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Square Enix has shared a new batch of screenshots and details for Theatrhythm Final Fantasy: Curtain Call. You can find today’s items rounded up below.

– Includes characters from Final Fantasy Type-0
– Can now select “random” while choosing songs
– Sort tracks according to the games and names
– Click the heart marks for your favorite tracks
– Quick-start feature: jump right into a song at the data select screen
– Field-music stages will have special airship versions
– In these, you’ll see the airship like Cid’s Highwind from Final Fantasy VII flying in the background
– Machina Kunagiri and Rem Tokimiya from Final Fantasy Type-0 included
– Final Fantasy Type-0 and Final Fantasy XIV: A Realm Reborn will also have special scenes featured along with their tracks
– Enemies include Reno from the Turks

Source

Game Informer has obtained a few more details about Oddworld: New ‘n’ Tasty from Just Add Water studio head Stewart Gilray. More screenshots from the game have appeared as well.

You can find the new content below, plus quotes from Gilray over at Game Informer.

– Rebuilt from the ground up
– Only about 2 textures from the original game
– Art is 99% done
– Built in Unity
– Remake was originally made with a different engine
– When the game was delayed from fall 2013 to spring 2014, the team had been using Unity for 9 months
– PlayStation versions will begin testing in the next week or two; PC/Mac/Linux version to follow a month later, Wii U after

http://www.gameinformer.com/games/oddworld_abes_oddysee_new_n_tasty/b/playstation4/archive/2014/02/21/abe-s-oddysee-remake-is-looking-great-in-exclusive-screenshots.aspx

Square Enix has shared several new details about Theatrhythm Final Fantasy: Curtain Call. Read up on the latest batch below.

– New “Critical Hit Trigger”
– Use this functionality to execute a critical hit for more damage against enemies
– Get a chance of acquiring items as well
– New “Daily Feature” track shows a new track each day
– Clear the daily feature track to earn x1.5 the average Rhythm Points
– Can also acquire more Rhythm Points by clearing stages without missing
– Use the points to add bonuses to selected characters
– EX Burst Gauge will be filled when hitting the notes on beat
– Once full, you can choose from 9 different EX Burst skills that can be used to put your versus opponent in a disadvantageous position
– Stoic Judge skill: make all of your opponents’ notes be ruled as “bad” except for their critical notes
– If you happen to run into a Fat Chocobo, you’ll receive different treasures
– Fat Chocobos appear randomly
– Museum feature shows records, music, videos, and “CollectaCards”
– More cards to collect this time around
– Cards will have their own rarity ranks
– Short, medium, long quests
– Take on different maps and fight bosses in Quest Medley mode
– Earn rewards for defeating bosses
– Completed maps can also be shared with other players through StreetPass

Source

A few new Persona Q: Shadow of the Labyrinth details have surfaced from Famitsu. You can find the information rounded up below.

– Other Persona 3 and 4 party members can now use alternate Personas
– These are known as “Sub-Personas”
– In the story, characters gain this power somehow by way of the two protagonists meeting each other
– Has something to do with their Wild Card power
– Boost meter is built up by exploiting enemy weaknesses
– Characters who manage to enter a Boosted state can on their next turn use their skills for free and jump ahead in line in terms of attack priority
– Follow-up attacks that are performed when another character has taken their turn
– All-Out Attacks have a higher chance of triggering as more and more characters enter a Boosted state
– Party chatter between members can change depending on who’s fighting with you
– Unclear if this is just for battles or if it can include conversations outside of fights

Source, Via

A bunch of details regarding Transformers: Rise of the Dark Spark have come in from the Toy Fair 2014. You can find a roundup of information below.

– Story campaign, co-op Escalation modes included
– Take command of a Transformer aligned with the Autobots or the Decepticons
– Protect our planet or destroy it
– Story campaign mode world has 1-4 players offline
– Online co-op Escalation mode works with up to 4 players as well
– Out sometime this year
– Made by Edge of Reality on consoles
– WayForward seems to be handling the 3DS version (not confirmed)
– Story incorporates War For/Fall of Cybertron and the movieverse
– Not a movie-based video game, but it incorporates many elements of it
– Story, “runs in parallel” to Age of Extinction.
– A portion of the game takes place on Cybertron, and another portion on Earth (with Age of Extinction characters)
– Voice actors include Peter Cullen as Optimus Prime and Gregg Burger as Grimlock
– Gameplay will be similar to that of Fall of Cybertron
– Multi-player cooperative will be available, but not cooperative campaign

Source 1, Source 2

Latest Hero Bank details

Posted on 10 years ago by (@NE_Brian) in 3DS, News | 0 comments

SEGA’s latest trailer for Hero Bank has brought us a bunch of extra details about the game. Read the latest roundup of information below.

– Kaito Gosho can buy weapons, traps, and more while the fight is happening
– Shop has crazy prices for items such as an electric trap
– Need to spend money to win
– Kaito Gosho is ultimately a kid saddled with a one billion yen debt in real life that he’s going to have to pay off somehow
– Can perform a clean knockout punch or pinfall opponents
– Doing the latter while their hit points are still decent can be dangerous, as they’ll have enough strength to push you off
– Will need to extort exhort the crowd while fighting
– This charges your money/popularity gauge and helps increase your earnings when you win

Source

The first details are in from Marvelous AQL’s just-revealed 3DS title, “Forbidden Magna”. You can find a roundup of information included in this week’s Famitsu below.

– Rune Factory producer Yoshifumi Hashimoto will be producing
– Rune Factory series director Masahide Miyata is also working on the game
– Ototsugu Konoe is handling character designer
– 3D graphics
– Visuals have a similar feel to the Harvest Moon and Rune Factory series’ 2D portraits used during conversations
– Lux: red-haired young man and protagonist of the game
– Lux lives on a remote island
– Runs an inn that has been around for a while but doesn’t seem to get too many customers
– After Lux goes to the crystal mines and finding a mysterious bracelet, things start to change
– Charlotte: first spirit of the game
– Charlotte has pink hair in twin tails to go with long ears; lively personality and gets along with everyone
– She uses a Greatsword called Tenimuho (Artless) as her weapon of choice
– Beatrice: silver-haired second spirit
– Beatrice is calm and has a clear mind
– Uses a bow-type, called “Stellar Bowgun”
– Diana: also a spirit
– Has purple hair and likes to keep it on a side ponytail
– Keeps her spear called “Kirin” with her at all times except when bathing
– When she’s on her own, she takes good care of her teddy bear
– “Inn part”: manage the inn with help of the spirits as a way to help get more customers
– Maid system included in the game in which players will be getting the spirits you befriend to help out around the inn while wearing maid outfits
– “ETR System”: increase your relationship with the spirits during inn parts and their combat abilities will increase
– Can also acquire special attacks through certain events
– In battles, you can choose which spirits to take with you
– While exploring, there will be crystals that can be used as an energy source for the spirits
– There will be different areas, including places that rain and farms, that serve as battlefields
– “CLT System” for battles (Connect Lead Time)
– This system is similar to that of Valkyria Chronicles
– Both allies and opponents will have their own turns, and both sides will be able to move around like an action game
– No grids
– 50% complete
– Team is developing with the mindset of trying to make it into a strategy RPG that feels as good as possible

Source 1, Source 2

Details are now available regarding Dragon Quest Monsters 2 post-game bosses. A roundup of information is posted below.

– After beating the game, days go by as the protagonists live in peace with the citizens of Malta
– New enemies eventually emerge
– This is the beginning of a new threat that the land has yet to see
– Find the “Ultimate Key” somewhere in the world to save Malta again
– No one knows where the key is
– Key unlocks the “New World” and the “Legendary Demonlords”
– These monsters will be returning as super G-sized and far more powerful than ever
– Shin Dracolord: said to have lost himself in rage, and his physical abilities have increased tenfold, along with a new set of wings on his back
– Geno Malroth: has even more magic power; tip of his tail seems to have some sort of dragon head on it now
– Zoma: now has his Asura Zoma form, which is supposedly his “serious” form; will be using his weapon on his back to give your party of monsters a hard time

Source

A whole bunch of details have surfaced for HullBreach Uncloaked. You can find a roundup of first information below.

– Single-player explorative RPG snadbox/mission-based
– Multiplayer interaction
– Commodity markets
– Third-person space shooter RPG
– Ships can be outfitted with secondary and primary weapon options
– This will create an action-oriented competitive atmosphere
– Collision detection and environment forces like gravity, which influence the matter surrounding player’s activities
– Game engine just now being put together
– Team has only just begun the process for the Nintendo Licence
– Core game is single-player
– Space-docks and planets will have multiplayer aspects
– These include commodity trading, shipyards, hailing other ships
– Multiplayer “fleet missions” must be marked on with a fleet
– Offline play support, but the full experience requires online
– Achievement and social aspects online
– Achievement system will likely have special items attached for big achievements
– Action, shooting, upgrading, exploration
– Entire universe encompasses 576 sectors
– In-game camera will be 3D on the TV as a third-person and cockpit view
– 2D overhead on the GamePad
– Playing without the TV will display 3D with a map toggle
– Controls will probably be configurable
– Would like to achieve 1080p and 60FPS
– New storylines could be DLC, but for free
– Only DLC that would cost something would likely be for new ship/weapon packages
– Ship classes have strengths and weaknesses
– These include speed, cargo capacity, crew capacity, firepower, warp drives, handling, sensor equipment, shields, and more
– Need different attributes for different missions
– Undecided on crowdfunding
– 3DS version is possible, but not at all confirmed
– Set about 2 generations after HullBreach Online

Source

SEGA has released more screenshots and information for two more characters found in Initial D Perfect Shift Online. All of the new content is posted below.

Fujiwara Takumi:

– Main protagonist of the show
– Known as more of a “gut feel” instinctual talent
– Before he began to street race, he refined his chops unknowingly when his father made him deliver tofu up to the top of a mountain every night
– He had a cup of water that he wasn’t allowed to spill a single drop of in the cup holder
– Drives a Toyota Sprinter Trueno GT-APEX AE86
– Given out for free in the beta

Fujiwara Bunta:

– Once king of the Akina downhill races
– Now a tofu shop owner
– Uses the Subaru Impreza WRX STI Type R Version V GC8

Source


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