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Sonic Boom – some “surprises” in store for 3DS version, connects with Wii U game, more

Posted on March 17, 2014 by (@NE_Brian) in 3DS, News, Wii U

Sonic Stadium has put up a new interview with SEGA’s Stephen Frost and Kellie Parker. There are a number of highlights, including some teases for the game’s 3DS version.

We’ve picked out a few choice excerpts below. You’ll find the full interview over at Sonic Stadium.

On who exactly is working on Sonic Boom…

SF: Well, I would like to be respectful of all the team members and not mention them by name, but there is definitely a lot of talent at Big Red Button. We’ll be sure to put as many of them in the spotlight as possible as we get further along with the project. However, at a management level, we have folks who have worked on such franchises as Crash Bandicoot, Jak & Daxter, Uncharted, True Crime, Shrek, God of War, PlayStation All-Stars Battle Royale, Ghostbusters and Simpsons, to name a few.

On the 3DS version…

SF: At this time, we aren’t talking about the 3DS version of the game. You are correct that Sanzaru were responsible for the most recent Sly Cooper title and I’m sure they will bring all their experience from that project over to Sonic Boom. All I can really say right now is that the 3DS game is its own experience with a separate storyline from the Wii U version. We have a few surprises to announce in relation to the 3DS game, but you’ll just have to wait and see what they are.

SF: The 3DS game will have some connectivity with the Wii U but details of that have not yet been announced.

On the amount of 2D gameplay…

SF: As with most Sonic titles, where there is generally a mix of 3-D and 2-D-based gameplay. Sonic Boom will be no different. Given the focus on exploration of this new world for Sonic, we generally wanted to focus on 3-D. However, given our desire to deliver a “familiar but new” experience, you can bet that elements like the 2-D-based gameplay will certainly show up, but maybe with a few twists.

On whether or not there will be any humans in the game/show…

SF: We want this world to be a living, breathing place to explore and that wouldn’t be possible if it was completely deserted.

On the character abilities…

SF: While we have not yet revealed all the character-based abilities, what you have seen in the announcement trailer does reflect a decent number of them. We definitely want to include as many classic abilities and attacks for each of the main characters, as possible, but some of them would not be useful or work properly in the game we are building. I feel, though, that there will be enough in there for fans to appreciate, along with several new abilities that will add to the overall game experience in Sonic Boom.

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