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At least in Japan, the new Switch version of Azure Striker Gunvolt: Striker Pack is seeing a physical release. Get a look at the boxart below.

And here a couple of additional shots showing the inside and back:

Source

Bloodstained: Ritual of the Night was shown off during Twitch’s E3 2017 live stream a short while ago. Take a look at the recording below.

Mighty Gunvolt Burst won’t take up much space when it comes to Switch next week. According to an eShop listing, the game is just 33MB. The 3DS version should be equally small in size.

Source: Switch eShop

GamesBeat has posted a video with extensive gameplay from Bloodstained: Ritual of the Night. Get a look at 13 minutes of footage below.

The official E3 2017 trailer is now live for Bloodstained: Ritual of the Night. View the game’s new trailer below.

Today’s trailer shows the new “Church” map and improved environments over earlier demos. We can also see added skills for Miriam including Spear Throw, Resist Holy and Optimizer, as she uses new weapons including her Whip, Rapier and Katana to challenge the brand new boss Bloodless.

At BitSummit a couple of weeks ago, Inti Creates CEO Takuya Aizu hosted a special stage show. It was here where Mighty Gunvolt Burst and Azure Striker Gunvolt: Striker Pack on Switch were officially revealed. Before the two announcements were made, Aizu was able to talk about how Blaster Master Zero came to be.

Sunsoft originally reached out to Inti Creates about the remake. However, the company was pretty busy at the time, and only said that they’d think about it.

Inti Creates held a live stream on Twitch this week and showed off Mighty Gunvolt Burst with plenty of gameplay. Watch 18 minutes of footage from the recording below.

At BitSummit 2017 last week, Inti Creates showcased Azure Striker Gunvolt: Striker Pack running on Switch. We have some off-screen footage below thanks to site contributor iYakku.

Koji Igarashi has talked about his upcoming Kickstarter project Bloodstained: Ritual of the Night at the recent BitSummit event in Kyoto. He revealed that development of the game is roughly 20 to 30% complete and he has acknowledged that he needs to “increase his pace” if he wants to complete the game by its intended release date of 2018. Igarashi also stated that the reason the Wii U version was cancelled was because the Wii U would not be a relevant system anymore in 2018. Since the game is using the Unreal engine and is being ported from PC, developing the Switch version is a lot easier. Finally, he’s thinking about showcasing the game at E3 since there are a lot of North American backers (although it is not clear if he meant this year’s E3 or next year’s).

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