Bloodstained: Ritual of the Night video shows new village area
A brief Bloodstained: Ritual of the Night video has been prepared showing a new village area. You’ll be passing through it on the way to the castle entrance, according to creator Koji Igarashi.
Igarashi writes in a new Kickstarter update:
“As you can tell from the video, the village is red, which has nothing to do with Christmas! During the eruption of the Laki volcanic fissure in 1783 and 1784, “the afternoon sky was dark as night and red as blood,” according to a contemporary saying from Hampshire, England. So we tried to express that in the afternoon scene you see here.
Building your visuals from a piece of historical data makes the world more realistic. (The internet is so useful!) The village is also under the demons’ attack, so of course there will be enemies here. We are also planning to put a shop here to support the player, and you’ll find Johannes, who we introduced previously, here too.
In addition to Johannes…Oh, we can’t quite tell you yet, but you’ll hear more about them in our later updates. Please look forward to it.”
Azure Striker Gunvolt 2’s DLC targeted for January in the west, demo incoming
Posted on 3 weeks ago by Brian(@NE_Brian) in 3DS, News | 0 comments | 0 Likes
Azure Striker Gunvolt 2 received DLC in Japan this week. It’s planned for North America and Europe as well. In a blog post, Inti Creates said it’s targeting January for Azure Striker Gunvolt 2’s DLC.
A demo was also supposed to go live in North America on Thursday, but it wasn’t mentioned in the official Nintendo Download announcement. I’m also not seeing anything on the eShop itself, so there must have been some sort of miscommunication. In any case, Azure Striker Gunvolt’s 2 demo should be out sometime in January.
Lastly, the Azure Striker Gunvolt New Year’s wallpaper pictured above can be downloaded here.
Azure Striker Gunvolt 2 DLC launches in Japan
Posted on 3 weeks ago by Brian(@NE_Brian) in 3DS, News | 3 Comments | 0 Likes
Just before the end of 2016, Azure Striker Gunvolt 2’s DLC has launched in Japan. Players can purchase a variety of new content for the title.
The lineup is as follows:
– New song: Stratosphere (150 yen) – plays when Kudos is over 1,000; Joule and Lola’s new song
– Dev Recipe 4: Nebulous Clock and Scorching Journey (150 yen) can be heard when Kudos is over 1,000; Lumen’s songs; equipment boosts credit and experience obtained by 150%
– Two new score attack missions in three sets (300 yen each): Merak and Carrera, Jota and Elise, Viper and Stratos
– Two missions with hardest difficulty in score attack (300 yen): if you clear them, something good might happen…
– New Speed Run Mode (300 yen) – in Challenge Mode that checks time for clearing all stages; using Electromagnetic Barrier and saving is forbidden, and attack power will raise based on Kudos
Below is a trailer for the DLC:
Azure Striker Gunvolt and Azure Striker Gunvolt 2 will be half off on the Japanese 3DS eShop between January 1 and January 10. You can access a New Year’s wallpaper here.
Azure Striker Gunvolt update 1.4 going out tomorrow to fix issues with Special Mission 5
Posted on 1 month ago by Brian(@NE_Brian) in 3DS, News | 2 Comments | 0 Likes
After Inti Creates brought out the latest patch for Azure Striker Gunvolt (the original, not the sequel), an unfortunate issue came about. Players reported problems with Special Mission 5 after applying the patch.
Thankfully, Inti Creates became aware of the situation and created another update. You should be able to access version 1.4 tomorrow – December 22. Once downloaded, Special Mission 5 should work without any issues.
Speaking of Azure Striker Gunvolt, character artist Yoshitaka Hatakeyama made a special wallpaper for Christmas. That’s located at the source link below.
Bloodstained: Ritual of the Night dev update explains how procedural generation is being used
Posted on 1 month ago by Brian(@NE_Brian) in News, Wii U | 6 Comments | 0 Likes
Bloodstained: Ritual of the Night creator Koji Igarashi took to Kickstarter today and explained how the team is going about improving environments on the game.
One of the issues Igarashi wanted to address was players being unsure of “where a platform was, or whether the thing they were looking at was a wall or something they could pass through.” This has been improved by increasing the brightness of the front side of platforms while making more distant parts of the environments darker.
The Bloodstained team is also now making use of procedural generation in environments. Before that term scares you off, the explanation makes sense, as it will allow for smoother development. To put it simply, procedural generation is being used “to auto-generate environmental grime and destruction effects.” Doing so means environments will have more of a visual flair and will ensure that areas won’t give off the impression of being “looped”. Variation could have been done by hand, but it “would require a disproportionately large amount of resources,” Igarashi noted. Procedural generation allows for that variation without putting a huge burden on the developers.
The following video shows the usage of procedural generation:
For the full Kickstarter update, visit the source link below.
DICO, Monobit contributing to Bloodstained’s development
Posted on 1 month ago by Brian(@NE_Brian) in News, Wii U | 0 comments | 0 Likes
Two more partners are on board for the development of Bloodstained: Ritual of the Night.
First, DICO is assisting the team. Creator Koji Igarashi worked with this company in the past, and “will be on the frontline for this stage of the main development.”
Monobit is also involved for “support on all technical aspects of the project.” They’re comprised of “a group of exceptional programmers who have experience working on game engines.”
Here’s a video introducing the two companies:
Igarashi mentioned in today’s Kickstarter post that updates will be slowing down somewhat due to a reorganization of the development structure. However, he feels everyone will collectively “deliver the quality output that the team and the backers are both anticipating.”
Azure Striker Gunvolt 2 getting DLC
Posted on 2 months ago by Brian(@NE_Brian) in 3DS eShop, News | 4 Comments | 0 Likes
During its 20th Anniversary Fan Festa event today, Inti Creates shared new information pertaining to Azure Striker Gunvolt 2. We now have confirmation that DLC is in the works.
The Additional Mission Pack consists of special missions taking place in new high-difficulty maps and has members of “The Seven” appearing as bosses. The first pack will consist of Merak and Carrera.
A release date and price will be announced at a later date.
Inti Creates reveals Blaster Master Zero for 3DS, launching Spring 2017
Posted on 2 months ago by Brian(@NE_Brian) in 3DS eShop, News | 10 Comments | 0 Likes
Inti Creates has just announced Blaster Master Zero, a new entry in the Blaster Master franchise coming to the 3DS eShop in Spring 2017. The news was shared during the company’s Anniversary Fan Festa event in Japan.
According to a blog post, the rights for the original Blaster Master on NES were obtained from Sunsoft. After this, the team began working on the latest title in the franchise.
Here’s what Inti Creates is saying about Blaster Master Zero thus far:
“Using the original Blaster Master game as a base, we are setting out to create a fully 8-bit experience in a way that both hearkens back to the golden age of the NES and uses the current generation hardware to optimize and power up the game for the players of today. This of course includes new areas and bosses, and new gameplay elements such as extra sub-weapons, improved gameplay when battling outside of your SOPHIA 3rd tank, a more robust scenario, refined and expanded exploration mechanics, and more.”
View the first screenshots from Blaster Master Zero below. A story overview is past the break.
[Interview] Yacht Club Games on how the Azure Striker Gunvolt: Striker Pack came to be, European status, amiibo integration, more
Posted on 2 months ago by Brian(@NE_Brian) in 3DS, Interviews | 3 Comments | 0 Likes
Yesterday, we published our interview with Inti Creates about the Azure Striker Gunvolt series as a whole. We’re following up on that today with a specific interview with Yacht Club Games about the Azure Striker Gunvolt: Striker Pack.
During our discussion, Yacht Club was kind enough to take on some questions regarding the package’s origins, its status in Europe, where the amiibo integration in Gunvolt 2 came from, and more. Head past the break for all of the company’s comments.
[Interview] Inti Creates on Azure Striker Gunvolt – scrapped ideas, amiibo interest, may revisit Mighty Gunvolt
Posted on 2 months ago by Brian(@NE_Brian) in 3DS, Interviews | 20 Comments | 0 Likes
Nintendo Everything recently caught up with Inti Creates for a chat about the Azure Striker Gunvolt franchise. We sent some questions to director Yoshihisa Tsuda and producer Takuya Aizu.
During our discussion, we talked about Azure Striker Gunvolt’s origins, scrapped ideas from the sequel, and the series’ we future. We even snuck in some questions about a potential amiibo and the anime OVA.
Continue on below for our full interview with Tsuda and Aizu.