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Manfred Linzner

Announced last month, FAST RMX is receiving a new update in September. Players can look forward to a new wave of cups and tracks.

Since new content is coming to FAST RMX very soon, it was no better time for us than now to speak with developer Shin’en about the game. We talked with the studio’s Manfred Linzner about the Switch title and more during our discussion.

FAST Racing Neo only just landed on the Wii U eShop a few weeks back. That being said, Shin’en is happy with the game’s sales performance thus far.

Speaking with Nintendo Life, Manfred Linzner from Shin’en said the studio is “very pleased” with how the racer is doing. He said:

“We had a bet running in the company on how many copies would be sold on day one. Martin called the highest number. And he was right. It was almost exactly the number he predicted. We are very pleased with the sales so far, but on the other side our preceding investment was very high as well. Anyway, currently it looks pretty bright for the sales.”

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The folks over at We Are Just Gamers published an interview with Manfred Linzner from Shin’en. Much of the talk focuses on FAST Racing Neo.

At one point, Linzner was asked if there are any plans to release DLC for its upcoming Wii U racer. This is ruled out quickly, with Linzner stating: “We want to release all content we created at launch of the game.”

Linzner also commented on FAST Racing Neo’s music, and confirmed that there are plans to bring out a soundtrack “at a later date.”

“For the music in FRN we tried a fresh style. We wanted something that could sound like from an 2015 Arcade Game. We really love how the music developed for the game. We plan to release the soundtrack at a later date.”

FAST Racing Neo will only be on Wii U. However, it sounds like Shin’en has at least some interest in seeing “a futuristic racer on a new handheld”.

“We currently have no plans to bring FRN to another system. However, i think a futuristic racer on a new handheld would be great.”

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Shin’en’s Manfred Linzner answered a number of questions about FAST Racing Neo in a new interview. Linzner discussed the game’s speed, commented on the technical aspects behind the game, and reconfirmed local/online multiplayer. Give the full interview a look below.

fast-interview

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Shin’en will show the first footage from FAST Racing Neo, the company has revealed.

Speaking with HDWarriors, Manfred Linzner of Shin’en said:

Development is going very smooth. FAST Racing Neo is the biggest, and most beautiful game we ever did, and we’re taking the time to make sure that it’s also the best one. This Summer, people will have seen the game in motion.

FAST Racing Neo was announced in October 2013. It’s been a slow drip of information and assets since then, with Shin’en only sharing a few screenshots. Here’s hoping the title finally hits the Wii U eShop this year.

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Manfred Linzner from Shin’en confirmed a couple of technical aspects for FAST Racing Neo over on NeoGAF. The game will run at 720p and 60 frames per second, according to Linzner. Shin’en is working its technical magic as usual!

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With FAST Racing Neo, developer Shin’en will be looking to make a few improvements to the game’s predecessor.

First, phase switching has been “streamlined” and it’s now “more fun to use.” Shin’en also adjusted the AI so that it’s more human-like.

Shin’en Manfred Linzner told Nintendon:

First of all we analyzed what people liked and disliked in the original Wii game. For instance, most people enjoyed the unique phase switching gameplay, because it’s something you have in no other racing game.

So we build on that but tried to make it more streamlined and more fun to use. Something most people disliked was the brutal difficulty in higher leagues, because the Ai was simply too perfect. We made sure that the Ai behaves more ‘human’ this time.

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Shin’en casually announced FAST Racing Neo a few weeks ago. Soon after, the game dropped off the radar.

Neo’s announcement came without any sort of information or media. This begs the question: when will we actually see something pertaining to the game?

Unfortunately, Shin’en intends to keep us waiting a bit longer. The studio will be sharing content starting next year.

Shin’en’s Manfred Linzner told Pretendo:

In 2014. We currently optimize the local multiplayer part and it seems as we can go far beyond what we have done previously.

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