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Did you know that if you participated in our Extra Life 2013 livestream charity event, you may have been entered to win some fabulous prizes? Anyone who correctly answered a question in Jeopardy or who donated money received some number of raffle tickets which were used in a drawing for some digital download games and a few physical prizes that we’ll send out to you. The winners of those prizes are below, but first, the rules:

1) You have to be in North America to be eligible for game codes.
2) You must be in the lower 48 United States to be eligible for physical prizes.

Each prize has three winners: The primary winner gets the prize unless they don’t qualify, in which case it goes to the first backup winner, and if they aren’t eligible, the second backup. Please contact us via [email protected] with your name and what you won if your name is listed below at all, even if you’re the runner-up or third-back-up winner since we’ll need a way to contact you directly. This is how we’ll work out shipping details or code exchanging.

Hit the break for the winners.

System: Nintendo 3DS
Release Date: November 15th, 2013 (NA) – Q1 2014 (EU)
Developer: Tamsoft
Publisher: XSEED Games
Price (as of publication): $29.99 (NA)


Author: Austin

“Apparently, within 30 seconds of thinking about a possible game [producer Kenichiro Takaki] decided that one of the things people want to see the most in 3D are breasts.”

Without the existence of the 3DS eShop and a publisher like XSEED, North American audiences would probably never get to fully experience Senran Kagura Burst!. The anime-inspired (directly, in fact: there’s an anime in existence of the same name without the “Burst!” tagline) brawler seems to be on the radar of a handful of folks who probably stumbled upon an eccentric screenshot or video thumbnail that proudly displayed the game’s fascination with large, round breasts. This, after all, is how I was first intrigued.

But another curiosity quickly follows exposure to the game’s aesthetic: Is it actually well-designed, or does its merit hinge solely upon its ability to assail you with large boobs?

It is, a touch regrettably for some, chiefly to do with the boobs.

Well, here’s another one for you. What we played: Wii Fit U, Fire Emblem: Awakening, Call of Duty: Ghosts, Sonic: Lost World, Senran Kegura Burst!, and more. We also have listener mail and have an interesting discussion about the future of Mario…

This Week’s Podcast Crew: Austin, Jack, and Laura


Download this episode (click this link)

Subscribe via iTunes by clicking this thing!

Subscribe with Google by clicking this thing!

Subscribe with Yahoo something-or-other by clicking this thing!

Despite a massive pile of listener mail this week, we manage to wrangle the podcast length down to 135 minutes compared to last week’s 180 minute unfinished monster. It’s also a really solid podcast! What we played: Call of Duty: Ghosts, Wii Fit U, Sonic: Lost World, and Phoenix Wright: Ace Attorney – Dual Destinies. No discussion topic, but a LOT of listener mail rounds this out!

This Week’s Podcast Crew: Austin, Jack, and Laura


Download this episode (click this link)

Subscribe via iTunes by clicking this thing!

Subscribe with Google by clicking this thing!

Subscribe with Yahoo something-or-other by clicking this thing!


The concept of watching TV isn’t the first thing I’d think of when designing a game. Although, people thought a title that has players taking pictures of Pokemon would be strange – and look how that turned out.

In this Unlikely Review, we take a look at Pokemon Channel and visit a game idea which most fans wouldn’t have originally expected.

Austin note: This thing is not meant to be viewed as a criticism of a game that is not out yet (SM3DW) that I have only played twice before. It is also not meant to be a criticism solely of the Mario franchise. It is, as I hope is clear, a discussion and analysis of gameplay motifs and design philosophies for many kinds of games.

Kenta Motokura is co-director of the upcoming game-that-you’ve-all-heard-of, Super Mario 3D World. In a recent IGN article he said the following regarding the development of the game:

“Going off of our monitor tests, we wanted to see what beginners thought was difficult about the game, and also what was fun about the game. We learned from those tests is that if you were a beginning player, when you come to a cliff, you might stop, think about jumping, then jump and maybe not make it and drop. But what if we added this element of sticking to the wall so you could prevent yourself from dropping down?”

So he brings up this simple question: What if you added an element that prevented less experienced players from falling down?

System: Nintendo 3DS
Release Date: October 25th, 2013
Developer: Armature Studios
Publisher: Warner Bros. Interactive Entertainment


Author: Austin

“Hi, I’m Batman, and here’s uh… here’s my next game thing.”

Batman has been on a real kick lately, courtesy of the The Dark Knight trilogy of movies (which in turn, I understand, are courtesy of some graphic novels), and some of his most critically acclaimed recent appearances have been in videogames. This trend– on its fourth year– continues with the release of Batman: Arkham Origins and its sister game Batman: Arkham Origins Blackgate. The latter of the two is the one that will be discussed here.

Jack drew a pretty picture of Link and Laura at the end of the last stream.

Twelve hours after finishing our Extra Life 24-hour live stream, we record another podcast! We discuss Batman (aka Austin excessively criticizes it), Mario Sunshine, Mario Galaxy 2, and 3D platforming, Wind Waker vs. Skyward Sword (and other Zeldas), the PS1 game ‘LSD’, as well as some great listener mail and a bit of news. This episode was way too long though. We’re working on that.

This Week’s Podcast Crew: Austin, Jack, and Laura


Download this episode (click this link)

Subscribe via iTunes by clicking this thing!

Subscribe with Google by clicking this thing!

Subscribe with Yahoo something-or-other by clicking this thing!

I was originally hoping to host November’s Game Night today, but with Austin’s Extra Life craziness and some personal things on my end, I figured it’d be best to reschedule. We’re now set for November 10 at 4 PM ET / 1 PM PT. Mark your calenders!

Unaware as to what Game Night is? Check out this post for lots of handy details.


If you don’t want to read anything, watch this video at the very least! It explains most of what you’re about to read.

Donate here! (or at least think about it…)
Catch the stream here (8AM central time, November 2nd)

Hey guys! We’re just three days away from this year’s Extra Life 2013 gaming marathon for charity, and we have one last (okay, maybe the second to last) update for you on what we’re doing, when we’re doing it, and why you should consider participating. If you have no idea what Extra Life 2013 is, please check out this post.


The final schedule for the event has been worked out, and you can view it after the break. It includes things like video game jeopardy (where we ask the questions and you guys answer them), Ask Seaman Anything (a Skype call-in segment), The Walking Dead LIVE! (yet another call-in segment), and much more. Please take a look at it after the break.

Oh, and we have PRIZES FOR YOU. That’s right: You can win prizes by donating or participating in the event in a very intuitive way thought up by Jack. Here’s how it’s going to work:

For every dollar you donate to the cause, you’ll get one pretend digital raffle ticket.

For every Jeopardy question you answer correctly, you’ll get one pretend digital raffle ticket

For every time you call in to the show, you’ll get one pretend digital raffle ticket

We’ll also be giving away raffle tickets to people that we consider outstanding participants. So if you do something cool or you make us laugh or whatever, we’ll give you extra raffle tickets!

When all is said and done, all of the raffle tickets will be bundled up and we’ll do drawings for fabulous prizes. Most (if not all) of the prizes are game download codes for Wii U, 3DS, PS3, Steam, etc etc. I can’t promise that we’ll give away anything crazy (no game systems or huge retail games or anything), but hopefully the ability to win some neato games will be enticing enough to get you to participate. More details to come on the day of.

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