Terraria should launch for Switch at version 1.3, update won’t be on Wii U / 3DS
Terraria has a big update on the way. Version 1.3 adjusted existing elements, brought in new events such as Martian Madness and Slime Rain, new furniture and potions, and an Expert mode.
When Terraria makes its way to Switch, it should come with the new version. Also, due to various restrictions, the update will not be distributed on Wii U or 3DS.
Footage of Terraria 1.3 can be found in the video below.
Bloodstained: Ritual of the Night introduces Japanese voice cast
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 0 comments | 0 Likes
A new Bloodstained: Ritual of the Night development update has been published on the official Kickstarter page. In a post primarily handled by creator Koji Igarashi, the Japanese voice cast is introduced.
Voice actors for eight different characters are now known. Another actor is also named, but the character he plays is currently a secret. We’ll be hearing about him “soon”.
Here’s the full lowdown from Igarashi:
Inti Creates not involved with the main development of Bloodstained any longer
Posted on 3 months ago by Brian(@NE_Brian) in News, Switch | 16 Comments | 0 Likes
Inti Creates was originally involved with the primary development of Bloodstained: Ritual of the Night. That’s not the case any longer, however.
The Bloodstained confirmed on the game’s forums that Inti Creates left the main project last E3, though they’re still on board for the “prequel mini-game.” DICO has since taken over Inti Create’s role. ArtPlay is also still the main developer.
Here’s the update on Inti Creates and the overall development team:
Portal Knights: Gold Throne Edition listed for Switch
Posted on 3 months ago by Brian(@NE_Brian) in News, Switch | 0 comments | 0 Likes
505 Games will be bringing Portal Knights to Switch at some point. When it does happen, the system should be treated with a physical release.
GameFly is currently listing Portal Knights: Gold Throne Edition for Switch. Since this was already made available on other platforms, we should know what it includes. You can probably expect the following:
– Pioneer Pack and Gold Throne DLC
– Pioneer Pack DLC includes Black and White Flag/Banner, Helicopter Hat, Rainbow Cat Pet Skin
– Gold Throne DLC includes New Gold and Red Flag/Banner, Welders Mask, Throne with Gold Crystal Shards, Glow in the Dark Block Type (2 colors), Gold Cat Pet Skin, Rainbow World Island
Here’s a video for the Gold Throne Edition:
Igarashi says staggered content model being considered for Bloodstained, hasn’t started on Switch port
Posted on 3 months ago by Brian(@NE_Brian) in News, Switch | 57 Comments | 0 Likes
Despite what we heard last year, Bloodstained: Ritual of the Night may not opt for a staggered content model. If this is something the team decides to pursue, some features and content may come after the game’s launch.
That seemed like the plan back in 2016. However, creator Koji Igarashi has now said that a definitive decision has not been made. It’s something that’s being considered, and though the approach has certain benefits, “it’s something we’ll have to discuss later.”
Igarashi told Apptrigger:
Bloodstained: Ritual of the Night – E3 2017 Twitch stream footage
Posted on 4 months ago by Brian(@NE_Brian) in Switch, Videos | 2 Comments | 0 Likes
Bloodstained: Ritual of the Night was shown off during Twitch’s E3 2017 live stream a short while ago. Take a look at the recording below.
13 minutes of Bloodstained: Ritual of the Night footage
Posted on 4 months ago by Brian(@NE_Brian) in Switch, Videos | 3 Comments | 0 Likes
GamesBeat has posted a video with extensive gameplay from Bloodstained: Ritual of the Night. Get a look at 13 minutes of footage below.
Bloodstained: Ritual of the Night E3 2017 trailer
Posted on 4 months ago by Brian(@NE_Brian) in Switch, Videos | 16 Comments | 0 Likes
The official E3 2017 trailer is now live for Bloodstained: Ritual of the Night. View the game’s new trailer below.
Today’s trailer shows the new “Church” map and improved environments over earlier demos. We can also see added skills for Miriam including Spear Throw, Resist Holy and Optimizer, as she uses new weapons including her Whip, Rapier and Katana to challenge the brand new boss Bloodless.
Indivisible confirmed for Switch, physical and digital release
Posted on 4 months ago by Brian(@NE_Brian) in News, Switch | 12 Comments | 0 Likes
Back in 2015, the developer of Invisible showed interest in bringing the game to Switch when the system was known as NX. Then earlier this year, we heard something more concrete as the possibility was actively being looked into.
All turned out well in the end, as Indivisible is now confirmed for Switch. The platformer-RPG will be out on the console next year along side other versions. It will be sold both physically and digitally.
We’ve included a full overview and trailer for Indivisible below.
“Indivisible is a new RPG/platformer IP, starring Ajna (AHZH-na), a girl who sets out on a globe-spanning journey to discover the truth behind her mysterious powers. On her quest she’ll be joined by a variety of unique heroes and gain new abilities to traverse the environments and defeat the enemies they’ll encounter along the way.
Indivisible is inspired by classic platformers and RPGs, but with the unique characters and gameplay depth Lab Zero is known for.
In addition to a fresh spin on RPG gameplay, Indivisible features a deep storyline inspired by southeast Asian and other world mythologies, Lab Zero’s trademark feature-quality 2D hand-drawn animation, a lush soundtrack from legendary Secret of Mana composer Hiroki Kikuta, and an opening animation by popular anime studio TRIGGER.”
Koji Igarashi: Bloodstained: Ritual of the Night is “20 to 30% complete”
Posted on 5 months ago by Matt(@OnePunchMaz) in News, Switch | 18 Comments | 0 Likes
Koji Igarashi has talked about his upcoming Kickstarter project Bloodstained: Ritual of the Night at the recent BitSummit event in Kyoto. He revealed that development of the game is roughly 20 to 30% complete and he has acknowledged that he needs to “increase his pace” if he wants to complete the game by its intended release date of 2018. Igarashi also stated that the reason the Wii U version was cancelled was because the Wii U would not be a relevant system anymore in 2018. Since the game is using the Unreal engine and is being ported from PC, developing the Switch version is a lot easier. Finally, he’s thinking about showcasing the game at E3 since there are a lot of North American backers (although it is not clear if he meant this year’s E3 or next year’s).