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Digital Foundry has taken an in-depth look at the newly-released Switch game Thumper.

On Switch, it runs at a full 1080p docked and 720p handheld resolution as promised. It also maintains a steady 60 frames per second. Thumper may have lost some effects from the PlayStation 4 version, but many will likely be unaware that they’re missing in the first place. Digital Foundry also has high praise for the anti-aliasing used on Switch and the port overall.

Have a look at the full analysis below.

After previously launching on PS4, Thumper has now come to Switch today. Check out a video comparing the two versions below.

A number of outlets have shared new looks at the New 2DS XL with various videos. These include a screen test, comparisons to other Nintendo systems, and much more. Continue on below for a roundup of the different videos.

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Digital Foundry has a new comparison video up for LEGO City Undercover. We’re able to get a better look as to how the Switch version compares to the PlayStation 4 and original Wii U releases.

If you’re looking at how LEGO City Undercover has changed since the four years it came to Wii U, the game now features a redone lighting system along with upgrades to the effects pipeline, the quality of the shaders, the detail in the core art assets and normal maps, and more.

We’ve already seen LEGO City Undercover on Switch compared to the new PlayStation 4 version. But how does it stack up to the original game? Nintendo Life answers that question with the video below. Wii U is on the left, Switch is on the right.

LEGO City Undercover was published on Switch yesterday, but it also reached other new platforms – including the PlayStation 4. Get a look at how the two versions stack up against each other below.

Nintendo World Report has a new comparison up showing how the loading times in LEGO City Undercover differ on Switch and Wii U. It’s quicker on Switch for sure, but perhaps not as much as originally expected.

You can watch the preliminary comparison below. If a patch comes out next week, it could improve loading further – but it’s unclear if that will actually happen.

Following up on the Snake Pass Switch vs. PS4 comparison posted last night, the folks over at Digital Foundry have come out with their own analysis of the two versions. Switch manages to stack up pretty well on the whole.

On Switch, a few graphical effects are missing and the game runs at a native 1200×675 resolution while docked (in comparison to the PS4’s 1536×864). Both versions are locked at 30 FPS. Unfortunately, the Switch release has some frame-pacing issues, but it’s nothing overly major and could be addressed in a future patch.

Here’s the full analysis from Digital Foundry:

Snake Pass is now out on Switch, though the platformer also went live on other platforms today – including the PlayStation 4. See how the two versions compare below.

Digital Foundry published a new video today that compares the loading times on Switch. Zelda: Breath of the Wild was the test subject here. A cartridge, two types of microSD cards, and internal storage were used.

In all cases, it was the internal storage that came out on top. microSD was next, followed by the cartridge.

The results of Digital Foundry’s tests are below:

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