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Bayonetta 2

Last week, Nintendo surprised everyone at The Game Awards with a trio of Bayonetta announcements. The original two games are bound for Switch, along with the entirely new Bayonetta 3.

Amazon Japan shows tentative the file size for Bayonetta 2. The game apparently takes up about 12.4GB, which would be a little bit smaller than Wii U’s 14GB. If this size changes, we’ll let you know.

Thanks to m_t for the tip.

When Bayonetta 1 and 2 launch on Switch in February, it seems that Japan will be the only region with a physical version of the first game. Amazon Japan shows two separate boxarts for the titles as part of the “Non-Stop Climax Edition”.

At least at the moment, Nintendo will only offer a single version of Bayonetta 2 in North America, which comes with a download code for the original Bayonetta. Europe is getting a limited edition, but even that doesn’t come with a physical version for Bayonetta 1.

Thanks to Roto for the tip.

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PlatinumGames has shared new details about the new version of Bayonetta 2 for Switch.

First, local wireless cooperative play is now supported. Tag Climax, which was previously online-only, will make use of the functionality. You’ll now be able to team up with a friend online or offline.

Nintendo and PlatinumGames gave Bayonetta a whole lot of love at The Game Awards tonight. Along with Bayonetta 3, the first two titles will also be on the console.

Over in Japan, Nintendo will be releasing the Bayonetta 1 + 2 “Non-Stop Climax Edition” bundle. It includes the games, a steelbook case, 22 art cards, and three sticker sheets.

Pricing for the Bayonetta 1 + 2 “Non-Stop Climax Edition” bundle is set at 9,980 yen.

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Update: Trailer added below.


Original: The Bayonetta games are coming to Switch, Nintendo and PlatinumGames have announced. They’ll be sold as a package on February 16.

In celebration of Bayonetta 2’s second anniversary in Japan, PlatinumGames is sharing new tidbits about the game. Director Yusuke Hashimoto reveals on the studio’s website that Balder was originally intended to be playable in the main story.

According to Hashimoto:

Speaking of Balder, here’s a fun fact. When we first started planning Bayonetta 2, we thought about having him as a playable character in the main story. The idea was to split the story into two parts: as Bayonetta, players would fight against angels; as Balder, they’d fight against demons. Each of these parts would show the story unfolding from its main character’s point of view, until the very end when they converge and start working together. That itself might not be new information, though… It’s an idea from five years ago, after all, so I might’ve spilled the beans about it somewhere along the line.

Head on over to PlatinumGames’ site here for some “forbidden knowledge” about the game. It includes details about where to buy super-secret items and characters, where to stock up on Halos, and Tag Climax move lists for Rodin and Balder.

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The React channel posted a new video today that has teens reacting to a Nintendo game: Bayonetta 2. If you’d like to see it, you can watch the full thing below.

Now that the standalone release of Bayonetta 2 is out in North America, Nintendo has updated the pricing for the digital version. You can now pick it up for only $29.99. If you happened to miss out on Bayonetta 2, now’s definitely a good time to give it a shot!

Thanks to MrJonFaust for the tip.

Bayonetta 2 has been difficult to find at retailers as of late. Nintendo is remedying the situation with a reprint of sorts, though it might not be what some had expected.

Bayonetta 2 will be available on February 19 as a re-release. Wondering why the price is fairly low? That’s because it’s launching as a standalone game – it looks like Bayonetta 1 is not included.

Here’s the news from Nintendo:


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GameSpot put up a pretty comprehensive feature about PlatinumGames today. That also includes individual staff interviews, such as one that mainly features Star Fox Zero co-director Yusuke Hashimoto.

During the discussion, Hashimoto reflected on the Nintendo content in Bayonetta 2 (spoilers?) and how Platinum ended up working on Star Fox Zero. He also spoke about working with Shigeru Miyamoto’s team and the challenge of making the game fun by using both the TV and the GamePad.

Head past the break for a rundown of Hashimoto’s comments. You can also read GameSpot’s full article here that has a few older quotes.


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