F-Zero X hitting the North American Wii U Virtual Console tomorrow
Posted on 1 week ago by Brian(@NE_Brian) in News, Wii U eShop | 4 Comments | 0 Likes
North America is getting another Wii U Virtual Console game this week. Tomorrow, Nintendo will release F-Zero X.
An official listing contains the following description:
“Choose from 30 different hover-car racers, including updated versions of the Blue Falcon and other vehicles from the original F-Zero, and get ready to play one of the fastest racers ever! Race to the finish line on tracks that twist and turn through the air. However, you will have to avoid the other 29 cars on the track or else face the consequences! If you’re in a competitive mood, try to win a Grand Prix Cup, get the fastest lap time in a Time Trial, or destroy the competition in a Death Race. You can also challenge three friends in the Versus mode. With five separate play modes, hidden vehicles and courses, and an excellent sound track, F-Zero X still represents one of the best racing titles to date!”
F-Zero X will set you back $9.99.
Super Mario World, F-Zero, Pilotwings New 3DS Virtual Console trailers
Posted on 10 months ago by Brian(@NE_Brian) in 3DS eShop, New Nintendo 3DS, Videos | 9 Comments | 0 Likes
We have trailers for the three SNES games that came out on the New 3DS Virtual Console yesterday: Super Mario World, F-Zero, Pilotwings. We’ve rounded them up in the video below.
Ex Criterion dev on F-Zero Wii U game – talks weren’t serious, not keen on handling someone else’s IP
Posted on 1 year ago by Brian(@NE_Brian) in News, Wii U | 21 Comments | 0 Likes
Yesterday, some news emerged about a potential F-Zero game for Wii U. Nintendo of Europe asked Criterion to work on a pitch for a new entry in the franchise for Nintendo’s console back in 2011, but the studio declined since it was busy bringing Need for Speed: Most Wanted to a number of platforms.
Alex Ward, who was formerly with Criterion, commented on the situation via Twitter yesterday. It seems that talks weren’t far along, which would make sense based on yesterday’s initial report). Ward also indicated that he personally isn’t interested in working on someone else’s IP.
@gfYoshi Doing work for hire has never interested me. It was only an email – nothing more serious. So we had nothing to turn down.
— Alex Ward (@CrashedAlex) June 23, 2015
@DamienMcFerran Working on someone else's IP. Not my idea of fun tbh.
— Alex Ward (@CrashedAlex) June 23, 2015
Nintendo reportedly asked Criterion to make an F-Zero game for Wii U
Posted on 1 year ago by Matt(@OnePunchMaz) in Rumors, Wii U | 30 Comments | 0 Likes
Nintendo Life reports that back in 2011, Nintendo reached out to Criterion, creators of the Burnout franchise, to work on a pitch for an F-Zero that would be shown at E3 that year, with the game itself launching in 2012 alongside the Wii U. Unfortunately, Criterion weren’t able to commit to it as they were too busy with their own series.
While this isn’t official information, Liam Robertson, known for his work with Unseen64, usually is pretty accurate in his reports.
[Feature] You Got Boost Power! Why Mario Kart 8 is no F-Zero
Posted on 1 year ago by Patrick(@Patricklous) in Features, Game of the Month, GameCube, Wii U, Wii U eShop | 10 Comments | 0 Likes
It’s safe to say that Mario Kart 8 takes more than a few cues from F-Zero. Nintendo’s other racing franchise that started out on the SNES gets comparatively little love nowadays, but several features from this series have worked their way into the latest Mario Kart. The new racetracks are the most obvious influence, with gravity-defying courses that are straight out of F-Zero (quite literally in the case of some of the DLC), but the new 200cc class brings Mario Kart’s speed just a little bit closer to its older brother. Heck, you can even play as a Mii approximation of Captain Falcon if you can track down his elusive amiibo. But for all the inspiration that Mario Kart 8 takes from F-Zero, the two series remain distinctly different. Some people are claiming that Mario Kart is now an adequate replacement for the currently MIA F-Zero (and by some people I mean just one guy on Neogaf), but taking a look at the design philosophy behind both titles shows that they’re completely at odds with each other.
Miyamoto says a new F-Zero might be possible if Nintendo finds a new and suitable controller interface
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, News | 53 Comments | 0 Likes
Nintendo doesn’t appear to be working on a new F-Zero game at present, though Shigeru Miyamoto hasn’t ruled out a return to the franchise in the future.
During an interview with Smosh, Miyamoto mentioned that a new entry could be possible “if we create a new type of controller interface and we find that controller interface is particularly suited for F-Zero”.
Here are Miyamoto’s words in full:
We see a lot of other designers who are kind of making more traditional racing-style games, so we try to focus on something that feels a little bit more gamey. So maybe if we create a new type of controller interface and we find that controller interface is particularly suited for F-Zero, then maybe we’ll do something again with it in the future.
Castlevania: Aria of Sorrow and F-Zero GP Legend set for the Virtual Console?
Posted on 2 years ago by Patrick(@Patricklous) in News, Rumors, Wii U, Wii U eShop | 4 Comments | 0 Likes
Could Castlevania and F-Zero be joining the Wii U’s Virtual Console lineup? That’s what these two recent classifications by the Australian government seem to suggest. Neither game was originally released down under, meaning there’s no existing classification to use – unlike Advance Wars, Golden Sun and the other Game Boy Advance titles heading to the service. Given that the publisher is listed as Nintendo in both cases, it looks like Wii U owners will soon be able to play one of the best entries in the Castlevania series, along with that F-Zero game based on the F-Zero anime series based on the F-Zero games. That said, I’d take any hints of future Virtual Console releases with a grain of salt – I’m still waiting on that localisation of The Mysterious Murasame Castle, after all.