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Nintendo of America put up a couple of additional videos for MAR10 Day on its Twitter account a few hours ago. In both, Yoshiaki Koizumi, Shinya Takahashi, and Shigeru Miyamoto were asked about the one game they’d play if they were stuck on an island. Find their responses below.


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The Legend of Zelda: Breath of the Wild breaks many of the series’ conventions. Among these is the lack of Link’s iconic hat, which has long been a staple of the series.

In an interview with Polygon, Breath of the Wild art director Satoru Takizawa told Polygon that due to the rise of graphic fidelity, it’s tough “to make that hat look cool.”

He said:

“As the graphic fidelity has increased it becomes more difficult to make that hat look cool. As the game becomes more realistic it’s difficult to present it in a way that’s appealing.

If you look at Twilight Princess, I really made the hat long, so it would flap in the wind and move around. But because of that people were like ‘What’s he got? What’s in that hat?’ We’re reaching our limits as to how we can make it look cool.”

Takizawa added that with Skyward Sword, he attempted to make Link’s hat diminutive and giving it much less motion, but “we’re reaching our limits as to how we can make it look cool.”

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The MAR10 Day celebrations continues with a new video from Shigeru Miyamoto. Below, you can hear Miyamoto answering a question about the power-up he’d want to have the most in real life.


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Nintendo of America president Reggie Fils-Aime stopped by CBS This Morning to promote Switch and chat about the new platform. For the most part, we’ve heard the questions and answers in previous interviews.

At one point, one of the show’s hosts brings up how Link is hot, which Reggie says is true. He then says that there are more girl gamers out there, and Nintendo takes pride in leading the way on that front. Switch is also intended to appeal to a wide demographic – anyone from the age of 5 to 95, Reggie said.

Here’s the full interview:

Yesterday, TIME posted a new interview with Nintendo of America president Reggie Fils-Aime. Reggie was finally asked about two concerns surrounding Switch – issues with the Joy-Con syncing and the dock scratching the screen. Aside from that, he also commented on availability for the standalone dock.

Read Reggie’s statements about these topics below. For the full interview, head on over to TIME here.

Pokemon GO

A big priority Niantic has for Pokemon GO is to improve the gym system. Studio CEO John Hanke recently spoke about the need to improve the gameplay, and that’s something senior product manager Tatsuo Nomura discussed with Polygon as well.

Nomura told the site:

“The gym portion [of Pokémon Go] needs a lot more work, and we are trying to improve it and make a bigger change to how the system works. Overall, I think we need a little bit more time to think through how we do it.”

“We needed to define [gyms] in a way that works in a mobile game. For example, we didn’t have … there’s no non-playable characters. That’s not how the game works. We’re an MMO, and we expect people to play with other people.”

“We expected more people to play that portion, and a lot of that is game balancing and just mechanics-wise, there’s some part of that that needs refinement.”

Niantic hasn’t shared a timetable as to when we can expect a new approach to gyms in Pokemon GO. The company does have a few updates planned for 2017 though, so it’s possible that there could be something by the end of the year. 

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A few days ago, Nintendo of America president Reggie Fils-Aime confirmed that Switch’s first 2-day sales in the Americas were the best for any Nintendo system in history. The trend continues five days in for the console.

During his new interview with Katie Linendoll, Reggie said the following about Switch sales:

“So we announced the first two days, so now we have data for the US five days in. Continues to be the best-selling system we’ve ever had in the United States. And I’ve launched five systems now with Nintendo, and by far this is the most remarkable given the pace of sales, given what’s happening on the software front – obviously Legend of Zelda – so this is an amazing time for us.”

Speaking of Zelda, he said the new entry is “killing it” in Japan. That’s important to note since the series has always done well in the west, but may not have always caught on in Nintendo’s native territory – especially as of late.

Katie Linendoll interviewed Nintendo of America president Reggie Fils-Aime through a Facebook live stream a short while ago. Reggie weighed in on Switch, 3DS, and more during the talk. For the full recording, continue on below.


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Right now, Switch doesn’t offer any video apps. The likes of Netflix, Hulu, and Amazon currently aren’t offered on the system. However, it’s only a matter of time before that changes.

In an interview with The Washington Post, Nintendo of America president Reggie Fils-Aime stated that the company is talking with the aforementioned video providers about supporting Switch. Their apps “will come in time,” according to Reggie.

He said:

“What I would say is this: We built the Nintendo Switch to be a world-class gaming device, meaning we want you first and foremost to play games on the system and have an incredibly fun experience.

We’re talking to a range of companies about other services, companies like Netflix, Hulu, Amazon — things that will come in time. In our view, these are not differentiators. What differentiates us is the way you play with the Nintendo Switch and what you can play. And that will continue to be our focus into the future as we continue driving this platform.”

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SteamWorld Dig 2

Nintendo has made a big deal early on about how third-party development tools are very compatible with Switch. This is a big contrast to previous Nintendo hardware, as some engines and technology weren’t supported until later on. And when they were, such as with Unity on Wii U, they weren’t in the best of shape. Nintendo made sure to rectify this with Switch.

Speaking with GamesIndustry, Zoink CEO and creative director Klaus Lyngeled talked about how Unity is well supported on the new console:

“When we tried to do Zombie Vikings for Wii U – when I got Unity I could see it just wasn’t going to work, it was too slow an engine; then we got Unity for Switch and we saw directly, ‘wow it’s actually working’ and the tools are much better. So that part is very important for most indies. Most indies are using Unity and that makes a huge difference. It feels like they are pushing Unity more to make it good from the beginning.”

On a similar note, Image & Form CEO Brjann Sigurgeirsson spoke about how developing for Switch is easy thanks to its straightforward nature and power.

“We’ve made games for the 3DS, the DSi, for the Wii U and they all had some issues – the 3DS and DSi were just weak. Since we were developing for them specifically it wasn’t like we were watering down our games, but all the time through development we had to think about how not to overtax the system. With the Wii U there was more power but you had the gamepad where you could use the [screen] and TV at the same time and so you had to show different things and take that into consideration. This is straightforward, period. What you see on the big screen is what you’re going to see on the handheld as well. It’s very simple and powerful, and ingenious – it’s a home console and a portable unit. Everybody’s wanted to say that in the past but here it is now. It’s powerful and really easy to develop for. There’s not very much wrong with the system.”

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