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Famitsu published a lengthy Splatoon 2 feature this week. Among the coverage was an interview with four of the game’s developers. Art director Seita Inoue, lead programmer Shintaro Sato, director Yusuke Amano, and producer Hisashi Nogami participated in the talk.

The developers weighed in on Splatoon 2’s improvements and adjustments from the first game, the new Salmon Run mode, the story, and future updates. Among the things discussed were Nintendo’s approach to Salmon Run, how Nintendo considered announcing a Splatoon sequel during the first game’s final Splatfest, a tease of more new weapon categories, and more. The developers were even asked if Marina is an Octoling.

You can find a comprehensive summary of important points from Famitsu’s interview below. 

Interviews coming out of E3 continue to roll out from E3. The latest one is from Glixel, who spoke with Splatoon 2 producer Hisashi Nogami and programming director Shintaro Sato. The two weighed in on topics such as the game’s competitive nature and Salmon Run.

As usual, we’ve highlighted some of the noteworthy excerpts below. Head on over here for the full interview.

The Verge published some choice quotes from some of the developers at Nintendo, including Shinya Takahashi, general manager of Nintendo’s software division, Nintendo EPD. Takahashi started off by commenting on when it makes sense to introduce a new IP.

He said:

“It’s not just about new characters. It’s also about thinking about how people will accept new systems and gameplay. Sometimes new intellectual property is the best way to introduce that.”

“Whenever we see a new, really fun prototype, there’s always going to be a moment where we think: ‘How do we give the most people the opportunity to play this? Is it something that needs to be in a Mario game, or is this something that feels like it should go in a new direction?’ And that’s a debate that happens every single time.”

Today, Game Informer put up a lengthy interview with Splatoon 2 producer Hisashi Nogami and lead programmer Shintaro Sato. Plenty was discussed here, including Salmon Run, letting players share art and messages, Splatfests, how much content will be available at launch, why voice chat is limited to friends / other familiar people, and music. There were other topics sprinkled in as well.

We’ve rounded up some of the noteworthy comments from Nogami and Sato below. You can read the full interview on Game Informer here.

Splatoon 2 producer Hisashi Nogami shared a bunch of information about the game in an interview with 4Gamer last week. Famitsu published its own interview with Nogami in the magazine’s latest issue, and surprisingly, had a ton more to say.

First, Nogami went in-depth about what’s planned for Splatoon 2 in terms of weapons. He also further clarified how Switch’s new mobile app will work for online play, spoke about improving the visuals this time around, and confirmed HD Rumble. If that wasn’t enough, Nogami also noted that Splatoon on Wii U won’t have its online play discontinued anytime soon.

You can continue on below for our full translation (note: some small parts omitted due to being covered in the 4Gamer post, old, or not being relevant to anything). Strap yourselves in, since this is a pretty lengthy one.

Japanese website 4Gamer put up a new interview with Splatoon 2 producer Hisashi Nogami today. Nogami touched on a variety of topics, including the setting, weapons / stages, gear, single-player campaign, amiibo, online, and quite a bit more.

We now have a pretty in-depth summary of what Nogami shared. Continue on below for our translation.

Splatoon 2’s debut trailer gave us a quick look (or rather tease) at Marie, one of the Squid Sisters. But what about Callie? Well, you’ll be happy to hear that she’s back as well.

During a stage show for Splatoon 2 at Nintendo Switch Presentation 2017, producer Hisashi Nogami confirmed that Callie is returning. One of the hosts mentioned seeing Marie in Splatoon 2’s video, yet Callie was nowhere to be seen. Nogami said in response that Callie is still around, and joked about how she was busy for her business so she couldn’t participate in filming.

Today, the Nintendo UK site issued a new interview with two of Animal Crossing’s primary developers. General producer Katsuya Eguchi and Animal Crossing series producer Hisashi Nogami fielded a number of questions.

The two devs weighed in on the Animal Crossing series as a whole, but more general topics as well. They were asked if they anticipated Animal Crossing becoming so popular, approach to making games, what they aim for when creating titles, and more.

We’ve picked out Eguchi and Nogami’s notable responses below.

Nintendo UK added a new interview to its website today centered around the new Animal Crossing: New Leaf update. General producer Katsuya Eguchi and Animal Crossing series producer Hisashi Nogami spoke about various topics, including why camper vans were chosen. You can read up on Eguchi and Nogami’s various comments below.

Last week, Nintendo of Europe published an interview with Splatoon producer Hisashi Nogami and general producer Katsuya Eguchi. The second part of the discussion went up today.

While the initial round of questions were mainly about Splatfest topics, this portion is much more focused on the game itself. Nogami and Eguchi were asked about Splatoon’s origins (wasn’t initially set as a shooter, not tied to a Nintendo franchise), inspiration for its style, what aspect of the game’s success they’re surprised by, and the Squid Sisters popularity.

Continue on below for Nogami and Eguchi’s comments.

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