Image & Form on how Switch makes it much easier to submit games, talks ease of development
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 5 Comments | 0 Likes
Image & Form recently revealed that Switch developers only need to submit one version of their game for the entire world. Speaking with MCV, community manager Julius Guldbog further explained why this is so significant, and said Nintendo is “basically taking the Steam or App Store approach”.
“With the Wii U and 3DS, [Nintendo] started to realise that they had to get with the times. Publishing for Nintendo consoles has been, in the past, not a nightmare, but pretty close. They make sure every QA gate is good enough. It takes months, and you have to do that for every region, and if you fail, it takes even longer. You have to get a new slot, and release dates are pushed back.
But with the Switch, we only have to make one version and only have one launch – and that’s one version for the entire world, so we’ll have the same version in the US, Europe and a little bit later, Japan and China as well. That saves so much work. It means we can do the translations ourselves, we don’t have to have a new publisher for one specific region – it’s going to be so much easier. They’re basically taking the Steam or App Store approach: one version of the game for the entire world.”
Video: Image & Form talks SteamWorld Dig 2 in new Q&A
Today, Image & Form published the latest video in its video series known as “The Engine Room”. The studio chatted in-depth about SteamWorld Dig 2 by answering various fan questions. Some portions of the video touch on old subjects (release date, physical version), but new topics as well such as the possibility of a demo, the game’s scope, soundtrack release, and more. Watch the full video below.
Image & Form exploring physical release for SteamWorld Dig 2, open to bringing previous games to Switch
Posted on 2 months ago by Brian(@NE_Brian) in News, Switch eShop | 3 Comments | 0 Likes
As of now, SteamWorld Dig 2 will be a digital title on Switch. The game could eventually go the physical route as well.
In a Reddit AMA, Image & Form community manager Julius Guldbog said the team is “looking into” the possibility of SteamWorld Dig 2 seeing a retail release. Guldbog added in a separate comment:
“No word on a physical release yet. We’re in the talks with distributors, but have nothing to announce at this moment. BUT SteamWorld Collection did REALLY well for us, so physical makes a lot of sense.”
Guldbog was also asked throughout the AMA about bringing past SteamWorld entries to Switch. Image & Form would “love” to make that happen, but SteamWorld Dig 2 is the focus for the time being.
Zoink, Image & Form say dev tools and power on Switch are a step up from previous Nintendo systems
Posted on 2 months ago by Brian(@NE_Brian) in News, Switch | 2 Comments | 0 Likes
Nintendo has made a big deal early on about how third-party development tools are very compatible with Switch. This is a big contrast to previous Nintendo hardware, as some engines and technology weren’t supported until later on. And when they were, such as with Unity on Wii U, they weren’t in the best of shape. Nintendo made sure to rectify this with Switch.
Speaking with GamesIndustry, Zoink CEO and creative director Klaus Lyngeled talked about how Unity is well supported on the new console:
“When we tried to do Zombie Vikings for Wii U – when I got Unity I could see it just wasn’t going to work, it was too slow an engine; then we got Unity for Switch and we saw directly, ‘wow it’s actually working’ and the tools are much better. So that part is very important for most indies. Most indies are using Unity and that makes a huge difference. It feels like they are pushing Unity more to make it good from the beginning.”
On a similar note, Image & Form CEO Brjann Sigurgeirsson spoke about how developing for Switch is easy thanks to its straightforward nature and power.
“We’ve made games for the 3DS, the DSi, for the Wii U and they all had some issues – the 3DS and DSi were just weak. Since we were developing for them specifically it wasn’t like we were watering down our games, but all the time through development we had to think about how not to overtax the system. With the Wii U there was more power but you had the gamepad where you could use the [screen] and TV at the same time and so you had to show different things and take that into consideration. This is straightforward, period. What you see on the big screen is what you’re going to see on the handheld as well. It’s very simple and powerful, and ingenious – it’s a home console and a portable unit. Everybody’s wanted to say that in the past but here it is now. It’s powerful and really easy to develop for. There’s not very much wrong with the system.”
First SteamWorld Dig 2 gameplay footage
Posted on 2 months ago by Brian(@NE_Brian) in Switch eShop, Videos | 0 comments | 0 Likes
SteamWorld Dig 2 received its debut trailer earlier today, and now we have the first gameplay to go along with it from Polygon. Watch the video below.
SteamWorld Dig 2 details
Posted on 2 months ago by Brian(@NE_Brian) in News, Switch eShop | 3 Comments | 0 Likes
IGN wrote up a new article on SteamWorld Dig 2, which was just announced for Switch today. Along with tidbits of information, some comments from Image & Form CEO Brjann Sigurgeirsson are thrown in as well. Find a roundup of everything below.
– Set just after the original Dig
– Dorothy has given up on finding ex-hero Rusty and moved to the town of El Machino
– Something spurs her to head underground once more
– Much bigger than the original
– Should feel like a more traditional Metroidvania
– Uses the first game’s gently ballooning inventory of items and skills as more like puzzle pieces than simple keys to the next area
– “in Dig, the only way was down. With Dig 2 you’ll be spending more time exploring and figuring stuff out.”
– Demo is set in a Spelunky-esque temple environment
– Here you’re introduced to new heroine Dorothy’s digging, wall-jumping, boss-killing and upgrades through a twisting course of tunnels
– Dig 2 will be entirely handcrafted as opposed to procedurally-generated
– Part of the developer’s aim to make the sequel fairer to those looking to rush through the sequel’s new, wide world
“It’s one of the ways Image & Form has improved over the past four years, we now have resident level designers, and we’ve spent thousands of hours on the level design of the game. Not only does that mean that we can make the game as interesting as possible, there are other benefits as well. We don’t have to program around possibly dead-end scenarios as we did for Dig.”
“Although it was very well received, we knew there was more to SteamWorld Dig than we managed back in 2013. Ironically, it was a bit frustrating to see all those great reviews when we’d had so much more planned for it initially. So I think we knew we’d revisit the Dig era rather sooner than later.”
Image & Form on SteamWorld Dig 2 – SteamWorld Quest connection, length, Rusty
Posted on 2 months ago by Brian(@NE_Brian) in News, Switch eShop | 2 Comments | 0 Likes
Following today’s announcement of SteamWorld Dig 2, Image & Form issued a blog post with a brief Q&A. On top of that, a new episode of The Engine Room went live discussing how SteamWorld Quest is actually this game. We’ve posted it all below.
For which platforms will it be released?
SteamWorld Dig 2 will debut on Nintendo Switch. Stay tuned for more platform announcements in the near future. We’re exploring the possibilities of a multiplatform release on day one. Stay tuned!
What was “SteamWorld Quest” and “SteamWorld Project 2017?”?
There’s a really fun connection between SteamWorld Quest/SteamWorld Project 2017 and SteamWorld Dig 2. Get the full story behind it in the latest Engine Room episode on YouTube.
Will the sequel be longer than the original SteamWorld Dig?
Sure thing! It’s a meaty exploration platformer with a wide variety of upgrades and worlds to discover. Expect a vivid underworld in which you’ll encounter all kinds of enemies, treasures and traps. We’ll reveal more details in the coming months!
We have not forgotten about Rusty. He’s very important to the events unfolding in SteamWorld Dig 2. We don’t want to spoil anything this early, but rest assured knowing he’s present in the game.
SteamWorld Dig 2 screenshots / art
Posted on 2 months ago by Brian(@NE_Brian) in Screenshots, Switch eShop | 0 comments | 0 Likes
SteamWorld Dig 2 announced for Switch
Posted on 2 months ago by Brian(@NE_Brian) in News, Switch eShop | 1 Comment | 0 Likes
SteamWorld 2 is coming to Switch, Image & Form has announced.
Here’s what we know thus far:
– Platform mining adventure
– Past and the future meet in an old mining town
– Search for an old friend
– Team up with an unlikely companion
SteamWorld Dig 2 is coming to the Switch eShop this summer.
Video: Image & Form teases its 2017 plans, including the next SteamWorld game
Posted on 5 months ago by Brian(@NE_Brian) in 3DS eShop, General Nintendo, Switch, Videos, Wii U | 0 comments | 0 Likes
Image & Form posted the latest episode of The Engine Room today. The studio talked about – or rather teased – its plans for 2017, including the next SteamWorld game.
It would appear that the proper announcement of the new project isn’t too far off, as it will actually be shown at PAX East in March. SteamWorld Quest should be the name going off of what we heard a few months ago, though it’s not officially set in stone.
Watch the full episode of The Engine Room below.