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Big Red Button Entertainment

New Sonic Boom details

Posted on 9 years ago by (@NE_Brian) in 3DS, News, Wii U | 0 comments

SEGA has shared new details about Sonic Boom for both Wii U and 3DS. Overviews for each can be found below.

Sonic Boom: Rise of Lyric (Wii U)

Sonic Boom: Rise of Lyric will deliver a different experience than past titles. The detailed levels and emphasis on each character’s unique abilities will showcase the distinctive feel of an action- adventure game, giving players more choice in exploration as they work as a team to stop the deadly snake-like ancient villain, Lyric, before he can power up his army. The gameplay will challenge players with over-the-top speed runs, but the heart of the game will focus on intense combat and brand-new abilities including the Enerbeam. This new feature in the game gives players an energy-charged cord that can be used by characters to navigate the world like never before. Players will be able to swing or zip-line across gaps, explore alternate paths, grab and throw enemies and take away their shields in combat.

Sonic Boom: Shattered Crystal

Sonic Boom: Shattered Crystal is a standalone adventure that shares key characters, events and lore of the Sonic Boom universe with exclusive environments and characters. For the first time ever, gamers will be able to take on the role of Sticks, the newest member of the team who will play an integral role in the story after her best friend Amy gets kidnapped by the ancient villain Lyric. While the Wii U version is focused on action-adventure and exploration, Sonic Boom: Shattered Crystal will place a bigger emphasis on platforming and puzzles. Additionally, unique collectibles featured in the Nintendo 3DS version will unlock special content on Wii U via Wi-Fi connectivity.

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The shot above is likely from a rough version of the game, but it’s still neat to look at. It shows what potentially may be Sonic Boom’s HUD, camera angle, etc.

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GameSpot has put up a bunch of new comments from Big Red Button Entertainment’s Bob Rafei. For the most part, Rafei’s his pertain to the new character designs in Sonic Boom.

You can find Rafei’s words below, or over on GameSpot. Also be sure to check out some pieces of art above, including a look at Eggman.

Gamasutra has posted a new Sonic Boom interview with Big Red Button Entertainment director Bob Rafei. There’s a lot here – how SEGA approached the studio, freedom given to re-imagine the franchise, making Sonic more western-friendly, and more.

We’ve rounded up a number of Rafei’s comments below. Gamasutra has even more from the developer.

The image above comes from a developer video for Sonic Boom.

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Sonic Boom doesn’t sound like it’s been put together sloppily. On its website, Big Red Button Entertainment states that the Wii U title has been in the works for two years.

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