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Metroid: Samus Returns

This information comes from Nintendo of America president Reggie Fils-Aime…

Reggie on Metroid: Samus Returns…

“We wanted to make it clear that Metroid is an important franchise for us. As we think about how to satisfy the needs to the Metroid fans, we needed to make sure they understood there was a great console experience coming, in addition to Metroid: Samus Returns coming on Nintendo 3DS. That’s what we wanted to make sure it was clear that it wasn’t one or the other, that we were going to support both of our platforms with a great new Metroid experience.”

– Metroid: Samus Returns wasn’t included in the pre-recorded presentation for two reasons
– One of those being the the company has learned people seem more interested in learning about Switch (and other console experiences) first, at least at E3

When Nintendo unveiled Metroid: Samus Returns for 3DS yesterday, a special version of the game was announced. In North America, the Metroid: Samus Returns Special Edition comes with a copy of the game, sound selection CD, and a reversible title-sheet insert.

Europe will be getting the same package, but with extra goodies included. Nintendo is packing in a download code for the original Game Boy game Metroid II: Return of Samus on the eShop, a SteelBook, gold “S” pin badge, a Morph Ball 3D keyring, and a 40-page artbook.

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This information comes from Nintendo’s Yoshio Sakamoto…

“It’s the same game. … All of the fundamental design is the same … in that the basic map structure is all based off the Metroid II map. Basically what we’ve done is we’ve used this new technology that we have at our fingertips to just polish up what was already there and to improve upon it. Maybe the thing that felt so different was that it was in full color.”

On whether Samus Returns is getting the same expansion as Zero Mission…

“I believe that yes you can go ahead and look forward to some of those same experiences that you had with Zero Mission.”

On whether we’ll get an additional layer of back story like Zero Mission…

“[In] this game there’s a lot of background, there’s a lot of lore involved in this title. But it’s not like a novel or something. It incorporates the lore, but it’s not integral to the gameplay experience. It’s in the background more than in the foreground. There is definitely information for the players to get that revolves around sort of the larger storyline.”

Here is some footage of the Japanese promo of Metroid: Samus Returns.



3DS owners have a new way to view today’s debut trailer for Metroid: Samus Returns. Over on the eShop, Nintendo has put up a downloadable video. Nabbing it will let you view the trailer entirely in 3D. Only 182 blocks of free space is necessary.

Thanks to Paul for the tip.

– Demo is of the game’s opening
– A few stills open the game’s story shown
– Stereoscopic 3D
– Story is unchanged from the original Metroid II
– After outlining her destination, Samus lands on the planet and departs from her ship
– Hold down left trigger to plant Samus’ feet so she can aim in any direction
– X button performs a melee attack that can counter enemy attacks
– The prompts to counter are clearly broadcasted with audio and visual cues
– New counter/melee attack
– Another new element is the ability to ping out a pulse to discover secrets
– The ability to scan is attached to a meter that can be refilled by defeating enemies and it can help fill out your map and identify breakable rocks
– Demo has health boosts, ability to turn into a ball, and the ability to charge my gun
– Defeat a Metroid to unlock amiibo functionality

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