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Splatoon 2 producer on first game’s success, drip-feed of information, Salmon Run mode

Posted on May 6, 2017 by (@NE_Brian) in News

This month’s issue of EDGE contains a number of comments from Splatoon 2 producer Hisashi Nogami. Nogami touched on the success of the first game, why Nintendo has been select in not revealing too much about this title, and the new Salmon Run mode. Read up on Nogami’s comments below.

On the first game’s success..

“We felt that one of the biggest reasons so many people played Splatoon was because even at a glance it looked like a lot of fun,” he tells us. “Even just watching over someone’s shoulder, looking at the screen while they play, you can tell what’s going on and know what you’ll need to do. It makes you want to reach out your hand and tell them to give you a turn.”

But of course, the real fun of Splatoon comes once you start. It makes you want to get better and to become a stronger player. I think that’s why so many players enjoyed the game.

“We’ve heard from people saying they’ve never been so engaged in a game since their childhood. We’ve even heard from parents who told us they started playing after seeing their child play and became hooked.”

On the relative lack of new Splatoon 2 information…

“We also don’t want to go ham-fistedly giving out new information only to cause confusion. Instead we’d like to introduce things one by one, once we’re in a position to be able to properly convey them. In this new game, players will again be able to enjoy seeing the game grow and expand over time, while having fun with the new weapons and special weapons as well as the new modes and play styles. There’s plenty of value even for people who had the last game.”

On the Salmon Run mode…

” … The higher the player’s skill level, the more difficult the missions they can challenge themselves to. The Inklings already work so well as action characters that we felt there was the possibility of further broadening Splatoon’s scope as an action game. We also wanted to add depth to the world that the Inklings inhabit. We developed Salmon Run with both of those aims in mind.”

Don’t forget that EDGE also spoke with the developers of ARMS. If you missed the team’s comments about the upcoming Switch game, you can find them here.

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