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The Mario movie is coming out next year and while very little is known about it, its delay in April hasn’t given Nintendo fans a lot of confidence in the production. Of course, it’s too early to tell if it will be a good movie or not, but what is interesting to discuss is what other Nintendo properties would be good movies.

When we consider this, it’s fair to ask – what makes a “good” movie? Is it the plot, memorable characters, an amazing soundtrack, or lots of Morbin’? I would say all that helps (especially the Morbin’), but when it comes to conceptualizing a movie from a video game, there’s a greater thing to consider: how does the core premise fits into a cinematic wrapper?

It’s our tenth-episode anniversary! In this week’s episode, join your hosts Nick, Nicholas, Dennis and Luiz as they check out the Mario Strikers: Battle League demo to get a feel for how the game will play. We’ll also discuss the upcoming Live A Live remake, the Pokemon-inspired MMO Temtem, and more!

Our show is available on most major streaming platforms, including SpotifyApple PodcastsGoogle PodcastsAmazon Music and Audible, or you can check out the video version below:

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It’s not a secret to anyone that, for a while now, Nintendo has the “weakest” piece of gaming hardware on the market. Instead of raw processing power, the company tries to attract consumers with new and unique functionality. However, hardware limitations never stopped developers from producing amazing looking games.

In today’s video, my goal is to highlight some of the best achievements on Switch from a visual standpoint. These are about games that managed to make a fantastic use of the hardware, to the point that they are a “perfect” fit for the hybrid console. You can check out the video down below.

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OPUS: Echo of Starsong - Full Bloom Edition review

System: Switch
Release Date: May 11, 2022
Developer: SIGONO
Publisher: SIGONO


OPUS: The Day We Found Earth introduced me to the wonderfully talented SIGONO and the studio’s clear ambition to tell stories in a way that was equal parts refreshing, wholesome, and evocative. Roughly a year later and not long after its PC release, the developer brought us a follow-up of sorts (though not a direct sequel) with OPUS: Rocket of Whispers, which was more of an atmospheric point-and-click experience where you’d look through a telescope and locate different planets utilizing and coordinates and data you had at your disposal. The ambition for SIGONO was clearly to push their talents forward while still being able to tell this extremely palpable and moving story, and they excelled once again. Now comes along OPUS: Echoes of Starsong, which is once again vastly different from the other two entries in the series they’ve produced, but the gap in time and growth within the studio is put on display in such a way that the game is not only the best of an increasingly joyful series so far, but could easily be considered one of the most stunning, emotionally-driven, and unique visual novels of all time.

hd 2d cost square enix

In a recent interview with Japanese outlet 4Gamer, Triangle Strategy producers Tomoya Asano and Yasuaki Arai discussed how the team was able to implement Square Enix’s signature HD-2D art style in their latest release.

Despite the art style having a seemingly nature and straight forward implementation, they noted that it “costs more than you’d think” and required the help of teams who had previously worked with the tech to finish development in such a short amount of time.

pokemon scarlet violet what do you want to see

For Pokemon Day back in February, Pokemon Scarlet and Pokemon Violet were announced for Switch. Only a few details have been revealed thus far, including the starters: Sprigatito, Fuecoco, and Quaxly. The games are also said to have “an open world where various towns with no borders blend seamlessly into the wilderness.”

If Pokemon Scarlet and Pokemon Violet see the series’ traditional marketing cycle, there’s a good chance that we’ll be getting new information soon. And if that’s the case, it’s the perfect time to talk about what you’d like to see from the new titles. Are there any types of features you’re hoping will be in the games? Let us know in the comments below.

triangle strategy accurate hd-2d

Not too long ago, Triangle Strategy producers Tomoya Asano and Yasuaki Arai sat down with Japanese website 4Gamer to share some insights from their time making Square Enix’s latest Switch title.

The highly praised HD-2D art style made a return, and the pair talked about the challenges the team faced to make it work in a tactical RPG. Turn-based RPGs like Octopath Traveler, another game to make use of HD-2D, operate with a fixed camera. However, Triangle Strategy offered a fresh set of challenges to overcome thanks to the more expansive map designs in a tactical RPG. 

Nintendo has a long history of sticking out in the video game business and in the tech space as a whole thanks to unique ideas that more often than not bring in new and innovative experiences. Whether it’s the design of odd controllers such as the N64, the motion and remote-like controls of Wii, or the hybrid nature of Switch, these ideas and philosophies have been a core part of what makes the company exciting generation after generation. More often than not, Nintendo’s games, while somewhat gimmicky, end up standing out and leaving behind a legacy in the medium’s history that we typically look back fondly at. Some if not most will dismiss Nintendo’s ideals whenever a new generation arrives with games that take advantage of showing off the new technology and hardware, but it more often than not works out. At the same time, even though the Big N has done well to come up with new ideas time and time again, the company tends to get ahead of itself by focusing on making everything a unique “experience”, even if it’s not something built around game design. This is arguably one of the most frustrating parts of Nintendo’s culture that brings this sort of yin and yang feeling of what works and what doesn’t.

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Eiyuden Chronicle: Rising review

System: Switch
Release date: May 10, 2022
Developer: Natsume Atari
Publisher: 505 Games


CJ is on a coming-of-age quest handed down to her from her family’s storied history as treasure hunters. Seeking out fabled riches in the recently booming adventurer destination, New Neveah, she finds out that the town is in a bit of a pinch. Using her talent for fighting and exploring, CJ begins to chase not only treasure, but the sense of community in helping the town rebuild after a recent quake. Mending the town’s ties between the villagers and the newly-arrived adventurers, a story unfolds that introduces us to the Eiyuden Chronicle universe, which is set to feature a turn-based RPG, Eiyuden Chronicle: Hundred Heroes from a legendary development team featuring Yoshitaka Murayama (Suikoden I, II) and Junko Kawano (Suikoden I, IV,) of Rabbit & Bear Studios. While this is not the main feature, they do have a lot of fans picking up this smaller companion game. So how does Eiyuden Chronicle: Rising reveal to us this new frontier of adventure?


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