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Xenoblade Chronicles: Definitive Edition

If there’s one thing Monolith Soft is known for these days, it’s the Xenoblade series. The company has churned out three massive RPGs between the first and second Xenoblade Chronicles titles along with Xenoblade Chronicles X. We also just received a new version of the series’ debut entry for Switch.

Going forward, it sounds like fans can expect more from Xenoblade, with creator Tetsuya Takahashi telling Vandal that Monolith Soft wants to continue to focus on building up the IP’s brand. At the same time, he would be interested in developing “a smaller-scale project if the opportunity rose” so that Monolith Soft can have more variety.

Takahashi’s full words:

Shantae

WayForward seems to have a lot of ideas about the future of Shantae. The studio is willing to try new genres, and could even explore something like an animated series down the line.

Something else that’s on the table is a remake of the very first Shantae for the Game Boy Color. Speaking with Siliconera, co-creator Matt Bozon said he’s “be down for doing that” and it “isn’t outside the realm of possibility”.

Bozon said:

Shulk - Super Smash Bros.

Super Smash Bros. features well-known characters like Mario and Link, but it also gives a chance for other types of franchises to shine. With Xenoblade, the series was able to first represent Shulk in Super Smash Bros. for Wii U/3DS. He later returned in Super Smash Bros. Ultimate as well.

Speaking about Shulk in Smash Bros., Xenoblade Chronicles: Definitive Edition producer Shigekazu Yamada told USgamer:

Shantae

It’s tough to believe that the Shantae series is nearly twenty years old. The adventure-platformer franchise first started out in 2002 with its debut entry on the Game Boy Color. WayForward is still continuing on with the IP having recently launched Shantae and the Seven Sirens, and it looks like the studio has no intention of slowing down anytime soon.

One possibility for Shantae in the future is an animated series. At the very least, creator Matt Bozon and his wife Erin are interested in the idea.

Bozon told Comicbook in a new interview:

Animal Crossing: New Horizons

Animal Crossing: New Horizons director Aya Kyogoku and producer Hisashi Nogami have talked about adapting the franchise for a global audience.

In an interview with Spanish outlet La Vanguardia, the developers were asked about Japanese customs like bug catching and how the team goes about making local customs into something that can be universal. The two said in response:

Ninjala

When Ninjala lands on Switch this month, it will be mostly be released as a free-to-play game. There will be paid elements, but anyone will be able to download it at no extra cost from the eShop to see what it has to offer.

We recently asked game designer Kazuki Morishita about the approach behind making Ninjala free-to-play. Speaking with Nintendo Everything, Morishita explained:

In an interview with La Vanguardia, Animal Crossing: New Horizons director Aya Kyogoku was asked about representing diversity. Kyogoku was able to speak about how Nintendo was able to take things further in New Horizons.

Kyogoku gave one example by mentioning that “players can now freely change the skin tone of their character”. She also pointed to the fact that it’s possible to customize a host of features including hairstyles, clothes, and more.

According to Kyogoku, she and the rest of the team “always try to take into account this type of diversity, while also compiling comments from the localization teams in other regions.” Nintendo ultimately wants players to “be who they want to be and enjoy the games how they like.”

Kyogoku’s full words:

Animal Crossing: New Horizons

Animal Crossing: New Horizons director Aya Kyogoku spoke about the evolution of the franchise in an interview with Spanish outlet La Vanguardia. In her view, the new Switch game marks the start of the series’ third generation.

Here’s our full translation of Kyogoku’s comments, courtesy of Nintendo Everything reader jesusxd96:

The Outer Worlds

The Outer Worlds will make use of optional gyro controls, Obsidian has confirmed to Nintendo Everything.

Production director Eric DeMilt told us that much time was spent on “tuning controls to help with playability on the Switch.” The team “tuned sensitivity, exposed some inputs to users in the settings menu, tweaked and iterated aim assist values and added support for gyro aiming, and sticky targeting.”

The Witcher 3: Wild Hunt - Complete Edition

Switch is home to a number of prolific developers, including Saber Interactive. The studio did what many originally thought would be impossible by porting The Witcher 3 to Switch. A couple of other high-profile projects from Saber, Crysis Remastered and World War Z, are also in the works.

In an interview with Wccftech, company CEO Matthew Karch was asked if Switch’s hardware still has any juice left in it. Karch certainly thinks it does, and even teased that “fans will be surprised at some of the upcoming titles”.


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