Splatoon 2 devs on Salmon Run's difficulty, sharing art and messages, Splatfests, launch content, voice chat, music, more - Nintendo Everything

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Splatoon 2 devs on Salmon Run’s difficulty, sharing art and messages, Splatfests, launch content, voice chat, music, more

Posted on June 18, 2017 by (@NE_Brian) in News, Switch

Today, Game Informer put up a lengthy interview with Splatoon 2 producer Hisashi Nogami and lead programmer Shintaro Sato. Plenty was discussed here, including Salmon Run, letting players share art and messages, Splatfests, how much content will be available at launch, why voice chat is limited to friends / other familiar people, and music. There were other topics sprinkled in as well.

We’ve rounded up some of the noteworthy comments from Nogami and Sato below. You can read the full interview on Game Informer here.

On Salmon Run’s difficulty…

Nogami: Here on the showfloor, we’re showing off the local version of Salmon Run with having four players together in that physical space, but we also have the online version of Salmon Run in the game. That will not be available to you when you first start the game; you’ll need to get some experience in multiplayer first before accessing it. You start off the game with a quick tutorial, then you make your way into multiplayer to continue your learning there. Once you’ve raised your level up to level 4, online Salmon Run will be available. Rather than a tutorial, we think of that first multiplayer experience as more of a warming up period.

After you’ve gone through this warming up period in multiplayer, in the online period of Salmon Run as well – you’re being hired by Grizzco Industries in the online version as like a part-time job – so you have to go through your worker training once you enter the online version of Salmon Run. I think it is true what you said, but multiplayer and single-player sort of serve as training grounds for players where you can build your skills. Salmon Run does sort of require a base-level of competence and knowledge about that game. That’s true.

Salmon Run is really for players wanting to set their sights a bit higher – players who have enjoyed some of the cooperative aspects of multiplayer, which does certainly involve a team effort, and want to take that cooperation to the next level in dedicated sort of cooperative mode. That said, for multiplayer, it doesn’t take that long to raise your level up to level 4 in multiplayer, meaning the mode will be available relatively quickly. Also, unlike real-world job training where they really put you through your paces, the learning curve of the introductory period of online Salmon Run is not actually that steep. Once you’ve passed through that, players can, according to their skill levels and desires, can raise the difficulty on their own, bit by bit.

Another point about the job training period of online Salmon Run is that there are these boss Salmonids. There are seven of them in total, and in that job training period, you’re shown tips and strategies for taking down all of them. The goal is not to just throw players into the fire of Salmon Run right away and come up with strategies for these newly appearing enemies on the fly, but instead to teach those strategies for taking down those boss Salmonids first, and then when they have that shared knowledge to put them into the mode.

On whether there will be a way to share messages like with Miiverse in the first Splatoon…

Nogami: As you pointed out, while we don’t have Miiverse on the Nintendo Switch, we have made sure to allow players in the same way to post artwork on the ground and walls, or messages to other players. So I think players will be able to continue communicating in an indirect fashion and seeing what players from around the Splatoon 2 community are thinking.

On Splatfests…

Nogami: First of all, we are definitely planning to continue Splatfest in Splatoon 2. As I mentioned with the players posting messages and artwork in the plaza, Splatfest is a way that we feel that by creating that festival atmosphere, we’re able to create a sense of unity or an indirect way of communicating that they are participating and sharing the same type of event. You can rest assured that while we’ll give you more detailed information later on what that may look like, we will be decorating the Inkopolis Square in a party and festive way.

On the amount of content at launch…

Sato: We haven’t announced that yet. We haven’t spoken about the number of stages concretely, but what we can say is that at launch, Splatoon 2 will have more stages available for multiplayer than Splatoon 1 did at launch. Also, with Splatoon 1, we did a process of continually updating the game after its release. We plan to continue that pattern with Splatoon 2 and by the time we finish the updates for Splatoon 2, the number of multiplayer stages will be greater than that of the multiplayer stages released for Splatoon 1.

On why voice chat is limited to friends and other close players…

Nogami: First off, I think it’s appropriate to say that we think that voice chat is a type of communication that’s not necessarily required for players to enjoy the game. At its core in the multiplayer gameplay, we think the most important thing is to be constantly paying attention to the conditions on the ground in the stage you’re playing and to think about what your teammates are doing and what might the opponents be doing. That’s sort of a core gameplay element.

But, it’s true that in the development of its community, there have appeared a number of high-level players and players who want to take the game more seriously. For players like that who want to take their communication and coordination to the next level, we wanted to answer their expectations by including something like voice chat.

It’s also natural that talking to your friends is fun. So even for the players who are seriously minded, we’ve realized that being able to share the experience via voice chat is fun and we wanted to make that possible for them. We wanted to include voice chat as an option for voice chat in Splatoon 2 without giving people the feeling that you need voice chat in order to play Splatoon 2.

On Cap’n Cuttlefish…

Nogami While it’s not out of the question that sometime in the future he may make an appearance, we’ve received reports that he is seeing the sights and traveling around the world of Splatoon at the moment. Just to make sure there is no misunderstanding, he is still alive.

On using the Mario amiibo to get a Mario hat for your Inkling…

Nogami: It is true, after all, that in the world of Splatoon 2, this is a world where the human civilization has fallen away and it’s been 12,000 years of evolution since that time. It could be that if someone were to uncover or excavate a hat like [Mario’s] that it may be possible. We can’t cancel out that possibility entirely. It’s also worth mentioning that you can use the Splatoon 1 Amiibo in Splatoon 2.

On the biggest lesson learned from developing Splatoon 1 that they’re bringing into Splatoon 2…

Nogami: It’s a feature of Splatoon 1’s development that after we released the game on a disc, that wasn’t the end. We had this plan for continuing the series of updates and we would keep our eye on the community and what they were saying occasionally adjust our plans as necessary based on what we were seeing in the community. Some of those examples of that were adjustments to weapons-balancing or stage features, but also in the types of reactions that we saw in Splatfests and Splatfest themes we should create going forward.

Sato: In our work as developers up until now, we really had to work our best to try and imagine everything that players could want from a particular game and try to put all of that into the game and release it into the world and sit back and watch to see if we hit the mark or if we missed with those expectations.

Nogami: It was really a new experience for us to first take an action in creating a game, then see the player’s reaction and be able to respond to it. That experience over the course of Splatoon 1 was really beneficial for us as developers in continuing to create the content and we want to take the learnings from that forward into Splatoon 2.

On the music…

Nogami: The music of Splatoon is another example of the trends that have continued to change in this two-year span of time we’ve seen, so we plan on filling Splatoon 2 with a lot of new types of music. And you will also find some new music that has been remixed in a traditional way and we hope you look forward to that as well.

Leave a Reply

  • Indielink

    I’ve seen people say elsewhere that Salmon Run is going to be a rotating game mode, but this interview makes it sound like it will be something totally separate from the regular game queue.

    • Carlos

      I’ve heard that also, but haven’t heard any confirmation anywhere. Maybe it’s just people jumping to conclusions.

  • chancetime

    “We have made sure to allow players in the same way to post artwork on the ground and walls, or messages to other players.”

    Awesome. Not a huge feature but it was pretty memorable!

  • Captain N

    Played Splatoon 2 at E3…my group won in competitive play and we won Splatoon 2 hats and a pin. Salmon run was a good side game in which you collect golden eggs and put them in a basket. It goes from 3 eggs to 5,in three run throughs.The demo I played had four of us in local play doing the run. You get the eggs by defeating the bosses who show up.

  • I assume there is no local (same Console) multiplayer in Splatoon 2… please correct me if I’m wrong

  • Lily Schultz

    “We have made sure to allow players in the same way to post artwork on the ground and walls, or messages to other players.”

    I’m so happy that feature is returning!! As a hobbyist artist, I really loved drawing and sharing my artwork as well as seeing what other people had created in Splatoon 1! It really added a lot of life to the plaza!

    However, I’m slightly concerned that it would be difficult to draw with the Switch’s touchscreen and no stylus. I’ve tried using a 3DS stylus but it doesn’t work. But perhaps Nintendo might come out with a stylus designed for the Switch in the future! You never know!

  • Francesco Gentile

    Really waiting a lot for this!! And it seems they’re improving on a lot of things!!

  • That’s the basic answer with voice chat. I like it.

    I am so glad about the multiplayer! There’s gonna be quite a bit of stages then~.

    I’m just so excited for the game. ^o^

  • BooDestroyer

    Why in the hell didn’t they try to ask to clear up any misunderstandings or controversy surrounding Callie?

    Was she just brainwashed by the Octarians or actually THAT upset about losing the Splatfest? It better be the former; the stories made this much clear anyway. There’s no way Nintendo would make it look like it was all OUR fault, especially given that Splatfests are now returning. So now what?

    And will scanning her amiibo let you beat single-player mode instantly or what?

    • Supporter

      I’m pretty sure they don’t want to spoil the story regarding Callie in single player mode.

      • BooDestroyer

        It just doesn’t make sense for them to suddenly go from “Thanks for all the Splatfests, everyone!” to “Look what you fools did to Callie!” at the drop of a hat.

        They congratulate and thank us for participating in them, but then they treat us like idiots for it now? Doesn’t seem right at all.

        Besides, how exactly do they both bring back Splatfests AND insult our intelligence with this story?

        • Supporter

          We’ll see what happens. I’m not concerned about it.

          • BooDestroyer

            Once you get the game when it’s out, be sure to scan the Callie amiibo and see what happens.

            Besides, there’s still a lot more things we don’t know about this game. We might get more in a Splatoon 2 Direct any day now.

          • Supporter

            I don’t have a Switch or a Callie amiibo. I expect other people will do that and post it online.

          • BooDestroyer

            Oh, I see.

            But still, the way the story is set up this time is kind of an act of trolling on Nintendo’s part.

Related Game Info


Platform: SWITCH
Genre: ACTIONTHIRD-PERSON SHOOTER
Publisher: Nintendo
Developer: Nintendo
Release date: July 21, 2017
OWN IT: 6 [I own this game]
BEAT IT: 2 [I beat this game]
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