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Nintendo Dream

In a recent issue of Nintendo Dream, Nintendo and main developer Intelligent Systems spoke in-depth about Paper Mario: Color Splash. Representatives from both companies were asked about the color theme, why the Koopalings appeared, the music, and more.

We’ve prepared a translation of the noteworthy comments from both Nintendo and Intelligent Systems. If you’re interested in reading up about the game for additional insight, continue on below.

The final wave of Hyrule Warriors / Legends DLC featured Zelda: A Link Between Worlds. It was highlighted by the addition of two new characters: Ravio and Yuga.

In a recent issue of Nintendo Dream, producer Yosuke Hayashi chatted about the final DLC in-depth. He commented on why two characters were included in the DLC, their weapons, and making them playable. Continue on below for our full translation.

Tank Troopers debuted on the Japanese 3DS eShop a couple of weeks ago, and it’s heading west sometime this winter. The game actually wasn’t developed by Nintendo internally. Vitei, the team that created Steel Diver and Steel Diver: Sub Wars, was the primary studio behind Tank Troopers.

From Nintendo, director Takaya Imamura, character designer Yuki Kaneko, and composer / sound effects designer Ryo Nagamatsu were involved. Contributing from Vitei’s side, we have confirmation that Atsushi Obata acted as project manager while Takao Kurebayashi was the design manager. Obata later became a director after Imamura left the project for the production of Star Fox: The Battle Begins. Also, Vitei founder Giles Goddard was a program director and constructed the main system of this title.

In a recent issue of Japanese magazine Nintendo Dream, producer Yosuke Hayashi was asked about the inclusion of Marin in Hyrule Warriors and Hyrule Warriors Legends. The character made it in as part of the Link’s Awakening DLC Pack.

Hayashi touched on why Marin uses a bell, her appearance, and movements. Head past the break for our full translation.

Tokyo Mirage Sessions #FE certainly had an interesting development cycle. At one point, it was considered for 3DS. The team also thought about various genres. But in the end, Tokyo Mirage Sessions #FE was made for Wii U as a mostly unique RPG that borrows some elements from Fire Emblem and Shin Megami Tensei.

Going back well before development started, the game’s origins also have some ties to Pokemon, strangely enough. Nintendo director Hitoshi Yamagami revealed in a Nintendo Dream companion booklet at the end of last year that the company’s Kaori Ando “proposed a plan” that would have featured Pokemon and Fire Emblem. However, since a different proposal was floating around at the same time which would eventually become Pokemon Conquest, the idea was abandoned.

Here’s what Yamagami and Ando had to say about the situation, as translated by kantopia:

Last month, we shared some excerpts from a Phoenix Wright: Ace Attorney – Spirit of Justice developer interview included in a recent issue of Japanese magazine Nintendo Dream. If you missed it, head on over here for tidbits about Maya’s return, scrapped ideas, and more.

What we translated didn’t actually cover Nintendo Dream’s entire discussion. There were also several pages dedicated entirely to talk about the different characters in the game, ranging from big ones like Phoenix and Apollo up through new additions such as Ahlbi. We now have an extremely lengthy summary based on the interview with Motohide Eshiro (producer), Takeshi Yamazaki (director), and Takuro Fuse (co-director).

If you decide to proceed, be aware that there are some light spoilers. The summary covers characters included in multiple cases.

Page 1: Phoenix Wright, Apollo Justice, Athena Cykes
Page 2: Maya Fey
Page 3: Rayfa Padma Khura’in (bonus: early concept art)
Page 4: Nahyuta Sahdmadhi (bonus: early concept art)
Page 5: Case 1 characters
Page 6: Case 2 characters
Page 7: Case 3 characters

In one of its recent issues, Japanese magazine Nintendo Dream conducted an extensive interview with some of the developers behind Phoenix Wright: Ace Attorney – Spirit of Justice. Motohide Eshiro (producer), Takeshi Yamazaki (director), and Takuro Fuse (co-director) participated in the discussion.

There was a ton of talk about the 3DS game in Nintendo Dream’s interview spawning over 10 pages. The developers touched on topics like Maya’s return, ideas left on the cutting room floor, and more.

Head past the break to read up on our translation.

Last month’s issue of Nintendo Dream contained a noteworthy interview with Kirby: Planet Robobot director Shinya Kumazaki. It was very insightful, with Kumazaki discussing topics like the story, characters, Robobot Armor, and abilities. He also delves a bit into the game’s origins and reveals that Planet Robobot was originally intended to be more along the lines of “Kirby Triple Deluxe 2”. On top of that, we have an interesting image at the end of the post.

We’ve rounded up a bunch of the questions and answers from Nintendo Dream’s interview. Head past the break to read our translation full.

This month’s issue of Japanese magazine Nintendo Dream contains a lengthy interview which mainly pertains to Star Fox Zero. The publication spoke with Shigeru Miyamoto and co-director Yugo Hayashi about the recently-released Wii U game.

We now have a summary of what was shared in the interview. Miyamoto and Hayashi talked about the approach to the story, GamePad, vehicles, and even a bit about Star Fox Guard, among other topics. Head past the break for the full rundown.

This month’s issue of Nintendo Dream has some coverage of Story of Seasons: Good Friends of Three Villages. Friends of Free Villages posted a translation of the article, and we’ve rounded up the details below. We also have a gallery with Nintendo Dream’s scans.

– As in previous games, the maker will turn wool and other materials into thread
– Ex: materials necessary to make white cloth: sheep’s wool and a white flower
– Cooking recipes shown for a couple of dishes
– Milky Salad requires milk (any type) and a vegetable (any type). Dish effects: stamina will slowly replenish.
– Kenchin-jiru requires daikon (Japanese radish), carrot, burdock root, and shiitake. Dish effects: you can walk faster.
– Nasi Goreng requires rice, onion, shrimp (any type), and soy sauce. Dish effects: your stamina will deplete more slowly.
– You don’t make clothing yourself
– Every village has places where you can get clothing made for you
– You bring the materials, and the shop owner will do the rest
– Tsuyukusa Village is home to a large warehouse-like building called “Daikoku Stores”
– This is named after the Shinto god of wealth, commerce and trade
– A clothing store, dry goods shop, and food store can be found in the Daikoku Stores
– Hinata has two older brothers, two younger brothers, and one younger sister
– He’s not the eldest; he’s a middle child

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