Splatoon 2: Patch 2.2.0 releasing next week, includes several balance changes - Nintendo Everything

Submit a news tip



Splatoon 2: Patch 2.2.0 releasing next week, includes several balance changes

Posted on January 12, 2018 by (@OnePunchMaz) in News, Switch

Nintendo has announced that patch 2.2.0 for Splatoon 2 will be released next week, on January 17th at 10 AM JST. This will be a fairly major balance update with changes to a lot of weapons. Fans have kindly translated the patch notes, which we’ve put below. We will inform you once Nintendo publishes the official English patch notes.

MAIN WEAPON PERFORMANCE

Splattershot Jr. / Custom Splattershot Jr.

  • Now paints at the feet easier

Dynamo Roller / Gold Dynamo Roller

  • Maximum damage of horizontal swing and vertical swing: 150.0 → 180.0
    • The distance of damage from a horizontal swing increased by about 21%. Does not affect distance where damage is over 100.0.
    • The distance of damage from a vertical swing increased by about 11%. Does not affect distance where damage is over 100.0.

Flingza Roller / Foil Flingza Roller

  • Widened the painting radius of the vertical swing.
  • The distance of damage from a vertical swing above 100.0 damage increased by about 11% and extended the distance of damage that can do above 50.0 by about 13%.

Inkbrush / Inkbrush Nouveau

  • Increased movement speed while swinging the brush by 67%.

Classic Squiffer

  • Increased charging speed while in the air by 100%.

Bamboozler 14 Mk I

  • Increased charging speed while in the air by 100%.

Goo Tuber

  • Increased the overall damage when not fully charged by about 63%. As a result, the damage of 100.0 or higher can be obtained at 71% charge now.
  • Reduced the velocity distance of the bullet just before a full charge by about 5%.

Slosher / Slosher Deco / Hero Slosher Replica

  • After shooting, the time of restricted movement is shortened by 4 frames.
  • Painting radius increased closer to the feet and slightly further.

Heavy Splatling / Heavy Splatling Deco / Hero Splatling Replica

  • Damage increased: 28.0 → 32.0

Dapple Dualies / Dapple Dualies Nouveau

  • Slightly expanded the hitbox calculation between bullets and players, making it easier to hit players.
  • Reduced ink consumption by about 17%.
  • Reduced dodge roll movement lag by 4 frames.

Splat Dualies / Enperry Splat Dualies

  • Slightly expanded the hitbox calculation between bullets and players, making it easier to hit players.
  • Reduced dodge roll movement lag by 4 frames.

Glooga Dualies

  • Slightly expanded the hitbox calculation between bullets and players, making it easier to hit players.
  • Reduced ink consumption by about 11%.
  • Reduced bullet shake just after shooting.

Dualie Squelchers

  • Slightly expanded the hitbox calculation between bullets and players, making it easier to hit players.

SUB WEAPON PERFORMANCE

Splat Bomb

  • Reduced blast radius of damage over 30.0 by 13%

Suction Bomb

  • Reduced blast radius of damage over 30.0 by 11%

Curling Bomb

  • Increased delay of ink recovery after using the bomb by 15 frames
  • Reduced blast radius of damage over 30.0 by 13%

SPECIAL WEAPON PERFORMANCE

Curling Bomb Launcher

  • Extended duration of the special by 40 frames.

Bubble Blower

  • It is now much easier to destroy a bubble when it is smaller.

MAIN WEAPON SPECIAL POINT GAUGE PERFORMANCE

  • .52 Gal: 190 → 180
  • Custom E-liter 4K: 180 → 170
  • Custom E-liter 4K Scope: 180 → 170
  • Dualie Squelchers: 190 → 180
  • Tenta Brella: 180 → 170
  • N-ZAP 85: 190 → 210
  • Forge Splattershot Pro: 180 → 200
  • Flingza Roller: 180 → 190
  • Foil Flingza Roller: 80 → 190

Source 1 Source 2

Leave a Reply

  • amak11

    None of these say “reduced swim speed effectiveness past 2 mains by 50%” The lag strats people are employing with it are annoying in league

  • Mr Ninty

    Hey Nintendoeverything,

    is it possible that you use for news bullitens that are long the ´read more´ button´more often?
    I often get annoyed to see lots of not interesting text and having to scroll past it on the mobile version. This post is not super long, but i just remembered it.

  • Kyoshilonehearted

    They made some splat rollers better….? Those things are already as brainless as possible, now they are stronger for no reason! Woooo…..

    • gurbeergill

      The rollers are always easy to take out though..at least in my experience. Just have to make sure your watching your back!

      • Kyoshilonehearted

        The problem I have is the flinging ability, that is what needs to be nerfed. I understand they want it to have some kind of decent combat capability, but most of the time, roller users just spam jump and shoot like crazy and they can get a ton of easy one hit kills because some of them have a ridiculous range. That is very lame. If they are doing the babby spam strategy, most weapons do not have the range to allow you to confront them without being in the instant kill zone. The Dualies have the dodge roll..That’s about the only real counter I can think of.

        • gurbeergill

          You know, I encountered a player last night who was spamming as you said. It was pretty annoying, and very hard to counter. I have a jacket that allows for stealth swimming, so as soon as I encounter someone spamming with a roller, I retreat, and hide in a corner or along a wall until the other guy is within range. It doesn’t always work though – especially if you don’t seem the other guy coming.
          I wish there were a mini-map. I use it to keep track of where the opponents are by their ink trails. But its annoying to have to open it up.

    • Derberker

      They made the crappy ones better. Who uses the dynamo

  • Liam Yoshimura

    will they someday release the Bamboozler 14 Mk III (thet one with burst bomb) maybe not, its too op

Related Game Info


Platform: SWITCH
Genre: ACTIONTHIRD-PERSON SHOOTER
Publisher: Nintendo
Developer: Nintendo
Release date: July 21, 2017
OWN IT: 20 [I own this game]
BEAT IT: 10 [I beat this game]
Buy now