Rime developer diary #2
The second developer diary is now online for Rime. For the new video, developers from Tequila Works team talk about the artwork and music that shaped the game. Have a look below.
A half hour of Rime footage
Posted on 3 weeks ago by Brian(@NE_Brian) in Switch, Videos | 2 Comments | 0 Likes
YouTube channel Two Angry Gamers TV has a half hour of footage up from Rime, which is coming soon to Switch. See the video for gameplay below.
Rime developer diary #1
Posted on 1 month ago by Brian(@NE_Brian) in Switch eShop, Videos | 5 Comments | 0 Likes
The first developer diary is now online for Rime. For the new video, developers from Tequila Works team talk about the origins and influences that shaped the game. Have a look below.
Rime’s publisher says “cost of manufacturing” contributing to higher price on Switch as well
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 61 Comments | 0 Likes
Along with a new release window for Rime, a physical version and price point were announced for the game yesterday. On Switch, it’ll cost $39.99 / €44.99 / £39.99 whereas other versions are $29.99 / €34.99 / £29.99.
Grey Box, Rime’s publisher, already said that “prices for our products based on the costs of development and publishing for each specific platform”. Adding to this, the company now tells Kotaku that “cost of manufacturing is also a factor”.
The news obviously hasn’t been going over well. We’ll just have to hope that this isn’t a trend that continues on Switch.
Grey Box on why Rime’s Switch version costs more
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 56 Comments | 0 Likes
Rime is due out later on Switch than other platforms, and when it does, it’ll be $10 more. Grey Box has since commented on the price increase with Eurogamer.
“We set prices for our products based on the costs of development and publishing for each specific platform,” the publisher said.
Rime on Switch will be the same as other versions, “though with the added freedom to take the adventure anywhere using the Switch’s portable functionality”. Tequila Works and Switch-specific developer Tantalus are “investigating the use of Switch-specific features, but we cannot confirm anything at the moment”.
Rime pushed back slightly on Switch, physical version confirmed
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 29 Comments | 0 Likes
Originally, Rime was targeted to launch for Switch in May alongside other platforms. However, it’s now seeing a slight delay.
Grey Box, Six Foot, and developer Tequila Works announced today that Rime’s primarily launch is set for May 26. It will ship shortly after on Switch.
The delay is a bit disappointing, but on the bright side, Rime is officially getting a retail release. We’ve included Rime’s boxart below.
The one strange thing here is Rime’s price. Today’s announcement mentions that the game will cost $39.99 / €44.99 / £39.99 on Switch, while other versions are $29.99 / €34.99 / £29.99.
Source: Grey Box PR
Rime will clock in at 8-10 hours on average, no plans for DLC currently
Posted on 2 months ago by Zack in News, Switch eShop | 14 Comments | 0 Likes
Rime developers Tequila Works recently spoke about their game with Wccftech.com. We’ve picked out some of the more relevant pieces of new information and collected them below.
On the length and replayability of the game:
(Kevin Sardà – Lead Designer) The duration of the game will largely depend on each player’s play style and how he or she would like to immerse into the exploration of the island and unlocking all the secrets it keeps. If if you really want to take your time and collect all the secrets, you might well end up in the 8-10 hours range , but it could take a couple hours fewer or a couple hours more. As for replayability, the story of RiME has a very well defined ending, which everybody will experience when they finish the game, but there is a good chance players might miss several secrets and collectibles in their first playthrough, and those items are not there as mere cosmetic additions or to artificially increase the time you spend in the game, but they offer deeper understanding about the story. We expect a good deal of players will revisit the island in order to get the whole picture!
More Rime footage
Posted on 2 months ago by Brian(@NE_Brian) in Switch eShop, Videos | 3 Comments | 0 Likes
Thanks to Game Informer, we have another look at Rime with a few more minutes of footage. Find their video attached below.
Tantalus working on Switch version of Rime, dev still hoping for May, exploring physical release
Posted on 2 months ago by Brian(@NE_Brian) in News, Switch eShop | 29 Comments | 0 Likes
The Switch version of Rime isn’t being handled by Tequila Works directly. While the original team is involved in how it progresses, Tantalus is behind the actual development. Tantalus is also working on Sonic Mania for Switch.
Tequila Works told IGN:
“The Nintendo Switch version is being developed by Tantalus, the studio behind the HD version of The Legend of Zelda: Twilight Princess. We worked side by side with them to ensure the Nintendo Switch version is absolutely true to the original vision we have for RiME, and they are doing a terrific work indeed! We are really enthusiastic about Nintendo Switch and we are immensely happy about releasing RiME on that console, but it’s too early to discuss future developments. Let’s finish RiME first! :)”
Tequila Works also mentioned that “There is still a lot of development to take into consideration, but we’re working hard to get the Nintendo Switch version ready for release at the same time as the PlayStation 4, Xbox One and Windows PC versions in May.” A physical release could happen, as the studio is “working with Grey Box to check on the production pricing for cartridge Switch releases. We’ll ideally have additional information before long.”
Rime dev believed the game wouldn’t be released at one point, explains how it changed
Posted on 3 months ago by Brian(@NE_Brian) in News, Switch eShop | 3 Comments | 0 Likes
Rime is finally launching in May. It’s been a long and stressful development period for Tequila Works, having originally announced its project in 2013.
Tequila Works creative director Raul Rubio admitted to IGN that Rime’s development was actually in jeopardy at one point. As he explained:
“Yes, there were a lot of moments where we thought that the game wasn’t going to be released. In fact I was completely sure of that once. Fortunately that didn’t happened.”
“That [possibility] was always for technical reasons. Not for financial or something business related.”
“When we announced that we were acquiring back Rime’s IP there were cancellation rumors. The truth is that in that precise moment we were moving to a bigger office, that’s pretty far from being closing a Company, isn’t it?”