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Monolith Soft

Xenoblade Chronicles 2 was first shown during the Nintendo Switch Presentation in January. Monolith Soft has continued working on the game since then, and development is now wrapping up with the December 1 release in sight.

How has the game changed over the past several months? New comparison images offer a look. Hit up the gallery below for some shots comparing the latest September build to the E3 and Nintendo Switch Presentation versions.

Xenoblade Chronicles 2 isn’t the only game to have changed over the past few months. The same goes for Super Mario Odyssey, which Nintendo has improved further from a visual standpoint.

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Xenoblade Chronicles 2 is launching December 1, Nintendo has announced. A Limited Edition and Pro Controller are also on the way.

Here’s a new trailer:

The North American teaser site for Xenoblade Chronicles 2 is now live. You can head on over here to access it.

It’ll likely be at least a few weeks (if not a couple of months) before the full site goes live. However, it does currently have a trailer and some screenshots we’ve seen before. A general overview of the world and introductions to Rex and Pyra are also included.

Xenoblade Chronicles 2 was given a lengthy demonstration during Nintendo’s Gamescom 2017 live stream a short while ago. Nearly an hour of gameplay was shown, including a brand new area. Watch the full recording below.

Monolith Soft wasn’t always a Nintendo studio. The company was more closely tied with Namco, but became a Nintendo subsidiary in 2007.

As part of Monolith Soft’s overhauled website, an interview was published with co-founder and executive producer Hirohide Sugiura. A portion of the talk covered Monolith Soft shifting from Namco to Nintendo, and what that whole situation was like. You can read the translation below, courtesy of Siliconera.

Xenoblade developer Monolith Soft is looking to hire a wave of new staffers as it shifts gears to a new project.

On its newly-refreshed website, the company says it’s planning an ambitious project different from Monolith’s brand image. Monolith is recruiting staff who can take on the challenge with them of releasing a title for the global market.

Monolith Soft is hiring for the following positions:

Xenoblade Chronicles 2 has reached a major milestone in its development. Music production is now complete, according to composer Yasunori Mitsuda.

Mitsuda tweeted out the news with a celebratory picture:


Xenoblade Chronicles 2 is scheduled to arrive this holiday, despite skepticism that the RPG will make it out in 2017. With the soundtrack wrapping up, a launch this year shouldn’t be out of the picture.

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Nintendo had its own Treehouse Live type of setup at Japan Expo last month, and one of the games featured was Xenoblade Chronicles 2. While it was the same area shown at E3, not all battles played out similarly. Check out the full video below.


Xenoblade developer Monolith Soft recently posted an interesting job listing on its website. The company is recruiting a game planner for its main branch in Tokyo.

The person hired would be involved with: creating specifications of characters and actions; draft, design, and construct battles and rules. Overall, Monolith wants someone who has experience with developing action games.

Xenoblade Chronicles 2 recording sessions were held yesterday and today. Jen Bird from Tomorrow Bird wrapped up a couple of tracks, including the game’s ending theme. It’s thought that the ending song will be a ballad that conveys the meaning of character relationships.

Tomorrow Bird shared the news on Twitter:


In case you’re curious what Bird sounds like, here’s one of her original songs:

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