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Bloodstained: Ritual of the Night

The Bloodstained: Ritual of the Night Kickstarter posted its latest news update today. Fans are treated to some brand new content not previously shown.

First, here’s a look at a new stage inspired by a traditional Japanese motif:

Bloodstained: Ritual of the Night has its own way of letting you personalize the game. In a new Kickstarter update, backers are shown that weapons, accessories, and scarves all change Miriam’s appearance.

You can see this in action below. The video features a fire sword, a two-handed axe, a maid headband, and more. It’s even possible to change hairstyles and scarves.

New Bloodstained video, music

Posted on 2 months ago by (@NE_Brian) in News, Switch | 3 Comments | 0 Likes

A new update was posted to the Bloodstained Kickstarter page today. It features a new video, music, and more.

Today’s video gives us a look at two things in particular. The Bloodstained team shows off the courtyard as well as a battle with Zangetsu, a samurai character who “resents anyone and anything tainted by demonic power.”

You can also listen to some music on Kickstarter here. Noisycroak is working with Michiru Yamane to complete the soundtrack.

A new Bloodstained: Ritual of the Night development update has been published on the official Kickstarter page. In a post primarily handled by creator Koji Igarashi, the Japanese voice cast is introduced.

Voice actors for eight different characters are now known. Another actor is also named, but the character he plays is currently a secret. We’ll be hearing about him “soon”.

Here’s the full lowdown from Igarashi:

Inti Creates was originally involved with the primary development of Bloodstained: Ritual of the Night. That’s not the case any longer, however.

The Bloodstained confirmed on the game’s forums that Inti Creates left the main project last E3, though they’re still on board for the “prequel mini-game.” DICO has since taken over Inti Create’s role. ArtPlay is also still the main developer.

Here’s the update on Inti Creates and the overall development team:

Despite what we heard last year, Bloodstained: Ritual of the Night may not opt for a staggered content model. If this is something the team decides to pursue, some features and content may come after the game’s launch.

That seemed like the plan back in 2016. However, creator Koji Igarashi has now said that a definitive decision has not been made. It’s something that’s being considered, and though the approach has certain benefits, “it’s something we’ll have to discuss later.”

Igarashi told Apptrigger:

Bloodstained: Ritual of the Night was shown off during Twitch’s E3 2017 live stream a short while ago. Take a look at the recording below.

GamesBeat has posted a video with extensive gameplay from Bloodstained: Ritual of the Night. Get a look at 13 minutes of footage below.

The official E3 2017 trailer is now live for Bloodstained: Ritual of the Night. View the game’s new trailer below.

Today’s trailer shows the new “Church” map and improved environments over earlier demos. We can also see added skills for Miriam including Spear Throw, Resist Holy and Optimizer, as she uses new weapons including her Whip, Rapier and Katana to challenge the brand new boss Bloodless.

Koji Igarashi has talked about his upcoming Kickstarter project Bloodstained: Ritual of the Night at the recent BitSummit event in Kyoto. He revealed that development of the game is roughly 20 to 30% complete and he has acknowledged that he needs to “increase his pace” if he wants to complete the game by its intended release date of 2018. Igarashi also stated that the reason the Wii U version was cancelled was because the Wii U would not be a relevant system anymore in 2018. Since the game is using the Unreal engine and is being ported from PC, developing the Switch version is a lot easier. Finally, he’s thinking about showcasing the game at E3 since there are a lot of North American backers (although it is not clear if he meant this year’s E3 or next year’s).

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