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Kenta Nakanishi

Nintendo announced a new Fire Emblem game for Switch a few months ago. We’ve yet to see a single image from the game, but it’ll apparently be worth the wait. Nintendo’s Kenta Nakanishi told USgamer in a new interview that “it’s going to be looking beautiful with great graphics”.

That’s not the only thing Nakanishi recently said about the project. This past weekend, we reported him noting that Switch “should be able to offer a completely different Fire Emblem, breathing life into our characters like never before.”

Tying in with the launch of Fire Emblem Echoes: Shadows of Valentia, French site Jeuxvideo spoke with three of the game’s developers. They are as follows:

– Masahiro Higuchi (Intelligent Systems), producer on Fire Emblem Echoes, Heroes and Fates
– Hitoshi Yamagami (Nintendo), producer on Fire Emblem Echoes, Fates and Tokyo Mirage Sessions #FE
– Kenta Nakanishi (Nintendo), director on Fire Emblem Echoes

One portion of the interview touched on how Fire Emblem never ended up on Wii U, and the series has had a focus on 3DS over the past few years. Yamagami explained that the series has a “long history of home console games,” and it’s not primarily considered a handheld franchise. Nakanishi chimed in by saying Fire Emblem Switch will allow for something “completely different” while “breathing life into our characters like never before.”

Here’s the full excerpt:

Fire Emblem Echoes: Shadows of Valentia, a remake of Fire Emblem Gaiden, takes on a completely new name. In an interview with The Verge, director Kenta Nakanishi explained the change.

Nakanishi told the site:

“Because it wasn’t released outside of Japan, and gaiden means side story, people would think ‘What is the side story for?’ So we thought we’d come up with a new title.”

Nakanishi also commented on the Fire Emblem game he would remake if he had to choose. His selection? Fire Emblem: The Binding Blade, a Japan-exclusive GBA title. Nakanishi said that Roy’s story “has never been told, so it would be great if we could release a remake of his story.”

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In a new interview with USGamer, Nintendo’s Kenta Nakanishi spoke about what the Fire Emblem team would like to improve on in the future.

The first element Nakanishi highlighted are character growth rates. About this feature, he said:

“One of the things we want to improve on in the future is the growth rate of the characters. We changed the growth rate by two times or three times from the original; but we’ve heard feedback that it wasn’t enough, so that’s something we will keep in mind for the future.”

In a new interview with Polygon, Fire Emblem Echoes: Shadows of Valentia director Kenta Nakanishi spoke about the newly released remake.

Nakanishi told the site that Intelligent Systems wanted “to integrate things that we couldn’t do with Fire Emblem Fates on the 3DS platform.” That caused the team to look back on the past. Fire Emblem Gaiden was a game that resonated with Intelligent Systems and Nakanishi in particular since his father – who died when he was a child – had passed the game on to him.