Choice Provisions shares first music from Runner3
Posted on 3 weeks ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments | 0 Likes
Choice Provisions is back with another Runner3 blog update. This time around, we’re able to listen to some music from series composer Matt Harwood.
While it has a chance of being updated slightly before Runner3 is finished, we’re able to listen to the first-ever song from the game. It’ll be played in Foodland, one of the various worlds you’ll encounter.
Runner3 shows off one of its bosses
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch eShop | 1 Comment | 0 Likes
Choice Provisions is back with another Runner3 blog update. In the latest post, the final boss of Spookyland is shown. You’ll be facing off against the Parliament of Owls in this area.
Here’s the lowdown from Choice Provisions:
“These owls are not what you’d call honorable. And to make matters worse, their nocturnal nature makes it so that all court activities must take place in the dead of night. I’m really trying to avoid making a Night Court joke here.
I should probably also mention that these owls are currently in what you’d call a “t-pose”, meaning they won’t have their arms awkwardly raised like that when you encounter them in the game. Rather, they’ll probably be doing something menacing like banging their gavel or hurling their wigs at you.”
Runner3 blog Sadbot post, familiar faces “coming soon”
Posted on 1 month ago by Zack in General Nintendo, News | 0 comments | 0 Likes
Previously confirmed in the Nintendo Force magazine, the Runner3 blog now has a short post on Sadbot.
While nothing that wasn’t covered in the Nintendo Force reveal was shown off, developer Choice Provisions provides a short tease at the end about future characters and familiar faces.
In the meantime, I would like to reiterate that Runner3 will feature faces both old and new. If you fear change, stay tuned! We’ll be talking more about some familiar faces in the near future…
You can read the full post here.
Shift DX footage (off-screen)
Posted on 1 month ago by Brian(@NE_Brian) in 3DS eShop, Videos | 2 Comments | 0 Likes
Some footage has appeared from the English build of Shift DX, arriving this week on the 3DS eShop in North America below. Watch some off-screen gameplay below.
Shift DX file size
Posted on 1 month ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments | 0 Likes
Shift DX won’t require much space when it hits the North American and European 3DS eShop next week. To download it, you’ll need just 316 blocks. That amounts to 39.5 MB.
Shift DX confirmed for January 12 release on the 3DS eShop in North America and Europe
Posted on 1 month ago by Brian(@NE_Brian) in 3DS eShop, News | 4 Comments | 0 Likes
A listing on the eShop indicated that Shift DX would finally be launching on January 12 in Europe. Choice Provisions has now officially announced the news, and it also looks like North America is getting the game on the same day.
View a trailer for Shift DX below. You can also learn more about the title with an overview containing a bunch of details.
Runner3 introduces Sadbot as new playable character, Switch release tease
Posted on 1 month ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments | 0 Likes
Sadbot has been revealed for Runner3. In the latest issue of Nintendo Dream, there’s a one-page article on the game and new playable character.
The magazine has this to say about Sadbot:
“As for Sadbot, he may just be the very first Bit.Trip baby! Radbot, CommanderVideo’s hulking sidekick from the original Bit.Trip Runner, was too massive to make the journey for Runner3, so he grabbed some junk and made Sadbot – a smaller, stranger robot boy, born to run as Radbot’s proxy. His bucket-headed profile and torso built from canned Schlortz Premium Matt Fluid both beg the question: What lies in the soul of Sadbot? If Radbot uploaded his psyche into Sadbot’s motherboard, does that make Sadbot a mental clone of his ‘father,’ or will the sweet, lingering Sclortz in Sadbot’s heart-shaped hard drive intermingle with Radbot’s CPU to create a wholly unique mechanical offspring? Only time will tell.”
If that wasn’t enough, Nintendo Force also teases a Switch release of Runner3. While that was largely expected already, this blurb from the magazine is very interesting:
“Speaking of time and telling, we’ve heard that Nintendo is asking indie developers who have Switch games in the works to stay quiet for now. That means, for the moment, we can’t confirm if Runner3 is Switch-bound or not. We also can’t encourage you to look back on Choice Provisions’ consistent history of support for Nintendo consoles so that you may draw your own conclusions on where this Rhythm Alien’s future legend will soon be told. In fact, we may have already run our mouths off too much as it is!”
Shift DX (3DS), Toby: The Secret Mine (Wii U) hitting the European eShop in January
Posted on 2 months ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 0 comments | 0 Likes
Two new games have received release dates on the European eShop.
On 3DS, Choice Provisions will be publishing Shift DX towards the start of January. The game will be ready on January 12 for €4.99.
Also, on Wii U, we have Toby: The Secret Mine – which we just heard about yesterday. It’s set for January 19 with a €9.99 price point.
We’ve included the eShop listings for both titles below.
— Nintendo Hall (@NintendoHall) December 23, 2016
— Nintendo Hall (@NintendoHall) December 23, 2016
Each playable character will have their own target micro-game in Runner3
Posted on 2 months ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments | 0 Likes
Choice Provisions is looking to mix things up with micro-games in Runner3. In the series’ upcoming third entry, all playable characters will have their own original target micro-game.
Choice Provisions talked about the challenges in implementing the feature through a blog post:
“The biggest challenge here is to keep the micro-game as simple as it was in Runner2 for each character’s variation while at the same time making them all distinct from one another.
In game design, one often has to work within constraints, but when the constraints are so simplistic, as in this cannon micro-game, and you have to make so many variations, the constraints can feel overly restrictive.
Runner3 blog update, retro challenge reveal
Posted on 3 months ago by Zack in General Nintendo, News | 0 comments | 0 Likes
A new blog post on the Runner3 website has given us a glimpse into the retro challenge levels that will be in Runner3. These levels are different in their art style from the primary levels in Runner3, but unlike the retro challenge levels in past runner games the player will have full control over Commander Video.
In past RUNNER games, the Retro Challenges were much more simplified auto-running levels. In RUNNER3, these levels are serious business. Tons of unique enemies, loads of strange obstacles and puzzles and pitfalls, and all sorts of surprises to discover and explore. I’m very certain that you are going to have tons of fun times with this sub-game. But here’s the secret sauce that’s really going to freak out all you CommanderVideo fans: you’re in total control of CV in these levels! That’s right…run, jump….OR EVEN STOP! Writing that sentence even freaked ME out! Where am I?! What world is this that I live in?! What are these fabric tubes my legs are trapped in?!!? (Editor’s Note: Jason, those are your pants.)
If the regular blog updates are anything to go by, Runner3 appears to be making steady progress to its 2017 release date. You can find the entire blog post here.