and thats fine you gotta start off somewhere, but man at least show you put more effort into the concepts before making the game.

  • shaw98

    This guy is living in his own bubble.

  • windstar

    When you see his passive attitude about the damage he’s caused and even lauding the most sub-standard of features, it makes you feel a lot less sorry for him that he got fired. Hopefully he finds a new company crazy enough to hire him. With “destroying a big chunk of a company” on his resume, he’ll be lucky if they let him make coffee for the developers.

  • Andy24

    Shocker, yet another unfocused Sonic game… Instead of trying to do like 5 gameplay styles focus on one even if the game is going to be shorter and cheaper, it will be better.

  • Kokusho

    Everything wrong about video game developpement is listed right there. No wonder it didn’t turn so well…

    The guy doesn’t even seem to know what he wanted to make.

  • Josh

    This guy is literally delusional.