Fire Emblem Warriors devs on characters and handling of reveals, designs, story, systems, modes
Posted on 1 month ago by Brian(@NE_Brian) in New Nintendo 3DS, News, Switch | 227 Comments | 0 Likes
Leading up to the launch of Fire Emblem Warriors, Nintendo Dream published monthly interviews with the development team. In its most recent issue, the Japanese magazine had its biggest discussion yet. Producer Yosuke Hayashi and director Hiroya Usuda were brought back once again in addition to artist Yuta Matsunaga to talk about Fire Emblem Warriors, with the two being interviewed a few weeks before release (and just prior to the Tokyo Game Show).
Hayashi and Usuda had a ton to say about all aspects of Fire Emblem Warriors. There was more talk about certain characters in the game and the handling of their reveals (including why Azura wasn’t on the initial roster), some of the troubles encountered with designs, approach to the story (light spoilers here), gameplay systems, and different modes.
If you’re interested in Fire Emblem Warriors, you’ll likely want to read our full translation below. Just strap yourselves in, since it’s a long one.
Fire Emblem Warriors devs on Female Robin / Cordelia, Pegasus Knights gameplay, including Fire Emblem elements, more
Posted on 2 months ago by Brian(@NE_Brian) in New Nintendo 3DS, News, Switch | 84 Comments | 0 Likes
Nintendo Dream kept up with its monthly interviews with the Fire Emblem Warriors developers in its latest issue. Following the reveals of Female Robin and Cordelia, the Japanese magazine spoke with producer Yosuke Hayashi and director Hiroya Usuda.
Naturally the discussion had plenty of discussion about those two characters (including why Male Robin was chosen over Female Robin for the story). Hayashi and Usuda also discussed things like implementing the Pegasus Knights for gameplay and the difficulties there, incorporating strategic elements from the Fire Emblem franchise, and more.
Fire Emblem Warriors devs – Chrom was made first, Lissa / Lucina / Frederick / Robin talk, much more
Posted on 3 months ago by Brian(@NE_Brian) in New Nintendo 3DS, News, Switch | 170 Comments | 0 Likes
It wasn’t too long ago that Nintendo Dream published a lengthy interview with the developers of Fire Emblem Warriors. But in its latest issue, the Japanese magazine brought back producer Yosuke Hayashi and director Hiroya Usuda once again.
The second interview has its own interesting tidbits and discussion. Hayashi and Hiroya spoke about the reaction to Fire Emblem Warriors out of E3 and reveal that Chrom was the first character created. There’s also a lot of talk about why Lissa wields a staff, how there was initially some consideration about not including Lucina, the inclusions of Frederick and Robin, and more. Towards the end of the interview, Hayashi and Hiroya spoke further about how characters were selected for the game.
Continue on below for our full translation of Nintendo Dream’s new Fire Emblem Warriors interview.
Fire Emblem Warriors devs on how the game came to be, choosing characters / games, original characters, more
Posted on 4 months ago by Brian(@NE_Brian) in New Nintendo 3DS, News, Switch | 190 Comments | 0 Likes
This month’s issue of Nintendo Dream contains a lengthy interview with a couple of developers working on Fire Emblem Warriors. The Japanese magazine spoke with producer Yosuke Hayashi and director Hiroya Usuda. The interview covers some old topics, but also expands on previous interviews and throws new discussions into the mix as well.
Hayashi and Usuda first elaborated on Fire Emblem Warriors origins. The interview later talks about how the represented characters and games were chosen, including heated conversations between the developers, going with Shadow Dragon over the original game, choosing female Corrin over her male counterpart, and more. There’s also talk about the original characters and how their designs were updated after seeing the new characters in Fire Emblem Heroes – and plenty of other topics.
You can read the full Nintendo Dream interview with Hayashi and Usuda below.